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Battle-Rattle Shaman
Battle-Rattle Shaman 3Red (4)
Creature — Goblin Shaman (2/2)

At the beginning of combat on your turn, you may have target creature get +2/+0 until end of turn.

Double Masters (Common)
Other Versions
Rise of the Eldrazi (Common)
Modern Masters 2017 Edition (Common)
Archenemy: Nicol Bolas (Common)
Iconic Masters (Common)
Battlebond (Uncommon)
Core Set 2021 (Uncommon)
Bone Rattler (playtest)
Bone Rattler (playtest) 3BlackBlack (5)
Creature — — Skeleton (4/4)

When CARDNAME is put into your graveyard from anywhere, exile it. When you do, create four Reassembling Skeleton token cards and put them into your graveyard.

Mystery Booster (Common)
Bortuk Bonerattle
Bortuk Bonerattle 4BlackGreen (6)
Legendary Creature — Troll Shaman (4/4)

Domain — When Bortuk Bonerattle enters the battlefield, if you cast it, choose target creature card in your graveyard. Return that card to the battlefield if its mana value is less than or equal to the number of basic land types among lands you control. Otherwise, put it into your hand.

Dominaria United (Uncommon)
Colossal Rattlewurm
Colossal Rattlewurm 2GreenGreen (4)
Creature — Wurm (6/5)

Colossal Rattlewurm has flash as long as you control a Desert.

Trample

1Green, Exile Colossal Rattlewurm from your graveyard: Search your library for a Desert card, put it onto the battlefield tapped, then shuffle.

Outlaws of Thunder Junction (Rare)
Death Rattle
Death Rattle 5Black (6)
Instant

Delve (Each card you exile from your graveyard while casting this spell pays for 1.)

Destroy target nongreen creature. It can't be regenerated.

Modern Masters (Uncommon)
Other Versions
Future Sight (Common)
Death-Rattle Oni
Death-Rattle Oni 6Black (7)
Creature — Demon Spirit (5/4)

Flash

This spell costs 2 less to cast for each creature that died this turn.

When Death-Rattle Oni enters the battlefield, destroy all other creatures that were dealt damage this turn.

March of the Machine: The Aftermath (Uncommon)
Rattleback Apothecary
Rattleback Apothecary 2Black (3)
Creature — Gorgon Warlock (3/2)

Deathtouch

Whenever you commit a crime, target creature you control gains your choice of menace or lifelink until end of turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)

Outlaws of Thunder Junction (Uncommon)
Rattleblaze Scarecrow
Rattleblaze Scarecrow 6 (6)
Artifact Creature — Scarecrow (5/3)

Rattleblaze Scarecrow has persist as long as you control a black creature. (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

Rattleblaze Scarecrow has haste as long as you control a red creature.

Shadowmoor (Common)
Rattlechains
Rattlechains 1Blue (2)
Creature — Spirit (2/1)

Flash

Flying

When Rattlechains enters the battlefield, target Spirit gains hexproof until end of turn.

You may cast Spirit spells as though they had flash.

Shadows Over Innistrad Remastered (Rare)
Other Versions
Shadows over Innistrad (Rare)
Jumpstart (Rare)
Innistrad: Crimson Vow Commander (Rare)
Rattleclaw Mystic
Rattleclaw Mystic 1Green (2)
Creature — Human Shaman (2/1)

Tap: Add Green, Blue, or Red.

Morph 2 (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

When Rattleclaw Mystic is turned face up, add GreenBlueRed.

Khans of Tarkir (Rare)
Wingrattle Scarecrow
Wingrattle Scarecrow 3 (3)
Artifact Creature — Scarecrow (2/2)

Wingrattle Scarecrow has flying as long as you control a blue creature.

Wingrattle Scarecrow has persist as long as you control a black creature. (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

Shadowmoor (Common)
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