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Alert Shu Infantry
Alert Shu Infantry 2White (3)
Creature — Human Soldier (2/2)

Vigilance

Portal Three Kingdoms (Uncommon)
Huang Zhong, Shu General
Huang Zhong, Shu General 2WhiteWhite (4)
Legendary Creature — Human Soldier (2/3)

Huang Zhong, Shu General can't be blocked by more than one creature.

Portal Three Kingdoms (Rare)
Liu Bei, Lord of Shu
Liu Bei, Lord of Shu 3WhiteWhite (5)
Legendary Creature — Human Soldier (2/4)

Horsemanship (This creature can't be blocked except by creatures with horsemanship.)

Liu Bei, Lord of Shu gets +2/+2 as long as you control a permanent named Guan Yu, Sainted Warrior or a permanent named Zhang Fei, Fierce Warrior.

Masters Edition III (Rare)
Other Versions
Portal Three Kingdoms (Rare)
Midnight Crusader Shuttle
Midnight Crusader Shuttle 4 (4)
Artifact — Vehicle (3/4)

Midnight Entity — Whenever Midnight Crusader Shuttle attacks, defending player faces a villainous choice — That player sacrifices a creature, or you gain control of a creature of your choice that player controls until end of turn. If you gain control of a creature this way, tap it, and it's attacking that player.

Crew 2

Doctor Who Commander (Uncommon)
Nefashu
Nefashu 4BlackBlack (6)
Creature — Zombie Mutant (5/3)

Whenever Nefashu attacks, up to five target creatures each get -1/-1 until end of turn.

Planechase (Rare)
Other Versions
Scourge (Rare)
Seismic Shudder
Seismic Shudder 1Red (2)
Instant

Seismic Shudder deals 1 damage to each creature without flying.

Zendikar (Common)
Shu Cavalry
Shu Cavalry 2White (3)
Creature — Human Soldier (2/2)

Horsemanship (This creature can't be blocked except by creatures with horsemanship.)

Masters Edition III (Common)
Other Versions
Portal Three Kingdoms (Common)
Shu Defender
Shu Defender 2White (3)
Creature — Human Soldier (2/2)

Whenever Shu Defender blocks, it gets +0/+2 until end of turn.

Portal Three Kingdoms (Common)
Shu Elite Companions
Shu Elite Companions 4White (5)
Creature — Human Soldier (3/3)

Horsemanship (This creature can't be blocked except by creatures with horsemanship.)

Masters Edition III (Common)
Other Versions
Portal Three Kingdoms (Uncommon)
Shu Elite Infantry
Shu Elite Infantry 3White (4)
Creature — Human Soldier (3/3)

Portal Three Kingdoms (Common)
Shu Farmer
Shu Farmer 1White (2)
Creature — Human (1/1)

Tap: You gain 1 life. Activate only during your turn, before attackers are declared.

Portal Three Kingdoms (Common)
Shu Foot Soldiers
Shu Foot Soldiers 2White (3)
Creature — Human Soldier (2/3)

Portal Three Kingdoms (Common)
Shu General
Shu General 3White (4)
Creature — Human Soldier (2/2)

Vigilance; horsemanship (This creature can't be blocked except by creatures with horsemanship.)

Masters Edition III (Common)
Other Versions
Portal Three Kingdoms (Uncommon)
Shu Grain Caravan
Shu Grain Caravan 2White (3)
Creature — Human Soldier (2/2)

When Shu Grain Caravan enters the battlefield, you gain 2 life.

Portal Three Kingdoms (Common)
Shu Soldier-Farmers
Shu Soldier-Farmers 4White (5)
Creature — Human Soldier (2/4)

When Shu Soldier-Farmers enters the battlefield, you gain 4 life.

Masters Edition III (Common)
Other Versions
Portal Three Kingdoms (Uncommon)
Shu Yun, the Silent Tempest
Shu Yun, the Silent Tempest 2Blue (3)
Legendary Creature — Human Monk (3/2)

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Whenever you cast a noncreature spell, you may pay Red or WhiteRed or White. If you do, target creature gains double strike until end of turn.

Fate Reforged (Rare)
Shuko
Shuko 1 (1)
Artifact — Equipment

Equipped creature gets +1/+0.

Equip 0 (0: Attach to target creature you control. Equip only as a sorcery.)

Betrayers of Kamigawa (Uncommon)
Shunt
Shunt 1RedRed (3)
Instant

Change the target of target spell with a single target.

Tenth Edition (Rare)
Other Versions
Darksteel (Rare)
Shuriken
Shuriken 1 (1)
Artifact — Equipment

Equipped creature has "Tap, Unattach Shuriken: Shuriken deals 2 damage to target creature. That creature's controller gains control of Shuriken unless it was unattached from a Ninja."

Equip 2 (2: Attach to target creature you control. Equip only as a sorcery.)

Betrayers of Kamigawa (Uncommon)
Vexing Shusher
Vexing Shusher Red or GreenRed or Green (2)
Creature — Goblin Shaman (2/2)

This spell can't be countered.

Red or Green: Target spell can't be countered.

Double Masters (Rare)
Other Versions
Shadowmoor (Rare)
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