+robe (11)
Target creature gains double strike until end of turn. (It deals both first-strike and regular combat damage.)
( can be paid with either or 2 life.)
Look at target player's hand.
Draw a card.
Destroy target nonartifact, nonland permanent that doesn't share a color with clothing worn by its controller.
Kicker (You may pay an additional as you cast this spell.)
Draw three cards, then discard two cards. If this spell was kicked, target player discards two cards.
Whenever a spell or ability causes a player to shuffle their library, Psychogenic Probe deals 2 damage to that player.
Return target permanent to its owner's hand. Exile Reality Strobe with three time counters on it.
Suspend 3— (Rather than cast this card from your hand, you may pay and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Enchanted creature has shroud. (It can't be the target of spells or abilities.)
Equipped creature gets +0/+3.
Astral Projection — : Equipped creature phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.)
Equip
Whenever equipped creature deals combat damage to a player, you draw that many cards.
Equip Shaman, Warlock, or Wizard
Enchant creature
Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.)
Whenever enchanted creature deals combat damage to an opponent, you may draw a card.
Flying, vigilance
: Create a 2/2 white and blue Knight creature token with vigilance. Activate only if you've cast two or more spells this turn.
Gatherer works better in the Companion app!