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Blooming Marsh
Blooming Marsh (0)
Land

Blooming Marsh enters the battlefield tapped unless you control two or fewer other lands.

Tap: Add Black or Green.

Outlaws of Thunder Junction (Rare)
Other Versions
Kaladesh (Rare)
Kaladesh Remastered (Rare)
Looming Altisaur
Looming Altisaur 3White (4)
Creature — Dinosaur (1/7)

Ixalan (Common)
Looming Hoverguard
Looming Hoverguard 4BlueBlue (6)
Creature — Drone (3/3)

Flying

When Looming Hoverguard enters the battlefield, put target artifact on top of its owner's library.

Mirrodin (Uncommon)
Looming Shade
Looming Shade 2Black (3)
Creature — Shade (1/1)

Black: Looming Shade gets +1/+1 until end of turn.

Magic 2010 (Common)
Other Versions
Seventh Edition (Common)
Eighth Edition (Common)
Ninth Edition (Common)
Urza's Saga (Common)
Tenth Edition (Common)
Looming Spires
Looming Spires (0)
Land

Looming Spires enters the battlefield tapped.

When Looming Spires enters the battlefield, target creature gets +1/+1 and gains first strike until end of turn.

Tap: Add Red.

Battle for Zendikar (Common)
Myojin of Blooming Dawn
Myojin of Blooming Dawn 5WhiteWhiteWhite (8)
Legendary Creature — Spirit (4/6)

Myojin of Blooming Dawn enters the battlefield with an indestructible counter on it if you cast it from your hand.

Remove an indestructible counter from Myojin of Blooming Dawn: Create a 1/1 colorless Spirit creature token for each permanent you control.

Kamigawa: Neon Dynasty Commander (Rare)
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