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Auriok Windwalker
( 4)
Creature — Human Wizard
(2/3)
Flying : Attach target Equipment you control to target creature you control.
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Beast Walkers
( 3)
Creature — Human Beast Soldier
(2/2)
: Beast Walkers gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
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Daryl, Hunter of Walkers
( 4)
Legendary Creature — Human Archer
(4/4)
At the beginning of your upkeep, target opponent creates three Walker tokens. : Daryl deals 2 damage to target creature. Whenever a Zombie an opponent controls dies, draw a card.
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Dauthi Voidwalker
( 2)
Creature — Dauthi Rogue
(3/2)
Shadow (This creature can block or be blocked by only creatures with shadow.) If a card would be put into an opponent's graveyard from anywhere, instead exile it with a void counter on it. , Sacrifice Dauthi Voidwalker: Choose an exiled card an opponent owns with a void counter on it. You may play it this turn without paying its mana cost.
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Dog Walker
( 2)
Creature — Human Citizen
(3/1)
Vigilance Disguise (You may cast this card face down for as a 2/2 creature with ward . Turn it face up any time for its disguise cost.) When Dog Walker is turned face up, create two tapped 1/1 white Dog creature tokens.
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Fogwalker
( 2)
Creature — Spirit
(1/3)
Skulk (This creature can't be blocked by creatures with greater power.) When Fogwalker enters the battlefield, target creature an opponent controls doesn't untap during its controller's next untap step.
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Frost Walker
( 2)
Creature — Elemental
(4/1)
When Frost Walker becomes the target of a spell or ability, sacrifice it.
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Gladewalker Ritualist
( 3)
Creature — Shapeshifter
(3/3)
Changeling (This card is every creature type.) Whenever another creature named Gladewalker Ritualist enters the battlefield under your control, draw a card.
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Gore-House Chainwalker
( 2)
Creature — Human Warrior
(2/1)
Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)
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Guardian Gladewalker
( 2)
Creature — Shapeshifter
(1/1)
Changeling (This card is every creature type.) When Guardian Gladewalker enters the battlefield, put a +1/+1 counter on target creature.
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Gust Walker
( 2)
Creature — Human Wizard
(2/2)
You may exert Gust Walker as it attacks. When you do, it gets +1/+1 and gains flying until end of turn. (An exerted creature won't untap during your next untap step.)
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Hangarback Walker
( 0)
Artifact Creature — Construct
(0/0)
Hangarback Walker enters the battlefield with X +1/+1 counters on it. When Hangarback Walker dies, create a 1/1 colorless Thopter artifact creature token with flying for each +1/+1 counter on Hangarback Walker. , : Put a +1/+1 counter on Hangarback Walker.
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Henge Walker
( 3)
Artifact Creature — Golem
(2/2)
Adamant — If at least three mana of the same color was spent to cast this spell, Henge Walker enters the battlefield with a +1/+1 counter on it.
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Kiln Walker
( 3)
Artifact Creature — Phyrexian Construct
(0/3)
Whenever Kiln Walker attacks, it gets +3/+0 until end of turn.
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Kitsune Riftwalker
( 3)
Creature — Fox Wizard
(2/1)
Protection from Spirits and from Arcane
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Kor Firewalker
( 2)
Creature — Kor Soldier
(2/2)
Protection from red Whenever a player casts a red spell, you may gain 1 life.
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Lightwalker
( 2)
Creature — Human Warrior
(2/1)
Lightwalker has flying as long as it has a +1/+1 counter on it.
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Merfolk Branchwalker
( 2)
Creature — Merfolk Scout
(2/1)
When Merfolk Branchwalker enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
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Mistwalker
( 3)
Creature — Shapeshifter
(1/4)
Changeling (This card is every creature type.) Flying : Mistwalker gets +1/-1 until end of turn.
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Nicol Bolas, Planeswalker
( 8)
Legendary Planeswalker — Bolas
(5)
+3: Destroy target noncreature permanent. −2: Gain control of target creature. −9: Nicol Bolas, Planeswalker deals 7 damage to target player or planeswalker. That player or that planeswalker's controller discards seven cards, then sacrifices seven permanents.
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Peacewalker Colossus
( 3)
Artifact — Vehicle
(6/6)
: Another target Vehicle you control becomes an artifact creature until end of turn. Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.)
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Pine Walker
( 5)
Creature — Elemental
(5/5)
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.) Whenever Pine Walker or another creature you control is turned face up, untap that creature.
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Planeswalker's Favor
( 3)
Enchantment
: Target opponent reveals a card at random from their hand. Target creature gets +X/+X until end of turn, where X is the revealed card's mana value.
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Planeswalker's Fury
( 3)
Enchantment
: Target opponent reveals a card at random from their hand. Planeswalker's Fury deals damage equal to that card's mana value to that player. Activate only as a sorcery.
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Planeswalker's Mirth
( 3)
Enchantment
: Target opponent reveals a card at random from their hand. You gain life equal to that card's mana value.
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Planeswalker's Mischief
( 3)
Enchantment
: Target opponent reveals a card at random from their hand. If it's an instant or sorcery card, exile it. You may cast it without paying its mana cost for as long as it remains exiled. At the beginning of the next end step, if you haven't cast it, return it to its owner's hand. Activate only as a sorcery.
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Planeswalker's Scorn
( 3)
Enchantment
: Target opponent reveals a card at random from their hand. Target creature gets -X/-X until end of turn, where X is the revealed card's mana value. Activate only as a sorcery.
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Poxwalkers
( 3)
Creature — Zombie
(3/1)
Deathtouch Curse of the Walking Pox — Whenever you cast a spell from anywhere other than your hand, return Poxwalkers from your graveyard to the battlefield tapped.
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Realmwalker
( 3)
Creature — Shapeshifter
(2/3)
Changeling (This card is every creature type.) As Realmwalker enters the battlefield, choose a creature type. You may look at the top card of your library any time. You may cast creature spells of the chosen type from the top of your library.
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Silhana Ledgewalker
( 2)
Creature — Elf Rogue
(1/1)
Hexproof (This creature can't be the target of spells or abilities your opponents control.) Silhana Ledgewalker can't be blocked except by creatures with flying.
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Slith Firewalker
( 2)
Creature — Slith
(1/1)
Haste Whenever Slith Firewalker deals combat damage to a player, put a +1/+1 counter on it.
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Sootwalkers
( 4)
Creature — Elemental Rogue
(3/3)
Sootwalkers can't be blocked by white creatures.
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Strandwalker
( 5)
Artifact — Equipment
Living weapon (When this Equipment enters the battlefield, create a 0/0 black Phyrexian Germ creature token, then attach this to it.) Equipped creature gets +2/+4 and has reach. Equip
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Suq'Ata Firewalker
( 3)
Creature — Human Wizard
(0/1)
Suq'Ata Firewalker can't be the target of red spells or abilities from red sources. : Suq'Ata Firewalker deals 1 damage to any target.
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Tanglewalker
( 3)
Creature — Dryad
(2/2)
Each creature you control can't be blocked as long as defending player controls an artifact land.
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Tidewalker
( 3)
Creature — Elemental
(*/*)
Tidewalker enters the battlefield with a time counter on it for each Island you control. Vanishing (At the beginning of your upkeep, remove a time counter from this creature. When the last is removed, sacrifice it.) Tidewalker's power and toughness are each equal to the number of time counters on it.
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Tuskeri Firewalker
( 3)
Creature — Human Berserker
(3/2)
Boast — : Exile the top card of your library. You may play that card this turn. (Activate only if this creature attacked this turn and only once each turn.)
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Twigwalker
( 3)
Creature — Insect
(2/2)
, Sacrifice Twigwalker: Two target creatures each get +2/+2 until end of turn.
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Unseen Walker
( 2)
Creature — Dryad
(1/1)
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.) : Target creature gains forestwalk until end of turn.
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Urza, Planeswalker
( 0)
Legendary Planeswalker — Urza
(7)
You may activate the loyalty abilities of Urza, Planeswalker twice each turn rather than only once. +2: Artifact, instant, and sorcery spells you cast this turn cost less to cast. You gain 2 life. +1: Draw two cards, then discard a card. 0: Create two 1/1 colorless Soldier artifact creature tokens. −3: Exile target nonland permanent. −10: Artifacts and planeswalkers you control gain indestructible until end of turn. Destroy all nonland permanents.
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Viscerid Deepwalker
( 5)
Creature — Homarid Warrior
(2/3)
: Viscerid Deepwalker gets +1/+0 until end of turn. Suspend 4— (Rather than cast this card from your hand, you may pay and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)
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Walker
( 0)
Token Creature — — Zombie
(2/2)
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Walker of the Grove
( 8)
Creature — Elemental
(7/7)
When Walker of the Grove leaves the battlefield, create a 4/4 green Elemental creature token. Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
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Walker of the Wastes
( 5)
Creature — Eldrazi
(4/4)
( represents colorless mana.) Trample Walker of the Wastes gets +1/+1 for each land you control named Wastes.
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Wildgrowth Walker
( 2)
Creature — Elemental
(1/3)
Whenever a creature you control explores, put a +1/+1 counter on Wildgrowth Walker and you gain 3 life.
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