+snare (32)
Kicker (You may pay an additional as you cast this spell.)
Enchant creature
When Bubble Snare enters the battlefield, if it was kicked, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
, : Tap target creature, then return Cyclopean Snare to its owner's hand.
You may return two Islands you control to their owner's hand rather than pay this spell's mana cost.
Tap all creatures.
Each opponent faces a villainous choice — They exile cards from the top of their library until they exile a nonland card, then you may cast that card without paying its mana cost, or that player exiles the top four cards of their library and Ensnared by the Mara deals damage equal to the total mana value of those exiled cards to that player.
When Eternity Snare enters the battlefield, draw a card.
This spell costs less to cast if you control a Spirit. It also costs less to cast if you control an enchantment.
Counter target spell unless its controller pays .
Whenever Haazda Snare Squad attacks, you may pay . If you do, tap target creature an opponent controls.
Creatures your opponents control get -2/-0 until end of turn.
Cycling (, Discard this card: Draw a card.)
Prevent all damage target attacking or blocking creature would deal this turn. If that creature is black or red, destroy it.
When Leonin Snarecaster enters the battlefield, you may tap target creature.
, Tap an untapped artifact or creature you control: Add .
Channel — , Discard Moonsnare Prototype: The owner of target nonland permanent puts it on the top or bottom of their library.
Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
When Moonsnare Specialist enters the battlefield, return up to one target creature to its owner's hand.
Target opponent reveals their hand. You may choose a nonland card from it. If you do, that player discards that card. If you don't, that player discards two cards.
Prevent all combat damage that would be dealt this turn.
Return X target creatures of the creature type of your choice to their owner's hand.
Return target nonland permanent to its owner's hand. If that permanent had mana value 3 or less, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Vigilance (Attacking doesn't cause this creature to tap.)
Reach (This creature can block creatures with flying.)
Whenever you cycle a card, tap target creature an opponent controls.
Target creature gets +1/+1 and gains reach until end of turn. (It can block creatures with flying.)
Flying, haste
Flying
When Snaremaster Sprite enters the battlefield, you may pay . When you do, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Reach
Whenever Snarespinner blocks a creature with flying, Snarespinner gets +2/+0 until end of turn.
, Sacrifice Soul Snare: Exile target creature that's attacking you or a planeswalker you control.
Counter target spell with mana value 2.
Flash (You may cast this spell any time you could cast an instant.)
When Stasis Snare enters the battlefield, exile target creature an opponent controls until Stasis Snare leaves the battlefield. (That creature returns under its owner's control.)
Target creature gets -3/-2 until end of turn.
Search your library for a Trap card, reveal it, put it into your hand, then shuffle.
You control enchanted creature.
At the beginning of your upkeep, sacrifice Vapor Snare unless you return a land you control to its owner's hand.
Prevent all combat damage that would be dealt this turn by creatures with power 4 or less.
Return target nonland permanent to its owner's hand.
Destroy target creature with flying.
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