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Ajani, Strength of the Pride
Ajani, Strength of the Pride 2WhiteWhite (4)
Legendary Planeswalker — Ajani (5)

+1: You gain life equal to the number of creatures you control plus the number of planeswalkers you control.

−2: Create a 2/2 white Cat Soldier creature token named Ajani's Pridemate with "Whenever you gain life, put a +1/+1 counter on Ajani's Pridemate."

0: If you have at least 15 life more than your starting life total, exile Ajani, Strength of the Pride and each artifact and creature your opponents control.

Jumpstart 2022 (Mythic Rare)
Other Versions
Core Set 2020 (Mythic Rare)
Belt of Giant Strength
Belt of Giant Strength 1Green (2)
Artifact — Equipment

Equipped creature has base power and toughness 10/10.

Equip 10. This ability costs Variable Colorless less to activate, where X is the power of the creature it targets.

Alchemy Horizons: Baldur's Gate (Rare)
Other Versions
Adventures in the Forgotten Realms Commander (Rare)
Brute Strength
Brute Strength 1Red (2)
Instant

Target creature gets +3/+1 and gains trample until end of turn.

Amonkhet Remastered (Common)
Other Versions
Oath of the Gatewatch (Common)
Amonkhet (Common)
Duel Decks: Merfolk vs. Goblins (Common)
Game Night 2019 (Common)
Bull's Strength
Bull's Strength 1Green (2)
Instant

Target creature gets +2/+2 and gains trample until end of turn. Untap it.

Adventures in the Forgotten Realms (Common)
Burst of Strength
Burst of Strength Green (1)
Instant

Put a +1/+1 counter on target creature and untap it.

Gatecrash (Common)
Cartouche of Strength
Cartouche of Strength 2Green (3)
Enchantment — Aura Cartouche

Enchant creature you control

When Cartouche of Strength enters the battlefield, you may have enchanted creature fight target creature an opponent controls. (Each deals damage equal to its power to the other.)

Enchanted creature gets +1/+1 and has trample.

Amonkhet Remastered (Common)
Other Versions
Amonkhet (Common)
Confidence from Strength
Confidence from Strength 2Green (3)
Sorcery

Target creature gets +4/+4 and gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.)

Global Series: Jiang Yanggu and Mu Yanling (Common)
Consume Strength
Consume Strength 1BlackGreen (3)
Instant

Target creature gets +2/+2 until end of turn. Another target creature gets -2/-2 until end of turn.

Duel Decks: Jace vs. Vraska (Common)
Other Versions
Apocalypse (Common)
Devotee of Strength
Devotee of Strength 2Green (3)
Creature — Naga Wizard (3/2)

4Green: Target creature gets +2/+2 until end of turn.

Hour of Devastation (Uncommon)
Exemplar of Strength
Exemplar of Strength 1Green (2)
Creature — Human Warrior (4/4)

When Exemplar of Strength enters the battlefield, put three -1/-1 counters on target creature you control.

Whenever Exemplar of Strength attacks, remove a -1/-1 counter from it. If you do, you gain 1 life.

Amonkhet Remastered (Uncommon)
Other Versions
Amonkhet (Uncommon)
Fanatical Strength
Fanatical Strength 1Green (2)
Instant

Target creature gets +3/+3 and gains trample until end of turn.

Murders at Karlov Manor (Common)
Fevered Strength
Fevered Strength 2Black (3)
Instant

Target creature gets +2/+0 until end of turn.

Draw a card at the beginning of the next turn's upkeep.

Masters Edition III (Common)
Other Versions
Alliances (Common)
Virtue of Strength (Garenbrig Growth)
Virtue of Strength (Garenbrig Growth) Green (1)
Sorcery — Adventure

Return target creature or land card from your graveyard to your hand. (Then exile this card. You may cast the enchantment later from exile.)

Wilds of Eldraine (Mythic Rare)
Giant Strength
Giant Strength RedRed (2)
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2.

Vintage Masters (Common)
Other Versions
Fourth Edition (Common)
Fifth Edition (Common)
Classic Sixth Edition (Common)
Legends (Common)
Tempest (Common)
Gift of Strength
Gift of Strength 1Green (2)
Instant

Target creature gets +3/+3 and gains reach until end of turn.

Ravnica Clue Edition (Common)
Other Versions
Hour of Devastation (Common)
Ravnica Allegiance (Common)
Theros Beyond Death (Common)
Grave Strength
Grave Strength 1Black (2)
Sorcery

Choose target creature. Mill three cards, then put a +1/+1 counter on that creature for each creature card in your graveyard.

Ultimate Masters (Uncommon)
Other Versions
Fate Reforged (Uncommon)
Holy Strength
Holy Strength White (1)
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+2.

Magic 2011 (Common)
Other Versions
Limited Edition Alpha (Common)
Limited Edition Beta (Common)
Unlimited Edition (Common)
Revised Edition (Common)
Fourth Edition (Common)
Fifth Edition (Common)
Seventh Edition (Common)
Eighth Edition (Common)
Ninth Edition (Common)
Tenth Edition (Common)
Magic 2010 (Common)
Inner Calm, Outer Strength
Inner Calm, Outer Strength 2Green (3)
Instant — Arcane

Target creature gets +X/+X until end of turn, where X is the number of cards in your hand.

Saviors of Kamigawa (Common)
Seal of Strength
Seal of Strength Green (1)
Enchantment

Sacrifice Seal of Strength: Target creature gets +3/+3 until end of turn.

Eternal Masters (Common)
Other Versions
Nemesis (Common)
Seeds of Strength
Seeds of Strength GreenWhite (2)
Instant

Target creature gets +1/+1 until end of turn.

Target creature gets +1/+1 until end of turn.

Target creature gets +1/+1 until end of turn.

Ravnica: City of Guilds (Common)
Sinister Strength
Sinister Strength 1Black (2)
Enchantment — Aura

Enchant creature

Enchanted creature gets +3/+1 and is black.

Planeshift (Common)
Steal Strength
Steal Strength 1Black (2)
Instant

Target creature gets +1/+1 until end of turn. Another target creature gets -1/-1 until end of turn.

Prophecy (Common)
Stony Strength
Stony Strength Green (1)
Instant

Put a +1/+1 counter on target creature you control. Untap that creature.

Arena Base Set (Common)
Other Versions
Ravnica Allegiance (Common)
Strength Bobblehead
Strength Bobblehead 3 (3)
Artifact — Bobblehead

Tap: Add one mana of any color.

3, Tap: Put X +1/+1 counters on target creature, where X is the number of Bobbleheads you control. Activate only as a sorcery.

Magic The Gathering—Fallout (Uncommon)
Strength from the Fallen
Strength from the Fallen 1Green (2)
Enchantment

Constellation — Whenever Strength from the Fallen or another enchantment enters the battlefield under your control, target creature gets +X/+X until end of turn, where X is the number of creature cards in your graveyard.

Journey into Nyx (Uncommon)
Strength in Numbers
Strength in Numbers 1Green (2)
Instant

Until end of turn, target creature gains trample and gets +X/+X, where X is the number of attacking creatures.

Time Spiral Remastered (Common)
Other Versions
Time Spiral (Common)
Conspiracy: Take the Crown (Common)
Modern Masters 2017 Edition (Common)
Strength of Arms
Strength of Arms White (1)
Instant

Target creature gets +2/+2 until end of turn. If you control an Equipment, create a 1/1 white Human Soldier creature token.

Shadows Over Innistrad Remastered (Common)
Other Versions
Shadows over Innistrad (Common)
Double Masters (Common)
Game Night: Free-For-All (Common)
Strength of Cedars
Strength of Cedars 4Green (5)
Instant — Arcane

Target creature gets +X/+X until end of turn, where X is the number of lands you control.

Champions of Kamigawa (Uncommon)
Strength of Isolation
Strength of Isolation 1White (2)
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+2 and has protection from black.

Madness White (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Torment (Uncommon)
Strength of Lunacy
Strength of Lunacy 1Black (2)
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+1 and has protection from white.

Madness Black (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Torment (Uncommon)
Strength of Night
Strength of Night 2Green (3)
Instant

Kicker Black (You may pay an additional Black as you cast this spell.)

Creatures you control get +1/+1 until end of turn. If this spell was kicked, Zombie creatures you control get an additional +2/+2 until end of turn.

Apocalypse (Common)
Strength of Solidarity
Strength of Solidarity Green (1)
Sorcery

Choose target creature you control. Put a +1/+1 counter on it for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)

Zendikar Rising (Common)
Strength of the Coalition
Strength of the Coalition Green (1)
Instant

Kicker 2White (You may pay an additional 2White as you cast this spell.)

Target creature you control gets +2/+2 until end of turn. If this spell was kicked, put a +1/+1 counter on each creature you control.

Dominaria United (Uncommon)
Strength of the Pack
Strength of the Pack 4GreenGreen (6)
Sorcery

Put two +1/+1 counters on each creature you control.

Commander Legends (Uncommon)
Other Versions
Rivals of Ixalan (Uncommon)
Strength of the Tajuru
Strength of the Tajuru Variable ColorlessGreenGreen (2)
Instant

Multikicker 1 (You may pay an additional 1 any number of times as you cast this spell.)

Choose target creature, then choose another target creature for each time this spell was kicked. Put X +1/+1 counters on each of them.

Ikoria Commander (Rare)
Other Versions
Worldwake (Rare)
Strength of Unity
Strength of Unity 3White (4)
Enchantment — Aura

Enchant creature

Domain — Enchanted creature gets +1/+1 for each basic land type among lands you control.

Invasion (Common)
Strength-Testing Hammer
Strength-Testing Hammer 1 (1)
Artifact — Equipment

Whenever equipped creature attacks, roll a six-sided die. That creature gets +X/+0 until end of turn, where X is the result. Then if it has the greatest power or is tied for greatest power among creatures on the battlefield, draw a card.

Equip 3

Unfinity (Uncommon)
Sudden Strength
Sudden Strength 3Green (4)
Instant

Target creature gets +3/+3 until end of turn.

Draw a card.

Vintage Masters (Common)
Other Versions
Judgment (Common)
Surge of Strength
Surge of Strength RedGreen (2)
Instant

As an additional cost to cast this spell, discard a red or green card.

Target creature gains trample and gets +X/+0 until end of turn, where X is that creature's mana value.

Alliances (Uncommon)
Titan's Strength
Titan's Strength Red (1)
Instant

Target creature gets +3/+1 until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

Double Masters 2022 (Common)
Other Versions
Theros (Common)
Magic Origins (Common)
Trial of Strength
Trial of Strength 2Green (3)
Enchantment

When Trial of Strength enters the battlefield, create a 4/2 green Beast creature token.

When a Cartouche enters the battlefield under your control, return Trial of Strength to its owner's hand.

Amonkhet Remastered (Uncommon)
Other Versions
Amonkhet (Uncommon)
Unholy Strength
Unholy Strength Black (1)
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+1.

Duel Decks Anthology, Divine vs. Demonic (Common)
Other Versions
Limited Edition Alpha (Common)
Limited Edition Beta (Common)
Unlimited Edition (Common)
Revised Edition (Common)
Fourth Edition (Common)
Fifth Edition (Common)
Seventh Edition (Common)
Eighth Edition (Common)
Ninth Edition (Common)
Tenth Edition (Common)
Duel Decks: Divine vs. Demonic (Common)
Magic 2010 (Common)
Magic 2011 (Common)
Virtue of Strength
Virtue of Strength 5GreenGreen (7)
Enchantment

If you tap a basic land for mana, it produces three times as much of that mana instead.

Wilds of Eldraine (Mythic Rare)
Volcanic Strength
Volcanic Strength 1Red (2)
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2 and has mountainwalk. (It can't be blocked as long as defending player controls a Mountain.)

Magic 2013 (Common)
Other Versions
Magic 2011 (Common)
Zilortha, Strength Incarnate
Zilortha, Strength Incarnate 3RedGreen (5)
Legendary Creature — Dinosaur (7/3)

Trample

Lethal damage dealt to creatures you control is determined by their power rather than their toughness.

Commander Masters (Rare)
Other Versions
Ikoria: Lair of Behemoths (Mythic Rare)
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