+shu (20)
Vigilance
Huang Zhong, Shu General can't be blocked by more than one creature.
Horsemanship (This creature can't be blocked except by creatures with horsemanship.)
Liu Bei, Lord of Shu gets +2/+2 as long as you control a permanent named Guan Yu, Sainted Warrior or a permanent named Zhang Fei, Fierce Warrior.
Midnight Entity — Whenever Midnight Crusader Shuttle attacks, defending player faces a villainous choice — That player sacrifices a creature, or you gain control of a creature of your choice that player controls until end of turn. If you gain control of a creature this way, tap it, and it's attacking that player.
Crew 2
Whenever Nefashu attacks, up to five target creatures each get -1/-1 until end of turn.
Seismic Shudder deals 1 damage to each creature without flying.
Whenever Shu Defender blocks, it gets +0/+2 until end of turn.
: You gain 1 life. Activate only during your turn, before attackers are declared.
Vigilance; horsemanship (This creature can't be blocked except by creatures with horsemanship.)
When Shu Grain Caravan enters the battlefield, you gain 2 life.
When Shu Soldier-Farmers enters the battlefield, you gain 4 life.
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Whenever you cast a noncreature spell, you may pay . If you do, target creature gains double strike until end of turn.
Equipped creature gets +1/+0.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Change the target of target spell with a single target.
Equipped creature has ", Unattach Shuriken: Shuriken deals 2 damage to target creature. That creature's controller gains control of Shuriken unless it was unattached from a Ninja."
This spell can't be countered.
: Target spell can't be countered.
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