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Baron Bertram Graywater
Baron Bertram Graywater 2WhiteBlack (4)
Legendary Creature — Vampire Noble (3/4)

Whenever one or more tokens enter the battlefield under your control, create a 1/1 black Vampire Rogue creature token with lifelink. This ability triggers only once each turn.

1Black, Sacrifice another creature or artifact: Draw a card.

Outlaws of Thunder Junction (Uncommon)
Bloodwater Entity
Bloodwater Entity 1BlueRed (3)
Creature — Elemental (2/2)

Flying

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

When Bloodwater Entity enters the battlefield, you may put target instant or sorcery card from your graveyard on top of your library.

Double Masters 2022 (Common)
Other Versions
Hour of Devastation (Uncommon)
Brackwater Elemental
Brackwater Elemental 2Blue (3)
Creature — Elemental (4/4)

When Brackwater Elemental attacks or blocks, sacrifice it at the beginning of the next end step.

Unearth 2Blue (2Blue: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

Duel Decks: Ajani vs. Nicol Bolas (Common)
Other Versions
Conflux (Common)
Clearwater Goblet
Clearwater Goblet 5 (5)
Artifact

Sunburst (This enters the battlefield with a charge counter on it for each color of mana spent to cast it.)

At the beginning of your upkeep, you may gain life equal to the number of charge counters on Clearwater Goblet.

Fifth Dawn (Rare)
Clearwater Pathway
Clearwater Pathway (0)
Land

Tap: Add Blue.

Zendikar Rising (Rare)
Cold-Water Snapper
Cold-Water Snapper 5Blue (6)
Creature — Turtle (4/5)

Hexproof (This creature can't be the target of spells or abilities your opponents control.)

Dominaria (Common)
Darkwater Catacombs
Darkwater Catacombs (0)
Land

1, Tap: Add BlueBlack.

Outlaws of Thunder Junction Commander (Rare)
Other Versions
Odyssey (Rare)
Commander 2016 (Rare)
Commander Anthology 2018 (Rare)
Commander 2019 (Rare)
Ikoria Commander (Rare)
Adventures in the Forgotten Realms Commander (Rare)
Innistrad: Midnight Hunt Commander (Rare)
Streets of New Capenna Commander (Rare)
Commander Legends: Battle for Baldur's Gate (Rare)
Warhammer 40,000 Commander (Rare)
The Brothers' War Commander (Rare)
Wilds of Eldraine Commander (Rare)
Doctor Who Commander (Rare)
Murders at Karlov Manor Commander (Rare)
Magic The Gathering—Fallout (Rare)
Darkwater Egg
Darkwater Egg 1 (1)
Artifact

2, Tap, Sacrifice Darkwater Egg: Add BlueBlack. Draw a card.

Odyssey (Uncommon)
Decanter of Endless Water
Decanter of Endless Water 3 (3)
Artifact

You have no maximum hand size.

Tap: Add one mana of any color.

Commander Legends: Battle for Baldur's Gate (Common)
Deep Water
Deep Water BlueBlue (2)
Enchantment

Blue: Until end of turn, if you tap a land you control for mana, it produces Blue instead of any other type.

The Dark (Common)
Deeproot Waters
Deeproot Waters 2Blue (3)
Enchantment

Whenever you cast a Merfolk spell, create a 1/1 blue Merfolk creature token with hexproof. (A creature with hexproof can't be the target of spells or abilities your opponents control.)

The Lost Caverns of Ixalan Commander (Uncommon)
Other Versions
Ixalan (Uncommon)
Deepwater Hypnotist
Deepwater Hypnotist 1Blue (2)
Creature — Merfolk Wizard (2/1)

Inspired — Whenever Deepwater Hypnotist becomes untapped, target creature an opponent controls gets -3/-0 until end of turn.

Born of the Gods (Common)
Dirtwater Wraith
Dirtwater Wraith 3Black (4)
Creature — Wraith (1/3)

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

Black: Dirtwater Wraith gets +1/+0 until end of turn.

Mirage (Common)
Dismal Backwater
Dismal Backwater (0)
Land

Dismal Backwater enters the battlefield tapped.

When Dismal Backwater enters the battlefield, you gain 1 life.

Tap: Add Blue or Black.

March of the Machine (Land)
Other Versions
Khans of Tarkir (Common)
Fate Reforged (Common)
Duel Decks: Blessed vs. Cursed (Common)
Eternal Masters (Common)
Commander 2016 (Common)
Commander 2017 (Common)
Commander 2018 (Common)
Core Set 2020 (Common)
Ikoria: Lair of Behemoths (Land)
Core Set 2021 (Land)
Zendikar Rising Commander (Common)
Kamigawa: Neon Dynasty (Land)
Warhammer 40,000 Commander (Common)
Domesticated Watercourse (playtest)
Domesticated Watercourse (playtest) (0)
Land

CARDNAME enters the battlefield tapped.

Tap: Add Blue or Black.

BlueBlack: Until end of turn, CARDNAME becomes an Equipment artifact with equip 2.

Whenever equipped creature deals combat damage to a player, draw a card.

Mystery Booster (Common)
Dreadwaters
Dreadwaters 3Blue (4)
Sorcery

Target player mills X cards, where X is the number of lands you control.

Magic Origins (Common)
Other Versions
Avacyn Restored (Common)
Floodwater Dam
Floodwater Dam 3 (3)
Artifact

Variable ColorlessVariable Colorless1, Tap: Tap X target lands.

Masters Edition IV (Rare)
Other Versions
Alliances (Rare)
Floodwaters
Floodwaters 4BlueBlue (6)
Sorcery

Return up to two target creatures to their owners' hands.

Cycling 2 (2, Discard this card: Draw a card.)

Amonkhet Remastered (Common)
Other Versions
Amonkhet (Common)
Gale, Waterdeep Prodigy
Gale, Waterdeep Prodigy 2Blue (3)
Legendary Creature — Human Wizard (1/3)

Whenever you cast an instant or sorcery spell from your hand, you may cast up to one target card of the other type from your graveyard. If a spell cast from your graveyard this way would be put into your graveyard, exile it instead.

Choose a Background (You can have a Background as a second commander.)

Commander Legends: Battle for Baldur's Gate (Rare)
Graywater's Fixer
Graywater's Fixer 2BlackRed (4)
Creature — Lizard Mercenary (4/4)

Each outlaw creature card in your graveyard has encore Variable Colorless, where X is its mana value. (Exile it and pay its encore cost: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)

Outlaws of Thunder Junction Commander (Rare)
Headwater Sentries
Headwater Sentries 3Blue (4)
Creature — Merfolk Warrior (2/5)

Ixalan (Common)
Magosi, the Waterveil
Magosi, the Waterveil (0)
Land

Magosi, the Waterveil enters the battlefield tapped.

Tap: Add Blue.

Blue, Tap: Put an eon counter on Magosi, the Waterveil. Skip your next turn.

Tap, Remove an eon counter from Magosi, the Waterveil and return it to its owner's hand: Take an extra turn after this one.

Zendikar (Rare)
Minamo, School at Water's Edge
Minamo, School at Water's Edge (0)
Legendary Land

Tap: Add Blue.

Blue, Tap: Untap target legendary permanent.

The Lord of the Rings: Tales of Middle Earth Commander (Mythic Rare)
Other Versions
Champions of Kamigawa (Rare)
Murkwater Pathway
Murkwater Pathway (0)
Land

Tap: Add Black.

Zendikar Rising (Rare)
Part the Waterveil
Part the Waterveil 4BlueBlue (6)
Sorcery

Take an extra turn after this one. Exile Part the Waterveil.

Awaken 6—6BlueBlueBlue (If you cast this spell for 6BlueBlueBlue, also put six +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

Battle for Zendikar (Mythic Rare)
Part Water
Part Water Variable ColorlessVariable ColorlessBlue (1)
Sorcery

X target creatures gain islandwalk until end of turn. (They can't be blocked as long as defending player controls an Island.)

Legends (Uncommon)
Rhythmic Water Vortex
Rhythmic Water Vortex 3BlueBlue (5)
Sorcery

Return up to two target creatures to their owner's hand.

Search your library and/or graveyard for a card named Mu Yanling, reveal it, and put it into your hand. If you searched your library this way, shuffle.

Global Series: Jiang Yanggu and Mu Yanling (Rare)
Rising Waters
Rising Waters 3Blue (4)
Enchantment

Lands don't untap during their controllers' untap steps.

At the beginning of each player's upkeep, that player untaps a land they control.

Nemesis (Rare)
Roiling Waters
Roiling Waters 5BlueBlue (7)
Sorcery

Return up to two target creatures your opponents control to their owners' hands. Target player draws two cards.

Oath of the Gatewatch (Uncommon)
Rootwater Alligator
Rootwater Alligator 3Green (4)
Creature — Crocodile (3/2)

Sacrifice a Forest: Regenerate Rootwater Alligator.

Exodus (Common)
Rootwater Commando
Rootwater Commando 2Blue (3)
Creature — Merfolk (2/2)

Islandwalk (This creature can't be blocked as long as defending player controls an Island.)

Tenth Edition (Common)
Other Versions
Nemesis (Common)
Rootwater Depths
Rootwater Depths (0)
Land

Tap: Add Colorless.

Tap: Add Blue or Black. Rootwater Depths doesn't untap during your next untap step.

Tempest Remastered (Uncommon)
Other Versions
Tempest (Uncommon)
Rootwater Diver
Rootwater Diver Blue (1)
Creature — Merfolk (1/1)

Tap, Sacrifice Rootwater Diver: Return target artifact card from your graveyard to your hand.

Tempest (Uncommon)
Rootwater Hunter
Rootwater Hunter 2Blue (3)
Creature — Merfolk (1/1)

Tap: Rootwater Hunter deals 1 damage to any target.

Duel Decks: Merfolk vs. Goblins (Uncommon)
Other Versions
Tempest (Common)
Tempest Remastered (Uncommon)
Rootwater Matriarch
Rootwater Matriarch 2BlueBlue (4)
Creature — Merfolk (2/3)

Tap: Gain control of target creature for as long as that creature is enchanted.

Tenth Edition (Rare)
Other Versions
Tempest (Rare)
Rootwater Mystic
Rootwater Mystic Blue (1)
Creature — Merfolk Wizard (1/1)

1Blue: Look at the top card of target player's library.

Exodus (Common)
Rootwater Shaman
Rootwater Shaman 2Blue (3)
Creature — Merfolk Shaman (2/2)

You may cast Aura spells with enchant creature as though they had flash.

Tempest (Rare)
Rootwater Thief
Rootwater Thief 1Blue (2)
Creature — Merfolk Rogue (1/2)

Blue: Rootwater Thief gains flying until end of turn.

Whenever Rootwater Thief deals combat damage to a player, you may pay 2. If you do, search that player's library for a card and exile it, then the player shuffles.

Nemesis (Rare)
Saltwater Stalwart
Saltwater Stalwart 3Blue (4)
Creature — Merfolk Warrior (2/4)

Whenever Saltwater Stalwart deals damage to an opponent, target player draws a card.

Jumpstart 2022 (Common)
Other Versions
Battlebond (Common)
Sanctum of Calm Waters
Sanctum of Calm Waters 3Blue (4)
Legendary Enchantment — Shrine

At the beginning of your precombat main phase, you may draw X cards, where X is the number of Shrines you control. If you do, discard a card.

Core Set 2021 (Uncommon)
Swiftwater Cliffs
Swiftwater Cliffs (0)
Land

Swiftwater Cliffs enters the battlefield tapped.

When Swiftwater Cliffs enters the battlefield, you gain 1 life.

Tap: Add Blue or Red.

March of the Machine (Land)
Other Versions
Khans of Tarkir (Common)
Fate Reforged (Common)
Commander 2015 (Common)
Eternal Masters (Common)
Commander 2016 (Common)
Duel Decks: Mind vs. Might (Common)
Commander 2017 (Common)
Duel Decks: Elves vs. Inventors (Common)
Commander 2018 (Common)
Core Set 2020 (Common)
Commander 2019 (Common)
Ikoria: Lair of Behemoths (Land)
Core Set 2021 (Land)
Kamigawa: Neon Dynasty (Land)
Warhammer 40,000 Commander (Common)
The Battle of Bywater
The Battle of Bywater 1WhiteWhite (3)
Sorcery

Destroy all creatures with power 3 or greater. Then create a Food token for each creature you control. (It's an artifact with "2, Tap, Sacrifice this artifact: You gain 3 life.")

The Lord of the Rings: Tales of Middle Earth (Rare)
The Blackstaff of Waterdeep
The Blackstaff of Waterdeep Blue (1)
Legendary Artifact

You may choose not to untap The Blackstaff of Waterdeep during your untap step.

Animate Walking Statue — 1Blue, Tap: Another target nontoken artifact you control becomes a 4/4 artifact creature for as long as The Blackstaff of Waterdeep remains tapped. Activate only as a sorcery.

Adventures in the Forgotten Realms (Rare)
The Watcher in the Water
The Watcher in the Water 3BlueBlue (5)
Legendary Creature — Kraken (9/9)

The Watcher in the Water enters the battlefield tapped with nine stun counters on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)

Whenever you draw a card during an opponent's turn, create a 1/1 blue Tentacle creature token.

Whenever a Tentacle you control dies, untap up to one target Kraken and put a stun counter on up to one target nonland permanent.

The Lord of the Rings: Tales of Middle Earth (Mythic Rare)
Tidewater Minion
Tidewater Minion 3BlueBlue (5)
Creature — Elemental Minion (4/4)

Defender (This creature can't attack.)

4: Tidewater Minion loses defender until end of turn.

Tap: Untap target permanent.

Ravnica: City of Guilds (Common)
Wall of Water
Wall of Water 1BlueBlue (3)
Creature — Wall (0/5)

Defender (This creature can't attack.)

Blue: Wall of Water gets +1/+0 until end of turn.

Fourth Edition (Uncommon)
Other Versions
Limited Edition Alpha (Uncommon)
Limited Edition Beta (Uncommon)
Unlimited Edition (Uncommon)
Revised Edition (Uncommon)
Water Elemental
Water Elemental 3BlueBlue (5)
Creature — Elemental (5/4)

Masters Edition IV (Uncommon)
Other Versions
Limited Edition Alpha (Uncommon)
Limited Edition Beta (Uncommon)
Unlimited Edition (Uncommon)
Revised Edition (Uncommon)
Fourth Edition (Uncommon)
Starter 1999 (Uncommon)
Water Gun Balloon Game
Water Gun Balloon Game 2 (2)
Artifact

As Water Gun Balloon Game enters the battlefield, each player puts a pop counter on "0."

Whenever a player casts a spell, move that player's pop counter up one.

Whenever a player's pop counter hits "5," that player creates a 5/5 pink Giant Teddy Bear creature token and resets all pop counters to "0."

Unfinity (Acorn) (Rare)
Other Versions
Unhinged (Rare)
Unsanctioned (Rare)
Water Servant
Water Servant 2BlueBlue (4)
Creature — Elemental (3/4)

Blue: Water Servant gets +1/-1 until end of turn.

Blue: Water Servant gets -1/+1 until end of turn.

Modern Masters 2015 Edition (Uncommon)
Other Versions
Magic 2011 (Uncommon)
Magic 2014 Core Set (Uncommon)
Water Weird
Water Weird 3Blue (4)
Creature — — Elemental Weird (3/4)

Whenever Water Weird deals combat damage to a player, put a +1/+1 counter on Water Weird if the top card of your library is a nonland card. Otherwise, you may mill a card.

Alchemy Horizons: Baldur's Gate (Common)
Water Wings
Water Wings 1Blue (2)
Instant

Until end of turn, target creature you control has base power and toughness 4/4 and gains flying and hexproof. (It can't be the target of spells or abilities your opponents control.)

Wilds of Eldraine (Common)
Water Wurm
Water Wurm Blue (1)
Creature — Wurm (1/1)

Water Wurm gets +0/+1 as long as an opponent controls an Island.

The Dark (Common)
Watercourser
Watercourser 2Blue (3)
Creature — Elemental (2/3)

Blue: Watercourser gets +1/-1 until end of turn.

Battlebond (Common)
Other Versions
Magic 2013 (Common)
Magic Origins (Common)
Waterfall Aerialist
Waterfall Aerialist 3Blue (4)
Creature — Djinn Wizard (3/1)

Flying

Ward 2 (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 2.)

Strixhaven: School of Mages (Common)
Waterfront Bouncer
Waterfront Bouncer 1Blue (2)
Creature — Merfolk Spellshaper (1/1)

Blue, Tap, Discard a card: Return target creature to its owner's hand.

Vintage Masters (Uncommon)
Other Versions
Mercadian Masques (Common)
Waterfront District
Waterfront District (0)
Land

Waterfront District enters the battlefield tapped.

Tap: Add Blue or Black.

2BlueBlack, Tap, Sacrifice Waterfront District: Draw a card.

Streets of New Capenna (Common)
Waterkin Shaman
Waterkin Shaman 1Blue (2)
Creature — Elemental Shaman (2/1)

Whenever a creature with flying enters the battlefield under your control, Waterkin Shaman gets +1/+1 until end of turn.

Arena Base Set (Common)
Other Versions
Core Set 2020 (Uncommon)
Waterknot
Waterknot 1BlueBlue (3)
Enchantment — Aura

Enchant creature

When Waterknot enters the battlefield, tap enchanted creature.

Enchanted creature doesn't untap during its controller's untap step.

Arena Base Set (Common)
Other Versions
Rivals of Ixalan (Common)
Core Set 2019 (Common)
Jumpstart (Common)
Waterlogged Grove
Waterlogged Grove (0)
Land

Tap, Pay 1 life: Add Green or Blue.

1, Tap, Sacrifice Waterlogged Grove: Draw a card.

Doctor Who Commander (Rare)
Other Versions
Modern Horizons (Rare)
Waterlogged Hulk
Waterlogged Hulk Blue (1)
Artifact

Tap: Mill a card. (Put the top card of your library into your graveyard.)

Craft with Island 3Blue (3Blue, Exile this artifact, Exile an Island you control or an Island card from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)

The Lost Caverns of Ixalan (Uncommon)
Watermarket
Watermarket (0)
Land

Tap: Add ColorlessColorless. Spend this mana only to cast spells with watermarks.

Unstable (Rare)
Waterspout Djinn
Waterspout Djinn 2BlueBlue (4)
Creature — Djinn (4/4)

Flying

At the beginning of your upkeep, sacrifice Waterspout Djinn unless you return an untapped Island you control to its owner's hand.

Duel Decks Anthology, Jace vs. Chandra (Uncommon)
Other Versions
Visions (Uncommon)
Duel Decks: Jace vs. Chandra (Uncommon)
Waterspout Elemental
Waterspout Elemental 3BlueBlue (5)
Creature — Elemental (3/4)

Kicker Blue (You may pay an additional Blue as you cast this spell.)

Flying

When Waterspout Elemental enters the battlefield, if it was kicked, return all other creatures to their owners' hands and you skip your next turn.

Planeshift (Rare)
Waterspout Weavers
Waterspout Weavers 3BlueBlue (5)
Creature — Merfolk Wizard (3/3)

Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Waterspout Weavers, you may reveal it. If you do, each creature you control gains flying until end of turn.

Morningtide (Uncommon)
Watertight Gondola
Watertight Gondola (0)
Artifact — Vehicle (4/4)

Vigilance

Descend 8 — Watertight Gondola can't be blocked as long as there are eight or more permanent cards in your graveyard.

Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)

The Lost Caverns of Ixalan (Uncommon)
Watertrap Weaver
Watertrap Weaver 2Blue (3)
Creature — Merfolk Wizard (2/2)

When Watertrap Weaver enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.

Jumpstart 2022 (Common)
Other Versions
Ixalan (Common)
Waterveil Cavern
Waterveil Cavern (0)
Land

Tap: Add Colorless.

Tap: Add Blue or Black. Waterveil Cavern doesn't untap during your next untap step.

Champions of Kamigawa (Uncommon)
Waterwhirl
Waterwhirl 4BlueBlue (6)
Instant

Return up to two target creatures to their owners' hands.

Khans of Tarkir (Uncommon)
Waterwind Scout
Waterwind Scout 2Blue (3)
Creature — Merfolk Scout (2/2)

Flying

When Waterwind Scout enters the battlefield, create a Map token. (It's an artifact with "1, Tap, Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.")

The Lost Caverns of Ixalan (Common)
Watery Grave
Watery Grave (0)
Land — Island Swamp

(Tap: Add Blue or Black.)

As Watery Grave enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

Ravnica Clue Edition (Rare)
Other Versions
Ravnica: City of Guilds (Rare)
Gatecrash (Rare)
Zendikar Expeditions (Mythic Rare)
Guilds of Ravnica (Rare)
Unfinity (Rare)
Ravnica Remastered (Rare)
Whitewater Naiads
Whitewater Naiads 3BlueBlue (5)
Enchantment Creature — Nymph (4/4)

Constellation — Whenever Whitewater Naiads or another enchantment enters the battlefield under your control, target creature can't be blocked this turn.

Commander 2018 (Uncommon)
Other Versions
Journey into Nyx (Uncommon)
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