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Psychic Allergy
Psychic Allergy 3BlueBlue (5)
Enchantment

As Psychic Allergy enters the battlefield, choose a color.

At the beginning of each opponent's upkeep, Psychic Allergy deals X damage to that player, where X is the number of nontoken permanents of the chosen color they control.

At the beginning of your upkeep, destroy Psychic Allergy unless you sacrifice two Islands.

The Dark (Rare)
Psychic Barrier
Psychic Barrier BlueBlue (2)
Instant

Counter target creature spell. Its controller loses 1 life.

New Phyrexia (Common)
Psychic Battle
Psychic Battle 3BlueBlue (5)
Enchantment

Whenever a player chooses one or more targets, each player reveals the top card of their library. The player who reveals the card with the highest mana value may change the target or targets. If two or more cards are tied for highest, the target or targets remain unchanged. Changing targets this way doesn't trigger abilities of permanents named Psychic Battle.

Invasion (Rare)
Psychic Corrosion
Psychic Corrosion 2Blue (3)
Enchantment

Whenever you draw a card, each opponent mills two cards.

Core Set 2019 (Uncommon)
Psychic Drain
Psychic Drain Variable ColorlessBlueBlack (2)
Sorcery

Target player mills X cards and you gain X life.

Ravnica: City of Guilds (Uncommon)
Psychic Impetus
Psychic Impetus 2Blue (3)
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and attacks a player other than you if able.)

Whenever enchanted creature attacks, you scry 2.

Ravnica Clue Edition (Common)
Other Versions
Ikoria Commander (Uncommon)
Adventures in the Forgotten Realms Commander (Uncommon)
Commander Legends: Battle for Baldur's Gate (Common)
Psychic Intrusion
Psychic Intrusion 3BlueBlack (5)
Sorcery

Target opponent reveals their hand. You choose a nonland card from that player's graveyard or hand and exile it. You may cast that card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell.

Theros (Rare)
Psychic Membrane
Psychic Membrane 2Blue (3)
Creature — Wall (0/3)

Defender (This creature can't attack.)

Whenever Psychic Membrane blocks, you may draw a card.

Mirrodin (Uncommon)
Psychic Miasma
Psychic Miasma 1Black (2)
Sorcery

Target player discards a card. If a land card is discarded this way, return Psychic Miasma to its owner's hand.

Scars of Mirrodin (Common)
Psychic Network
Psychic Network Blue (1)
Enchantment

Each player plays with the top card of their library held against their forehead, revealed to each other player.

Unglued (Rare)
Psychic Overload
Psychic Overload 3Blue (4)
Enchantment — Aura

Enchant permanent

When Psychic Overload enters the battlefield, tap enchanted permanent.

Enchanted permanent doesn't untap during its controller's untap step.

Enchanted permanent has "Discard two artifact cards: Untap this permanent."

Darksteel (Uncommon)
Psychic Paper
Psychic Paper 2 (2)
Artifact — Equipment

As Psychic Paper becomes attached to a creature, choose a creature card name and a creature type.

Equipped creature has ward 1, it can't be blocked, and its name and creature type are the last chosen name and creature type.

Equip 2

Doctor Who Commander (Uncommon)
Psychic Pickpocket
Psychic Pickpocket 4Blue (5)
Creature — Cephalid Rogue (3/2)

When Psychic Pickpocket enters the battlefield, it connives. When it connives this way, return up to one target nonland permanent to its owner's hand. (To have a creature connive, draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)

Streets of New Capenna (Uncommon)
Psychic Possession
Psychic Possession 2BlueBlue (4)
Enchantment — Aura

Enchant opponent

Skip your draw step.

Whenever enchanted opponent draws a card, you may draw a card.

Dissension (Rare)
Psychic Puppetry
Psychic Puppetry 1Blue (2)
Instant — Arcane

You may tap or untap target permanent.

Splice onto Arcane Blue (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)

Champions of Kamigawa (Common)
Psychic Purge
Psychic Purge Blue (1)
Sorcery

Psychic Purge deals 1 damage to any target.

When a spell or ability an opponent controls causes you to discard Psychic Purge, that player loses 5 life.

Masters Edition (Uncommon)
Other Versions
Legends (Common)
Psychic Rebuttal
Psychic Rebuttal 1Blue (2)
Instant

Counter target instant or sorcery spell that targets you.

Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, you may copy the spell countered this way. You may choose new targets for the copy.

Magic Origins (Uncommon)
Psychic Spear
Psychic Spear Black (1)
Sorcery

Target player reveals their hand. You choose a Spirit or Arcane card from it. That player discards that card.

Betrayers of Kamigawa (Common)
Psychic Spiral
Psychic Spiral 4Blue (5)
Instant

Shuffle all cards from your graveyard into your library. Target player mills that many cards.

Return to Ravnica (Uncommon)
Psychic Strike
Psychic Strike 1BlueBlack (3)
Instant

Counter target spell. Its controller mills two cards.

Gatecrash (Common)
Psychic Surgery
Psychic Surgery 1Blue (2)
Enchantment

Whenever an opponent shuffles their library, you may look at the top two cards of that library. You may exile one of those cards. Then put the rest on top of that library in any order.

New Phyrexia (Rare)
Psychic Symbiont
Psychic Symbiont 4BlueBlack (6)
Creature — Nightmare Horror (3/3)

Flying

When Psychic Symbiont enters the battlefield, target opponent discards a card and you draw a card.

Double Masters 2022 (Uncommon)
Other Versions
Core Set 2019 (Uncommon)
Psychic Theft
Psychic Theft 1Blue (2)
Sorcery

Target player reveals their hand. You choose an instant or sorcery card from it and exile that card. You may cast that card for as long as it remains exiled. At the beginning of the next end step, if you haven't cast the card, return it to its owner's hand.

Prophecy (Rare)
Psychic Trance
Psychic Trance 2BlueBlue (4)
Instant

Until end of turn, Wizards you control gain "Tap: Counter target spell."

Onslaught (Rare)
Psychic Transfer
Psychic Transfer 4Blue (5)
Sorcery

If the difference between your life total and target player's life total is 5 or less, exchange life totals with that player.

Starter 1999 (Rare)
Other Versions
Classic Sixth Edition (Rare)
Mirage (Rare)
Psychic Venom
Psychic Venom 1Blue (2)
Enchantment — Aura

Enchant land

Whenever enchanted land becomes tapped, Psychic Venom deals 2 damage to that land's controller.

Masters Edition (Common)
Other Versions
Limited Edition Alpha (Common)
Limited Edition Beta (Common)
Unlimited Edition (Common)
Revised Edition (Common)
Fourth Edition (Common)
Fifth Edition (Common)
Classic Sixth Edition (Common)
Psychic Vortex
Psychic Vortex 2BlueBlue (4)
Enchantment

Cumulative upkeep—Draw a card. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

At the beginning of your end step, sacrifice a land and discard your hand.

Weatherlight (Rare)
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