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Abyssal Gatekeeper
( 2)
Creature — Horror
(1/1)
When Abyssal Gatekeeper dies, each player sacrifices a creature.
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Akki Ember-Keeper
( 2)
Enchantment Creature — Goblin Warrior
(2/1)
Whenever a nontoken modified creature you control dies, create a 1/1 colorless Spirit creature token. (Equipment, Auras you control, and counters are modifications.)
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Anointed Peacekeeper
( 3)
Creature — Human Cleric
(3/3)
Vigilance As Anointed Peacekeeper enters the battlefield, look at an opponent's hand, then choose any card name. Spells your opponents cast with the chosen name cost more to cast. Activated abilities of sources with the chosen name cost more to activate unless they're mana abilities.
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Blight Keeper
( 1)
Creature — Bat Imp
(1/1)
Flying , , Sacrifice Blight Keeper: Target opponent loses 4 life and you gain 4 life.
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Bloodline Keeper
( 4)
Creature — Vampire
(3/3)
Flying : Create a 2/2 black Vampire creature token with flying. : Transform Bloodline Keeper. Activate only if you control five or more Vampires.
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Boareskyr Tollkeeper
( 2)
Creature — — Orc Knight
(3/1)
When Boareskyr Tollkeeper enters the battlefield, target opponent reveals all creature and land cards in their hand. Choose one of them. That card perpetually gains "This permanent enters the battlefield tapped."
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Breathkeeper Seraph
( 6)
Creature — Angel
(4/4)
Flying, soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) As long as Breathkeeper Seraph is paired with another creature, each of those creatures has "When this creature dies, you may return it to the battlefield under its owner's control at the beginning of your next upkeep."
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Breezekeeper
( 4)
Creature — Djinn
(4/4)
Flying Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
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Brood Keeper
( 4)
Creature — Human Shaman
(2/3)
Whenever an Aura becomes attached to Brood Keeper, create a 2/2 red Dragon creature token with flying. It has ": This creature gets +1/+0 until end of turn."
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Celestial Gatekeeper
( 5)
Creature — Bird Cleric
(2/2)
Flying When Celestial Gatekeeper dies, exile it, then return up to two target Bird and/or Cleric permanent cards from your graveyard to the battlefield.
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Cemetery Gatekeeper
( 2)
Creature — Vampire
(2/1)
First strike When Cemetery Gatekeeper enters the battlefield, exile a card from a graveyard. Whenever a player plays a land or casts a spell, if it shares a card type with the exiled card, Cemetery Gatekeeper deals 2 damage to that player.
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Cloakwood Swarmkeeper
( 1)
Creature — Elf Ranger
(1/1)
Gathered Swarm — Whenever one or more tokens enter the battlefield under your control, put a +1/+1 counter on Cloakwood Swarmkeeper.
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Custodi Peacekeeper
( 3)
Creature — Human Cleric
(2/3)
Reveal Custodi Peacekeeper as you draft it and note how many cards you've drafted this draft round, including Custodi Peacekeeper. , : Tap target creature with power less than or equal to the highest number you noted for cards named Custodi Peacekeeper.
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Departed Soulkeeper
( 0)
Creature — Spirit
(3/1)
Flying Departed Soulkeeper can block only creatures with flying. If Departed Soulkeeper would be put into a graveyard from anywhere, exile it instead.
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Devoted Grafkeeper
( 2)
Creature — Human Peasant
(2/1)
When Devoted Grafkeeper enters the battlefield, mill two cards. Whenever you cast a spell from your graveyard, tap target creature you don't control. Disturb (You may cast this card from your graveyard transformed for its disturb cost.)
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Doorkeeper
( 2)
Creature — Homunculus
(0/4)
Defender , : Target player mills X cards, where X is the number of creatures you control with defender.
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Doorkeeper Thrull
( 2)
Creature — Thrull
(1/2)
Flash Flying Artifacts and creatures entering the battlefield don't cause abilities to trigger.
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Drey Keeper
( 5)
Creature — Elf Druid
(2/2)
When Drey Keeper enters the battlefield, create two 1/1 green Squirrel creature tokens. : Squirrels you control get +1/+0 and gain menace until end of turn.
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Edgewall Innkeeper
( 1)
Creature — Human Peasant
(1/1)
Whenever you cast a creature spell that has an Adventure, draw a card. (It doesn't need to have gone on the adventure first.)
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Elvish Vatkeeper
( 3)
Creature — Phyrexian Elf
(3/3)
When Elvish Vatkeeper enters the battlefield, incubate 2. (Create an Incubator token with two +1/+1 counters on it and ": Transform this artifact." It transforms into a 0/0 Phyrexian artifact creature.) : Transform target Incubator token you control. Double the number of +1/+1 counters on it.
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Encampment Keeper
( 1)
Creature — Dog
(1/1)
First strike , , Sacrifice Encampment Keeper: Creatures you control get +2/+2 until end of turn.
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Beluna's Gatekeeper (Entry Denied)
( 2)
Sorcery — Adventure
Return target creature you don't control with mana value 3 or less to its owner's hand. (Then exile this card. You may cast the creature later from exile.)
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Finders, Keepers
( 6)
Sorcery
Destroy target creature, then assemble a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
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Fire Shrine Keeper
( 1)
Creature — Elemental
(1/1)
Menace , , Sacrifice Fire Shrine Keeper: It deals 3 damage to each of up to two target creatures.
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Gamekeeper
( 4)
Creature — Elf
(2/2)
When Gamekeeper dies, you may exile it. If you do, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield and put all other cards revealed this way into your graveyard.
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Gatekeeper Gargoyle
( 6)
Artifact Creature — Gargoyle
(3/3)
Flying Gatekeeper Gargoyle enters the battlefield with a +1/+1 counter on it for each Gate you control.
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Gatekeeper of Malakir
( 2)
Creature — Vampire Warrior
(2/2)
Kicker (You may pay an additional as you cast this spell.) When Gatekeeper of Malakir enters the battlefield, if it was kicked, target player sacrifices a creature.
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Groundskeeper
( 1)
Creature — Human Druid
(1/1)
: Return target basic land card from your graveyard to your hand.
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Grudge Keeper
( 2)
Creature — Zombie Wizard
(2/1)
Whenever players finish voting, each opponent who voted for a choice you didn't vote for loses 2 life.
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Hallowed Spiritkeeper
( 3)
Creature — Avatar
(3/2)
Vigilance When Hallowed Spiritkeeper dies, create X 1/1 white Spirit creature tokens with flying, where X is the number of creature cards in your graveyard.
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Ixalli's Lorekeeper
( 1)
Creature — Human Druid
(1/1)
: Add one mana of any color. Spend this mana only to cast a Dinosaur spell or activate an ability of a Dinosaur source.
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Jötun Owl Keeper
( 3)
Creature — Giant
(3/3)
Cumulative upkeep or (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) When Jötun Owl Keeper dies, create a 1/1 white Bird creature token with flying for each age counter on it.
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Kangee, Aerie Keeper
( 4)
Legendary Creature — Bird Wizard
(2/2)
Kicker <I>(You may pay an additional </I><I> as you cast this spell.)</I> Flying When Kangee, Aerie Keeper enters the battlefield, if it was kicked, put X feather counters on it. Other Bird creatures get +1/+1 for each feather counter on Kangee, Aerie Keeper.
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Keeper of Fables
( 5)
Creature — Cat
(4/5)
Whenever one or more non-Human creatures you control deal combat damage to a player, draw a card.
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Keeper of Keys
( 5)
Creature — Human Rogue Mutant
(4/4)
When Keeper of Keys enters the battlefield, you become the monarch. At the beginning of your upkeep, if you're the monarch, creatures you control can't be blocked this turn.
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Keeper of Kookus
( 1)
Creature — Goblin
(1/1)
: Keeper of Kookus gains protection from red until end of turn.
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Keeper of Progenitus
( 4)
Creature — Elf Druid
(1/3)
Whenever a player taps a Mountain, Forest, or Plains for mana, that player adds one mana of any type that land produced.
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Keeper of Secrets
( 6)
Creature — Demon
(6/4)
First strike, haste Symphony of Pain — Whenever you cast a spell from anywhere other than your hand, Keeper of Secrets deals damage equal to that spell's mana value to target opponent.
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Keeper of the Accord
( 4)
Creature — Human Soldier
(3/4)
At the beginning of each opponent's end step, if that player controls more creatures than you, create a 1/1 white Soldier creature token. At the beginning of each opponent's end step, if that player controls more lands than you, you may search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle.
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Keeper of the Beasts
( 2)
Creature — Human Wizard
(1/2)
, : Choose target opponent who controls more creatures than you do as you activate this ability. Create a 2/2 green Beast creature token.
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Keeper of the Cadence
( 5)
Creature — Human Wizard
(2/5)
: Put target artifact, instant, or sorcery card from a graveyard on the bottom of its owner's library.
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Keeper of the Dead
( 2)
Creature — Human Wizard
(1/2)
, : Choose target opponent who has at least two fewer creature cards in their graveyard than you do as you activate this ability. Destroy target nonblack creature that player controls.
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Keeper of the Flame
( 2)
Creature — Human Wizard
(1/2)
, : Choose target opponent who has more life than you do as you activate this ability. Keeper of the Flame deals 2 damage to that player.
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Keeper of the Lens
( 1)
Artifact Creature — Golem
(1/2)
You may look at face-down creatures you don't control any time.
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Keeper of the Light
( 2)
Creature — Human Wizard
(1/2)
, : Choose target opponent who has more life than you do as you activate this ability. You gain 3 life.
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Keeper of the Mind
( 2)
Creature — Human Wizard
(1/2)
, : Choose target opponent who has at least two more cards in hand than you do as you activate this ability. Draw a card.
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Keeper of the Nine Gales
( 3)
Creature — Bird Wizard
(1/2)
Flying , Tap two untapped Birds you control: Return target permanent to its owner's hand.
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Keeper of the Sacred Word
( 3)
Creature — Human Druid
(2/3)
As Keeper of the Sacred Word enters the battlefield, choose a word. Whenever an opponent says the chosen word, Keeper of the Sacred Word gets +3/+3 until end of turn.
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Keeper of Tresserhorn
( 6)
Creature — Avatar
(6/6)
Whenever Keeper of Tresserhorn attacks and isn't blocked, it assigns no combat damage this turn and defending player loses 2 life.
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Lightkeeper of Emeria
( 4)
Creature — Angel
(2/4)
Multikicker (You may pay an additional any number of times as you cast this spell.) Flying When Lightkeeper of Emeria enters the battlefield, you gain 2 life for each time it was kicked.
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Linvala, Keeper of Silence
( 4)
Legendary Creature — Angel
(3/4)
Flying Activated abilities of creatures your opponents control can't be activated.
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Loxodon Gatekeeper
( 4)
Creature — Elephant Soldier
(2/3)
Artifacts, creatures, and lands your opponents control enter the battlefield tapped.
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Loxodon Peacekeeper
( 2)
Creature — Elephant Soldier
(4/4)
At the beginning of your upkeep, the player with the lowest life total gains control of Loxodon Peacekeeper. If two or more players are tied for lowest life total, you choose one of them, and that player gains control of Loxodon Peacekeeper.
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Melira's Keepers
( 5)
Creature — Human Warrior
(4/4)
Melira's Keepers can't have counters put on it.
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Minamo Scrollkeeper
( 2)
Creature — Human Wizard
(2/3)
Defender Your maximum hand size is increased by one.
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Oak Street Innkeeper
( 3)
Creature — Elf
(1/2)
As long as it's not your turn, tapped creatures you control have hexproof.
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Oathkeeper, Takeno's Daisho
( 3)
Legendary Artifact — Equipment
Equipped creature gets +3/+1. Whenever equipped creature dies, return that card to the battlefield under your control if it's a Samurai card. When Oathkeeper, Takeno's Daisho is put into a graveyard from the battlefield, exile equipped creature. Equip
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Opal Lake Gatekeepers
( 4)
Creature — Vedalken Soldier
(2/4)
When Opal Lake Gatekeepers enters the battlefield, if you control two or more Gates, you may draw a card.
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Ormos, Archive Keeper
( 6)
Legendary Creature — Sphinx
(5/5)
Flying If you would draw a card while your library has no cards in it, instead put five +1/+1 counters on Ormos, Archive Keeper. , Discard three cards with different names: Draw five cards.
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Peacekeeper
( 3)
Creature — Human
(1/1)
At the beginning of your upkeep, sacrifice Peacekeeper unless you pay . Creatures can't attack.
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Petting Zookeeper
( 3)
Creature — Elf Employee
(0/4)
Reach When Petting Zookeeper enters the battlefield, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)
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Pit Keeper
( 2)
Creature — Human Wizard
(2/1)
When Pit Keeper enters the battlefield, if you have four or more creature cards in your graveyard, you may return target creature card from your graveyard to your hand.
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Prosperous Innkeeper
( 2)
Creature — Halfling Citizen
(1/1)
When Prosperous Innkeeper enters the battlefield, create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.") Whenever another creature enters the battlefield under your control, you gain 1 life.
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Riddlekeeper
( 3)
Creature — Homunculus
(1/4)
Whenever a creature attacks you or a planeswalker you control, that creature's controller mills two cards.
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Ronin Cavekeeper
( 6)
Creature — Human Samurai
(4/3)
Bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.)
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Saruli Gatekeepers
( 4)
Creature — Elf Warrior
(2/4)
When Saruli Gatekeepers enters the battlefield, if you control two or more Gates, you gain 7 life.
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Secretkeeper
( 4)
Creature — Spirit
(2/2)
As long as you have more cards in hand than each opponent, Secretkeeper gets +2/+2 and has flying.
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Sek'Kuar, Deathkeeper
( 5)
Legendary Creature — Orc Shaman
(4/3)
Whenever another nontoken creature you control dies, create a 3/1 black and red Graveborn creature token with haste.
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Shinka Gatekeeper
( 3)
Creature — Ogre Warrior
(3/2)
Whenever Shinka Gatekeeper is dealt damage, it deals that much damage to you.
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Smelt-Ward Gatekeepers
( 4)
Creature — Human Warrior
(2/4)
When Smelt-Ward Gatekeepers enters the battlefield, if you control two or more Gates, gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn.
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Spellkeeper Weird
( 3)
Creature — Weird
(1/4)
, , Sacrifice Spellkeeper Weird: Return target instant or sorcery card from your graveyard to your hand.
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Stensia Innkeeper
( 4)
Creature — Vampire
(3/3)
When Stensia Innkeeper enters the battlefield, tap target land an opponent controls. That land doesn't untap during its controller's next untap step.
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Sterling Keykeeper
( 2)
Creature — Human Mercenary
(2/2)
, : Tap target non-Mount creature.
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Sultai Skullkeeper
( 2)
Creature — Naga Shaman
(2/1)
When Sultai Skullkeeper enters the battlefield, mill two cards.
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Sunspire Gatekeepers
( 4)
Creature — Human Soldier
(2/4)
When Sunspire Gatekeepers enters the battlefield, if you control two or more Gates, create a 2/2 white Knight creature token with vigilance.
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Sylvan Safekeeper
( 1)
Creature — Human Wizard
(1/1)
Sacrifice a land: Target creature you control gains shroud until end of turn. (It can't be the target of spells or abilities.)
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Tormod's Cryptkeeper
( 3)
Artifact Creature — Golem
(3/2)
Vigilance , Sacrifice Tormod's Cryptkeeper: Exile target player's graveyard.
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Treasure Keeper
( 4)
Artifact Creature — Construct
(3/3)
When Treasure Keeper dies, reveal cards from the top of your library until you reveal a nonland card with mana value 3 or less. You may cast that card without paying its mana cost. Put all revealed cards not cast this way on the bottom of your library in a random order.
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Ubul Sar Gatekeepers
( 4)
Creature — Zombie Soldier
(2/4)
When Ubul Sar Gatekeepers enters the battlefield, if you control two or more Gates, target creature an opponent controls gets -2/-2 until end of turn.
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Untaidake, the Cloud Keeper
( 0)
Legendary Land
Untaidake, the Cloud Keeper enters the battlefield tapped. , Pay 2 life: Add . Spend this mana only to cast legendary spells.
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Valduk, Keeper of the Flame
( 3)
Legendary Creature — Human Shaman
(3/2)
At the beginning of combat on your turn, for each Aura and Equipment attached to Valduk, Keeper of the Flame, create a 3/1 red Elemental creature token with trample and haste. Exile those tokens at the beginning of the next end step.
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Whipkeeper
( 4)
Creature — Dwarf
(1/1)
: Whipkeeper deals damage to target creature equal to the damage already dealt to it this turn.
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