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Dampen Thought
( 2)
Instant — Arcane
Target player mills four cards. Splice onto Arcane (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
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Draugr Thought-Thief
( 3)
Creature — Zombie Rogue
(3/2)
When Draugr Thought-Thief enters the battlefield, look at the top card of target player's library. You may put that card into their graveyard.
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Forethought Amulet
( 5)
Artifact
At the beginning of your upkeep, sacrifice Forethought Amulet unless you pay . If an instant or sorcery source would deal 3 or more damage to you, it deals 2 damage to you instead.
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Idle Thoughts
( 4)
Enchantment
: Draw a card if you have no cards in hand.
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Jace, Architect of Thought
( 4)
Legendary Planeswalker — Jace
(4)
+1: Until your next turn, whenever a creature an opponent controls attacks, it gets -1/-0 until end of turn. −2: Reveal the top three cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other on the bottom of your library in any order. −8: For each player, search that player's library for a nonland card and exile it, then that player shuffles. You may cast those cards without paying their mana costs.
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Last Thoughts
( 4)
Sorcery
Draw a card. Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
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Lost in Thought
( 2)
Enchantment — Aura
Enchant creature Enchanted creature can't attack or block, and its activated abilities can't be activated. Its controller may exile three cards from their graveyard for that player to ignore this effect until end of turn.
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Nagging Thoughts
( 2)
Sorcery
Look at the top two cards of your library. Put one of them into your hand and the other into your graveyard. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
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Parallel Thoughts
( 5)
Enchantment
When Parallel Thoughts enters the battlefield, search your library for seven cards, exile them in a face-down pile, and shuffle that pile. Then shuffle your library. If you would draw a card, you may instead put the top card of the pile you exiled into your hand.
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Parting Thoughts
( 3)
Sorcery
Destroy target creature. You draw X cards and you lose X life, where X is the number of counters on that creature.
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Perish the Thought
( 3)
Sorcery
Target opponent reveals their hand. You choose a card from it. That player shuffles that card into their library.
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Scattered Thoughts
( 4)
Instant
Look at the top four cards of your library. Put two of those cards into your hand and the rest into your graveyard.
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Soaring Thought-Thief
( 2)
Creature — Human Rogue
(1/3)
Flash Flying As long as an opponent has eight or more cards in their graveyard, Rogues you control get +1/+0. Whenever one or more Rogues you control attack, each opponent mills two cards.
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Stream of Thought
( 1)
Sorcery
Target player mills four cards. You shuffle up to four cards from your graveyard into your library. Replicate (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
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Surge of Thoughtweft
( 2)
Tribal Instant — Kithkin
Creatures you control get +1/+1 until end of turn. If you control a Kithkin, draw a card.
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Thought Collapse
( 3)
Instant
Counter target spell. Its controller mills three cards.
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Thought Courier
( 2)
Creature — Human Wizard
(1/1)
: Draw a card, then discard a card.
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Thought Devourer
( 4)
Creature — Beast
(4/4)
Flying Your maximum hand size is reduced by four.
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Thought Dissector
( 4)
Artifact
, : Target opponent reveals cards from the top of their library until an artifact card or X cards are revealed, whichever comes first. If an artifact card is revealed this way, put it onto the battlefield under your control and sacrifice Thought Dissector. Put the rest of the revealed cards into that player's graveyard.
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Thought Distortion
( 6)
Sorcery
This spell can't be countered. Target opponent reveals their hand. Exile all noncreature, nonland cards from that player's hand and graveyard.
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Thought Eater
( 2)
Creature — Beast
(2/2)
Flying Your maximum hand size is reduced by three.
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Thought Erasure
( 2)
Sorcery
Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
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Thought Gorger
( 4)
Creature — Horror
(2/2)
Trample When Thought Gorger enters the battlefield, put a +1/+1 counter on it for each card in your hand. If you do, discard your hand. When Thought Gorger leaves the battlefield, draw a card for each +1/+1 counter on it.
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Thought Harvester
( 4)
Creature — Eldrazi Drone
(2/4)
Devoid (This card has no color.) Flying Whenever you cast a colorless spell, target opponent exiles the top card of their library.
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Thought Hemorrhage
( 4)
Sorcery
Choose a nonland card name. Target player reveals their hand. Thought Hemorrhage deals 3 damage to that player for each card with the chosen name revealed this way. Search that player's graveyard, hand, and library for all cards with that name and exile them. Then that player shuffles.
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Thought Lash
( 4)
Enchantment
Cumulative upkeep—Exile the top card of your library. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) When a player doesn't pay Thought Lash's cumulative upkeep, that player exiles all cards from their library. Exile the top card of your library: Prevent the next 1 damage that would be dealt to you this turn.
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Thought Monitor
( 7)
Artifact Creature — Construct
(2/2)
Affinity for artifacts Flying When Thought Monitor enters the battlefield, draw two cards.
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Thought Nibbler
( 1)
Creature — Beast
(1/1)
Flying Your maximum hand size is reduced by two.
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Thought Prison
( 5)
Artifact
Imprint — When Thought Prison enters the battlefield, you may have target player reveal their hand. If you do, choose a nonland card from it and exile that card. Whenever a player casts a spell that shares a color or mana value with the exiled card, Thought Prison deals 2 damage to that player.
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Thought Scour
( 1)
Instant
Target player mills two cards. Draw a card.
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Thought Sponge
( 4)
Creature — Sponge
(1/1)
Flash Thought Sponge enters the battlefield with a number of +1/+1 counters on it equal to the greatest number of cards an opponent has drawn this turn. When Thought Sponge dies, draw cards equal to its power.
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Thoughtbind
( 3)
Instant
Counter target spell with mana value 4 or less.
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Thoughtbound Phantasm
( 1)
Creature — Spirit
(2/2)
Defender Whenever you surveil, put a +1/+1 counter on Thoughtbound Phantasm. As long as Thoughtbound Phantasm has three or more +1/+1 counters on it, it can attack as though it didn't have defender.
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Thoughtbound Primoc
( 3)
Creature — Bird Beast
(2/3)
Flying At the beginning of your upkeep, if a player controls more Wizards than each other player, the player who controls the most Wizards gains control of Thoughtbound Primoc.
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Thoughtcast
( 5)
Sorcery
Affinity for artifacts (This spell costs less to cast for each artifact you control.) Draw two cards.
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Thoughtflare
( 5)
Instant
Draw four cards, then discard two cards.
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Thought-Knot Seer
( 4)
Creature — Eldrazi
(4/4)
( represents colorless mana.) When Thought-Knot Seer enters the battlefield, target opponent reveals their hand. You choose a nonland card from it and exile that card. When Thought-Knot Seer leaves the battlefield, target opponent draws a card.
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Thoughtlace
( 1)
Instant
Target spell or permanent becomes blue. <I>(Mana symbols on that permanent remain unchanged.)</I>
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Thoughtleech
( 2)
Enchantment
Whenever an Island an opponent controls becomes tapped, you may gain 1 life.
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Thoughtpicker Witch
( 1)
Creature — Human Wizard
(1/1)
, Sacrifice a creature: Look at the top two cards of target opponent's library, then exile one of them.
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Thoughtrender Lamia
( 6)
Enchantment Creature — Lamia
(5/3)
Constellation — Whenever Thoughtrender Lamia or another enchantment enters the battlefield under your control, each opponent discards a card.
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Thoughts of Ruin
( 4)
Sorcery
Each player sacrifices a land for each card in your hand.
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Thoughtseize
( 1)
Sorcery
Target player reveals their hand. You choose a nonland card from it. That player discards that card. You lose 2 life.
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Thoughtweft Gambit
( 6)
Instant
Tap all creatures your opponents control and untap all creatures you control.
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Thoughtweft Trio
( 4)
Creature — Kithkin Soldier
(5/5)
First strike, vigilance Champion a Kithkin (When this enters the battlefield, sacrifice it unless you exile another Kithkin you control. When this leaves the battlefield, that card returns to the battlefield.) Thoughtweft Trio can block any number of creatures.
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Tormented Thoughts
( 3)
Sorcery
As an additional cost to cast this spell, sacrifice a creature. Target player discards a number of cards equal to the sacrificed creature's power.
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Train of Thought
( 2)
Sorcery
Replicate (When you cast this spell, copy it for each time you paid its replicate cost.) Draw a card.
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Wall of Lost Thoughts
( 2)
Creature — Wall
(0/4)
Defender When Wall of Lost Thoughts enters the battlefield, target player mills four cards.
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