+stalwart (18)
, Tap an untapped artifact or creature you control: Add one mana of any color.
When Civic Stalwart enters the battlefield, creatures you control get +1/+1 until end of turn.
As an additional cost to cast this spell, reveal a Kithkin card from your hand or pay .
Protection Fighting Style — When Icewind Stalwart enters the battlefield, exile up to one target non-Warrior creature you control, then return it to the battlefield under its owner's control.
Vigilance
: Loxodon Stalwart gets +0/+1 until end of turn.
Whenever you cast an instant or sorcery spell, you may tap two untapped creatures you control. If you do, draw a card.
: Creatures you control get +1/+1 and gain vigilance until end of turn.
Flying, haste
If a spell would deal damage to you or another permanent you control, prevent that damage.
If a spell would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus 1 instead.
You may exert Rhonas's Stalwart as it attacks. When you do, it gets +1/+1 until end of turn and can't be blocked by creatures with power 2 or less this turn. (An exerted creature won't untap during your next untap step.)
When Rowan's Stalwarts enters the battlefield, you may search your library and/or graveyard for a card named Rowan, Fearless Sparkmage, reveal it, and put it into your hand. If you search your library this way, shuffle.
Whenever Saltwater Stalwart deals damage to an opponent, target player draws a card.
Flying (This creature can't be blocked except by creatures with flying or reach.)
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, creatures you control gain indestructible until end of turn.
Defender
Other creatures you control with defender get +0/+2.
You may pay and exile a creature card from your graveyard rather than pay this spell's mana cost.
Flying
When Stalwarts of Osgiliath enters the battlefield, the Ring tempts you.
Whenever you draw your second card each turn, put a +1/+1 counter on Stalwarts of Osgiliath.
First strike
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
Converge — Tajuru Stalwart enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.
Each creature you control has ": Add one mana of any of this creature's colors. Spend this mana only to activate an ability of a creature. Activate only if this creature has another activated ability."
, : Mill five cards. Put all creature cards with activated abilities that aren't mana abilities from among the milled cards into your hand.
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