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Assault Strobe
Assault Strobe Red (1)
Sorcery

Target creature gains double strike until end of turn. (It deals both first-strike and regular combat damage.)

Jumpstart: Historic Horizons (Common)
Other Versions
Scars of Mirrodin (Common)
Gitaxian Probe
Gitaxian Probe Phyrexian Blue (1)
Sorcery

(Phyrexian Blue can be paid with either Blue or 2 life.)

Look at target player's hand.

Draw a card.

New Phyrexia (Common)
Prismatic Wardrobe
Prismatic Wardrobe White (1)
Sorcery

Destroy target nonartifact, nonland permanent that doesn't share a color with clothing worn by its controller.

Unglued (Common)
Probe
Probe 2Blue (3)
Sorcery

Kicker 1Black (You may pay an additional 1Black as you cast this spell.)

Draw three cards, then discard two cards. If this spell was kicked, target player discards two cards.

Invasion (Common)
Psychogenic Probe
Psychogenic Probe 2 (2)
Artifact

Whenever a spell or ability causes a player to shuffle their library, Psychogenic Probe deals 2 damage to that player.

Mirrodin (Rare)
Reality Strobe
Reality Strobe 4BlueBlue (6)
Sorcery

Return target permanent to its owner's hand. Exile Reality Strobe with three time counters on it.

Suspend 3—2Blue (Rather than cast this card from your hand, you may pay 2Blue and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)

Future Sight (Uncommon)
Robe of Mirrors
Robe of Mirrors Blue (1)
Enchantment — Aura

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)

Enchanted creature has shroud. (It can't be the target of spells or abilities.)

Tenth Edition (Common)
Other Versions
Exodus (Common)
Robe of Stars
Robe of Stars 1White (2)
Artifact — Equipment

Equipped creature gets +0/+3.

Astral Projection — 1White: Equipped creature phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.)

Equip 1

Adventures in the Forgotten Realms Commander (Rare)
Robe of the Archmagi
Robe of the Archmagi 2Blue (3)
Artifact — Equipment

Whenever equipped creature deals combat damage to a player, you draw that many cards.

Equip 4

Equip Shaman, Warlock, or Wizard 1

Alchemy Horizons: Baldur's Gate (Rare)
Other Versions
Commander Legends: Battle for Baldur's Gate (Rare)
Sleeper's Robe
Sleeper's Robe BlueBlack (2)
Enchantment — Aura

Enchant creature

Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.)

Whenever enchanted creature deals combat damage to an opponent, you may draw a card.

Invasion (Uncommon)
Xerex Strobe-Knight
Xerex Strobe-Knight 2Blue (3)
Creature — Human Knight (2/2)

Flying, vigilance

Tap: Create a 2/2 white and blue Knight creature token with vigilance. Activate only if you've cast two or more spells this turn.

March of the Machine (Uncommon)
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