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Biting-Palm Ninja
Biting-Palm Ninja 2Black (3)
Creature — Human Ninja (3/3)

Ninjutsu 2Black

Biting-Palm Ninja enters the battlefield with a menace counter on it.

Whenever Biting-Palm Ninja deals combat damage to a player, you may remove a menace counter from it. When you do, that player reveals their hand and you choose a nonland card from it. Exile that card.

Kamigawa: Neon Dynasty (Rare)
Masterful Ninja
Masterful Ninja 2Black (3)
Creature — Troll Ninja (1/1)

Haste

Reveal Masterful Ninja from your hand: Masterful Ninja is on the battlefield and in your hand until end of turn.

1Black: Masterful Ninja gets +1/+1 until end of turn.

Unstable (Rare)
Ninja
Ninja (0)
Creature — Ninja (+1/+0)

You may activate Ninja's augment ability any time you could cast an instant.

Whenever this creature deals combat damage to a player,

Augment 2Black (2Black, Reveal this card from your hand: Combine it with target host. Augment only as—oh, nevermind.)

Unstable (Uncommon)
Ninja of the Deep Hours
Ninja of the Deep Hours 3Blue (4)
Creature — Human Ninja (2/2)

Ninjutsu 1Blue (1Blue, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)

Whenever Ninja of the Deep Hours deals combat damage to a player, you may draw a card.

Jumpstart: Historic Horizons (Common)
Other Versions
Betrayers of Kamigawa (Common)
Planechase 2012 Edition (Common)
Commander 2015 (Common)
Planechase Anthology (Common)
Commander 2018 (Common)
Time Spiral Remastered (Bonus)
Ninja of the New Moon
Ninja of the New Moon 3BlackBlack (5)
Creature — Spirit Ninja (6/3)

Ninjutsu 3Black (3Black, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)

Modern Horizons (Common)
Ninja's Kunai
Ninja's Kunai 1 (1)
Artifact — Equipment

Equipped creature has "1, Tap, Sacrifice Ninja's Kunai: Ninja's Kunai deals 3 damage to any target."

Equip 1 (1: Attach to target creature you control. Equip only as a sorcery.)

Kamigawa: Neon Dynasty (Common)
Phantom Ninja
Phantom Ninja 1BlueBlue (3)
Creature — Illusion Ninja (2/2)

Phantom Ninja can't be blocked.

Modern Horizons (Common)
Squishy Sphinx Ninja
Squishy Sphinx Ninja (0)
Stickers

2 — Ward 2 (Whenever this permanent becomes the target of a spell or ability an opponent controls, counter it unless that player pays 2.)

4 — Provoke (Whenever this creature attacks, you may have target creature defending player controls untap and block it if able.)

3 — 5/3

5 — 7/7

Unfinity (Common)
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