+snapper (8)
Reach (This creature can block creatures with flying.)
: Anurid Swarmsnapper can block an additional creature this turn.
Shroud (This creature can't be the target of spells or abilities.)
Landfall — Whenever a land enters the battlefield under your control, you may switch Calcite Snapper's power and toughness until end of turn.
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Wither (This deals damage to creatures in the form of -1/-1 counters.)
When Lockjaw Snapper dies, put a -1/-1 counter on each creature with a -1/-1 counter on it.
: Shore Snapper gains islandwalk until end of turn. (It can't be blocked as long as defending player controls an Island.)
Silburlind Snapper can't attack unless you've cast a noncreature spell this turn.
Whenever you cast a spell with mana value 5 or greater, draw a card.
Vintara Snapper has shroud as long as you control no untapped lands. (It can't be the target of spells or abilities.)
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