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Academy Journeymage
Academy Journeymage 4Blue (5)
Creature — Human Wizard (3/2)

This spell costs 1 less to cast if you control a Wizard.

When Academy Journeymage enters the battlefield, return target creature an opponent controls to its owner's hand.

Jumpstart 2022 (Common)
Other Versions
Dominaria (Common)
Azusa's Many Journeys
Azusa's Many Journeys 1Green (2)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter.)

I — You may play an additional land this turn.

II — You gain 3 life.

III — Exile this Saga, then return it to the battlefield transformed under your control.

Kamigawa: Neon Dynasty (Uncommon)
Extraordinary Journey
Extraordinary Journey Variable ColorlessVariable ColorlessBlueBlue (2)
Enchantment

When Extraordinary Journey enters the battlefield, exile up to X target creatures. For each of those cards, its owner may play it for as long as it remains exiled.

Whenever one or more nontoken creatures enter the battlefield, if one or more of them entered from exile or was cast from exile, you draw a card. This ability triggers only once each turn.

Wilds of Eldraine (Rare)
Ghitu Journeymage
Ghitu Journeymage 2Red (3)
Creature — Human Wizard (3/2)

When Ghitu Journeymage enters the battlefield, if you control another Wizard, Ghitu Journeymage deals 2 damage to each opponent.

Dominaria (Common)
Harrowing Journey
Harrowing Journey 4Black (5)
Sorcery

Target player draws three cards and loses 3 life.

Dark Ascension (Uncommon)
Journey for the Elixir
Journey for the Elixir 2Green (3)
Sorcery

Search your library and graveyard for a basic land card and a card named Jiang Yanggu, reveal them, put them into your hand, then shuffle.

Global Series: Jiang Yanggu and Mu Yanling (Rare)
Journey of Discovery
Journey of Discovery 2Green (3)
Sorcery

Choose one —

• Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle.

• You may play up to two additional lands this turn.

Entwine 2Green (Choose both if you pay the entwine cost.)

Mirrodin (Common)
Kellan, Daring Traveler (Journey On)
Kellan, Daring Traveler (Journey On) Green (1)
Sorcery — Adventure

Create X Map tokens, where X is one plus the number of opponents who control an artifact. (Then exile this card. You may cast the creature later from exile.)

The Lost Caverns of Ixalan (Rare)
Journey to Eternity
Journey to Eternity 1BlackGreen (3)
Legendary Enchantment — Aura

Enchant creature you control

When enchanted creature dies, return it to the battlefield under your control, then return Journey to Eternity to the battlefield transformed under your control.

Rivals of Ixalan (Rare)
Journey to Nowhere
Journey to Nowhere 1White (2)
Enchantment

When Journey to Nowhere enters the battlefield, exile target creature.

When Journey to Nowhere leaves the battlefield, return the exiled card to the battlefield under its owner's control.

Outlaws of Thunder Junction Breaking News (Uncommon)
Other Versions
Zendikar (Common)
Duel Decks: Elspeth vs. Tezzeret (Common)
Magic: The Gathering-Commander (Common)
Journey to Oblivion
Journey to Oblivion 4White (5)
Enchantment

This spell costs 1 less to cast for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)

When Journey to Oblivion enters the battlefield, exile target nonland permanent an opponent controls until Journey to Oblivion leaves the battlefield.

Zendikar Rising (Uncommon)
Journey to the Lost City
Journey to the Lost City 3Green (4)
Enchantment

At the beginning of your upkeep, exile the top four cards of your library, then roll a d20.

1–9 | You may put a land card from among those cards onto the battlefield.

10–19 | Create a 2/2 green Wolf creature token, then put a +1/+1 counter on it for each creature card among those cards.

20 | Put all permanent cards exiled with Journey to the Lost City onto the battlefield, then sacrifice it.

Commander Legends: Battle for Baldur's Gate (Rare)
Journey to the Oracle
Journey to the Oracle 2GreenGreen (4)
Sorcery

You may put any number of land cards from your hand onto the battlefield. Then if you control eight or more lands, you may discard a card. If you do, return Journey to the Oracle to its owner's hand.

Strixhaven: School of Mages (Mythic Rare)
Journeyer's Kite
Journeyer's Kite 2 (2)
Artifact

3, Tap: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.

The Brothers' War Retro Artifacts (Rare)
Other Versions
Champions of Kamigawa (Rare)
Duel Decks: Venser vs. Koth (Rare)
Kellan, Daring Traveler
Kellan, Daring Traveler 1White (2)
Legendary Creature — Human Faerie Scout (2/3)

Whenever Kellan, Daring Traveler attacks, reveal the top card of your library. If it's a creature card with mana value 3 or less, put it into your hand. Otherwise, you may put it into your graveyard.

The Lost Caverns of Ixalan (Rare)
Memory's Journey
Memory's Journey 1Blue (2)
Instant

Target player shuffles up to three target cards from their graveyard into their library.

Flashback Green (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Innistrad (Uncommon)
Mental Journey
Mental Journey 4BlueBlue (6)
Instant

Draw three cards.

Basic landcycling 1Blue (1Blue, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)

Modern Horizons 2 (Common)
Omenpath Journey
Omenpath Journey 3Green (4)
Enchantment

When Omenpath Journey enters the battlefield, search your library for up to five land cards that have different names, exile them, then shuffle.

At the beginning of your end step, choose a card at random exiled with Omenpath Journey and put it onto the battlefield tapped.

Outlaws of Thunder Junction: The Big Score (Mythic Rare)
Otherworldly Journey
Otherworldly Journey 1White (2)
Instant — Arcane

Exile target creature. At the beginning of the next end step, return that card to the battlefield under its owner's control with a +1/+1 counter on it.

Modern Masters 2015 Edition (Common)
Other Versions
Champions of Kamigawa (Uncommon)
Duel Decks: Divine vs. Demonic (Uncommon)
Modern Masters (Common)
Duel Decks Anthology, Divine vs. Demonic (Uncommon)
Profound Journey
Profound Journey 5WhiteWhite (7)
Sorcery

Return target permanent card from your graveyard to the battlefield.

Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

Dragons of Tarkir (Rare)
Vault 13: Dweller's Journey
Vault 13: Dweller's Journey 3White (4)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — For each player, exile up to one other target enchantment or creature that player controls until Vault 13 leaves the battlefield.

II — You gain 2 life and scry 2.

III — Return two cards exiled with Vault 13 to the battlefield under their owners' control and put the rest on the bottom of their owners' libraries.

Magic The Gathering—Fallout (Rare)
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