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Ajani's Sunstriker
( 2)
Creature — Cat Cleric
(2/2)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
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Assassin's Strike
( 6)
Sorcery
Destroy target creature. Its controller discards a card.
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Aven Sunstriker
( 3)
Creature — Bird Warrior
(1/1)
Flying Double strike (This creature deals both first-strike and regular combat damage.) Megamorph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)
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Awe Strike
( 1)
Instant
The next time target creature would deal damage this turn, prevent that damage. You gain life equal to the damage prevented this way.
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Boros Strike-Captain
( 3)
Creature — Minotaur Soldier
(3/3)
Battalion — Whenever Boros Strike-Captain and at least two other creatures attack, exile the top card of your library. During any turn you attacked with three or more creatures, you may play that card.
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Chaotic Strike
( 2)
Instant
Cast this spell only during combat after blockers are declared. Flip a coin. If you win the flip, target creature gets +1/+1 until end of turn. Draw a card.
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Cunning Strike
( 5)
Instant
Cunning Strike deals 2 damage to target creature and 2 damage to target player or planeswalker. Draw a card.
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Dawnstrike Paladin
( 5)
Creature — Human Knight
(2/4)
Vigilance (Attacking doesn't cause this creature to tap.) Lifelink (Damage dealt by this creature also causes you to gain that much life.)
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Defiant Strike
( 1)
Instant
Target creature gets +1/+0 until end of turn. Draw a card.
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Distortion Strike
( 1)
Sorcery
Target creature gets +1/+0 until end of turn and can't be blocked this turn. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
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Dual Strike
( 2)
Instant
When you next cast an instant or sorcery spell with mana value 4 or less this turn, copy that spell. You may choose new targets for the copy. Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
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Dwarven Strike Force
( 5)
Creature — Dwarf Berserker
(4/3)
Discard a card at random: Dwarven Strike Force gains first strike and haste until end of turn.
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Emberstrike Duo
( 2)
Creature — Elemental Warrior Shaman
(1/1)
Whenever you cast a black spell, Emberstrike Duo gets +1/+1 until end of turn. Whenever you cast a red spell, Emberstrike Duo gains first strike until end of turn.
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Fervent Strike
( 1)
Instant
Target creature gets +1/+0 and gains first strike and haste until end of turn.
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Final Strike
( 4)
Sorcery
As an additional cost to cast this spell, sacrifice a creature. Final Strike deals damage to target opponent or planeswalker equal to the sacrificed creature's power.
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Firefist Striker
( 2)
Creature — Human Soldier
(2/1)
Battalion — Whenever Firefist Striker and at least two other creatures attack, target creature can't block this turn.
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Flourishing Strike
( 2)
Instant
Choose one — • Flourishing Strike deals 5 damage to target creature with flying. • Target creature gets +3/+3 until end of turn. Entwine (Choose both if you pay the entwine cost.)
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Flowstone Strike
( 2)
Instant
Target creature gets +1/-1 and gains haste until end of turn.
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Galestrike
( 3)
Instant
Return target tapped creature to its owner's hand. Draw a card.
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Goblin War Strike
( 1)
Sorcery
Goblin War Strike deals damage to target player or planeswalker equal to the number of Goblins you control.
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Guided Strike
( 2)
Instant
Target creature gets +1/+0 and gains first strike until end of turn. Draw a card.
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Huatli's Final Strike
( 3)
Instant
Target creature you control gets +1/+0 until end of turn. It deals damage equal to its power to target creature an opponent controls.
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Hundred-Talon Strike
( 1)
Instant — Arcane
Target creature gets +1/+0 and gains first strike until end of turn. Splice onto Arcane—Tap an untapped white creature you control. (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
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Isildur's Fateful Strike
( 4)
Legendary Instant
(You may cast a legendary instant only if you control a legendary creature or planeswalker.) Destroy target creature. If its controller has more than four cards in hand, they exile cards from their hand equal to the difference.
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Justice Strike
( 2)
Instant
Target creature deals damage to itself equal to its power.
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Keldon Strike Team
( 3)
Creature — Human Warrior
(3/1)
Kicker (You may pay an additional as you cast this spell.) When Keldon Strike Team enters the battlefield, if it was kicked, create two 1/1 white Soldier creature tokens. As long as Keldon Strike Team entered the battlefield this turn, creatures you control have haste.
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Kruin Striker
( 2)
Creature — Human Warrior
(2/1)
Whenever another creature enters the battlefield under your control, Kruin Striker gets +1/+0 and gains trample until end of turn.
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Mardu Strike Leader
( 3)
Creature — Human Warrior
(3/2)
Whenever Mardu Strike Leader attacks, create a 2/1 black Warrior creature token. Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
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Mirror Strike
( 4)
Instant
All combat damage that would be dealt to you this turn by target unblocked creature is dealt to its controller instead.
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Oblivion Strike
( 4)
Sorcery
Devoid (This card has no color.) Exile target creature.
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Pistus Strike
( 3)
Instant
Destroy target creature with flying. Its controller gets a poison counter.
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Precise Strike
( 1)
Instant
Target creature gets +1/+0 and gains first strike until end of turn.
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Predator's Strike
( 2)
Instant
Target creature gets +3/+3 and gains trample until end of turn.
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Psychic Strike
( 3)
Instant
Counter target spell. Its controller mills two cards.
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Reckless Air Strike
( 1)
Sorcery
Choose one — • Reckless Air Strike deals 3 damage to target creature with flying. • Destroy target artifact.
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Resolute Strike
( 1)
Instant
Target creature gets +2/+2 until end of turn. If it's a Warrior, you may attach an Equipment you control to it.
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Seismic Strike
( 3)
Instant
Seismic Strike deals damage to target creature equal to the number of Mountains you control.
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Siege Striker
( 3)
Creature — Human Soldier
(1/1)
Double strike (This creature deals both first-strike and regular combat damage.) Whenever Siege Striker attacks, you may tap any number of untapped creatures you control. Siege Striker gets +1/+1 until end of turn for each creature tapped this way.
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Silverstrike
( 4)
Instant
Destroy target attacking creature. You gain 3 life.
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Singing Bell Strike
( 2)
Enchantment — Aura
Enchant creature When Singing Bell Strike enters the battlefield, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step. Enchanted creature has ": Untap this creature."
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Sinstriker's Will
( 4)
Enchantment — Aura
Enchant creature Enchanted creature has ": This creature deals damage equal to its power to target attacking or blocking creature."
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Skyhunter Strike Force
( 3)
Creature — Cat Knight
(2/2)
Flying Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.) Lieutenant — As long as you control your commander, other creatures you control have melee.
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Skystrike Officer
( 3)
Creature — Human Soldier
(2/3)
Flying Whenever Skystrike Officer attacks, create a 1/1 colorless Soldier artifact creature token. Tap three untapped Soldiers you control: Draw a card.
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Soul-Strike Technique
( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+1 and has vigilance. When enchanted creature dies, manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
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Storm Strike
( 1)
Instant
Target creature gets +1/+0 and gains first strike until end of turn. Scry 1.
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Strike It Rich
( 1)
Sorcery
Create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.") Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Stunning Strike
( 3)
Enchantment — Aura
Flash Enchant creature When Stunning Strike enters the battlefield, tap enchanted creature and remove it from combat. As long as enchanted creature isn't legendary, it doesn't untap during its controller's untap step.
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Subtle Strike
( 2)
Instant
Choose one or both — • Target creature gets -1/-1 until end of turn. • Put a +1/+1 counter on target creature.
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Sunstrike Legionnaire
( 2)
Creature — Human Soldier
(1/2)
Sunstrike Legionnaire doesn't untap during your untap step. Whenever another creature enters the battlefield, untap Sunstrike Legionnaire. : Tap target creature with mana value 3 or less.
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Sure Strike
( 2)
Instant
Target creature gets +3/+0 and gains first strike until end of turn.
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Surestrike Trident
( 2)
Artifact — Equipment
Equipped creature has first strike and ", Unattach Surestrike Trident: This creature deals damage equal to its power to target player or planeswalker." Equip (: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
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Synchronized Strike
( 3)
Instant
Untap up to two target creatures. They each get +2/+2 until end of turn.
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Taigam's Strike
( 4)
Sorcery
Target creature gets +2/+0 until end of turn and can't be blocked this turn. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
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Tainted Strike
( 1)
Instant
Target creature gets +1/+0 and gains infect until end of turn. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
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Thornmantle Striker
( 5)
Creature — Elf Rogue
(4/3)
When Thornmantle Striker enters the battlefield, choose one — • Remove X counters from target permanent, where X is the number of Elves you control. • Target creature an opponent controls gets -X/-X until end of turn, where X is the number of Elves you control.
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Thunder Strike
( 2)
Instant
Target creature gets +2/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.)
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Twinstrike
( 5)
Instant
Twinstrike deals 2 damage to each of two target creatures. Hellbent — Destroy those creatures instead if you have no cards in hand.
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Unified Strike
( 1)
Instant
Exile target attacking creature if its power is less than or equal to the number of Soldiers on the battlefield.
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Wanderer's Strike
( 5)
Sorcery
Exile target creature, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
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Wei Strike Force
( 3)
Creature — Human Soldier
(2/1)
Horsemanship (This creature can't be blocked except by creatures with horsemanship.)
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Whirling Strike
( 2)
Instant
Target creature gets +2/+0 and gains first strike and trample until end of turn.
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Wolf Strike
( 3)
Instant
Target creature you control gets +2/+0 until end of turn if it's night. Then it deals damage equal to its power to target creature you don't control.
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Zealous Strike
( 2)
Instant
Target creature gets +2/+2 and gains first strike until end of turn.
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Zurgo Bellstriker
( 1)
Legendary Creature — Orc Warrior
(2/2)
Zurgo Bellstriker can't block creatures with power 2 or greater. Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
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