+village (15)
Menace (This creature can't be blocked except by two or more creatures.)
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
As Flamekin Village enters the battlefield, you may reveal an Elemental card from your hand. If you don't, Flamekin Village enters the battlefield tapped.
: Add .
, : Target creature gains haste until end of turn.
As Fortified Village enters the battlefield, you may reveal a Forest or Plains card from your hand. If you don't, Fortified Village enters the battlefield tapped.
: Add or .
At the beginning of each upkeep, if no spells were cast last turn, transform Scorned Villager.
Treetop Village enters the battlefield tapped.
: Treetop Village becomes a 3/3 green Ape creature with trample until end of turn. It's still a land. (It can deal excess combat damage to the player or planeswalker it's attacking.)
Flash (You may cast this spell any time you could cast an instant.)
When Village Bell-Ringer enters the battlefield, untap all creatures you control.
Whenever another Human creature dies, put a +1/+1 counter on Village Cannibals.
, , Sacrifice a Forest: Regenerate target creature.
First strike
At the beginning of each upkeep, if no spells were cast last turn, transform Village Ironsmith.
Haste
At the beginning of each upkeep, if no spells were cast last turn, transform Village Messenger.
Wolves and Werewolves you control have haste.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
As an additional cost to cast this spell, sacrifice a creature.
Draw two cards.
Vigilance
Fateful hour — As long as you have 5 or less life, other creatures you control have vigilance.
At the beginning of each upkeep, if no spells were cast last turn, transform Villagers of Estwald.
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