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Arm-Mounted Anchor
( 3)
Artifact — Equipment
Equipped creature gets +2/+2 and has menace. Whenever equipped creature deals combat damage to a player, draw two cards. Then discard two cards unless you discard a Pirate card. Equip . This ability costs less to activate if you have one or fewer cards in hand.
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Fires of Mount Doom
( 3)
Legendary Enchantment
When Fires of Mount Doom enters the battlefield, it deals 2 damage to target creature an opponent controls. Destroy all Equipment attached to that creature. : Exile the top card of your library. You may play that card this turn. When you play a card this way, Fires of Mount Doom deals 2 damage to each player.
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Goblin Mountaineer
( 1)
Creature — Goblin Scout
(1/1)
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)
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Inferno of the Star Mounts
( 6)
Legendary Creature — Dragon
(6/6)
This spell can't be countered. Flying, haste : Inferno of the Star Mounts gets +1/+0 until end of turn. When its power becomes 20 this way, it deals 20 damage to any target.
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Madblind Mountain
( 0)
Land — Mountain
(: Add .) Madblind Mountain enters the battlefield tapped. , : Shuffle your library. Activate only if you control two or more red permanents.
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Magnetic Mountain
( 3)
Enchantment
Blue creatures don't untap during their controllers' untap steps. At the beginning of each player's upkeep, that player may choose any number of tapped blue creatures they control and pay for each creature chosen this way. If the player does, untap those creatures.
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Mount Velus Manticore
( 4)
Enchantment Creature — Manticore
(3/4)
At the beginning of combat on your turn, you may discard a card. When you do, Mount Velus Manticore deals X damage to any target, where X is the number of card types the discarded card has.
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Mountain Goat
( 1)
Creature — Goat
(1/1)
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)
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Mountain Stronghold
( 0)
Land
Red legendary creatures you control have "bands with other legendary creatures." (Any legendary creatures can attack in a band as long as at least one has "bands with other legendary creatures." Bands are blocked as a group. If at least two legendary creatures you control, one of which has "bands with other legendary creatures," are blocking or being blocked by the same creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
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Mountain Valley
( 0)
Land
Mountain Valley enters the battlefield tapped. , Sacrifice Mountain Valley: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle.
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Mountain Yeti
( 4)
Creature — Yeti
(3/3)
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.) Protection from white
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Mounted Archers
( 4)
Creature — Human Soldier Archer
(2/3)
Reach (This creature can block creatures with flying.) : Mounted Archers can block an additional creature this turn.
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Mounted Dreadknight
( 5)
Creature — Vampire Knight
(5/4)
Trample Mounted Dreadknight enters the battlefield with a +1/+1 counter on it if an opponent lost life this turn.
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Mummy Paramount
( 2)
Creature — Zombie
(2/2)
Whenever another Zombie enters the battlefield under your control, Mummy Paramount gets +1/+1 until end of turn.
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Phantasmal Mount
( 2)
Creature — Illusion Horse
(1/1)
Flying : Target creature you control with toughness 2 or less gets +1/+1 and gains flying until end of turn. When Phantasmal Mount leaves the battlefield this turn, sacrifice that creature. When the creature leaves the battlefield this turn, sacrifice Phantasmal Mount.
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Sun-Blessed Mount
( 5)
Creature — Dinosaur
(4/4)
When Sun-Blessed Mount enters the battlefield, you may search your library and/or graveyard for a card named Huatli, Dinosaur Knight, reveal it, then put it into your hand. If you searched your library this way, shuffle.
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Terror of Mount Velus
( 7)
Creature — Dragon
(5/5)
Flying, double strike When Terror of Mount Velus enters the battlefield, creatures you control gain double strike until end of turn.
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Undermountain Adventurer
( 4)
Creature — Giant Warrior
(3/4)
Vigilance When Undermountain Adventurer enters the battlefield, you take the initiative. : Add . If you've completed a dungeon, add six instead.
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