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Alaborn Zealot
Alaborn Zealot White (1)
Creature — Human Soldier (1/1)

When Alaborn Zealot blocks a creature, destroy that creature and Alaborn Zealot.

Portal Second Age (Uncommon)
Ash Zealot
Ash Zealot RedRed (2)
Creature — Human Warrior (2/2)

First strike, haste

Whenever a player casts a spell from a graveyard, Ash Zealot deals 3 damage to that player.

Return to Ravnica (Rare)
Blind Zealot
Blind Zealot 1BlackBlack (3)
Creature — Phyrexian Human Cleric (2/2)

Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)

Whenever Blind Zealot deals combat damage to a player, you may sacrifice it. If you do, destroy target creature that player controls.

New Phyrexia (Common)
Dusk Legion Zealot
Dusk Legion Zealot 1Black (2)
Creature — Vampire Soldier (1/1)

When Dusk Legion Zealot enters the battlefield, you draw a card and you lose 1 life.

The Lost Caverns of Ixalan Commander (Common)
Other Versions
Rivals of Ixalan (Common)
Masters 25 (Common)
Game Night: Free-For-All (Common)
Farrel's Zealot
Farrel's Zealot 1WhiteWhite (3)
Creature — Human (2/2)

Whenever Farrel's Zealot attacks and isn't blocked, you may have it deal 3 damage to target creature. If you do, Farrel's Zealot assigns no combat damage this turn.

Masters Edition II (Uncommon)
Other Versions
Fallen Empires (Common)
Flame-Kin Zealot
Flame-Kin Zealot 1RedRedWhite (4)
Creature — Elemental Berserker (2/2)

When Flame-Kin Zealot enters the battlefield, creatures you control get +1/+1 and gain haste until end of turn.

Eternal Masters (Uncommon)
Other Versions
Ravnica: City of Guilds (Uncommon)
Duel Decks: Speed vs. Cunning (Uncommon)
Gouged Zealot
Gouged Zealot 3Red (4)
Creature — Cyclops Berserker (4/3)

Reach

Delirium — Whenever Gouged Zealot attacks, if there are four or more card types among cards in your graveyard, Gouged Zealot deals 1 damage to each creature defending player controls.

Modern Horizons 2 (Common)
Gut, True Soul Zealot
Gut, True Soul Zealot 2Red (3)
Legendary Creature — Goblin Shaman (2/2)

Whenever you attack, you may sacrifice another creature or an artifact. If you do, create a 4/1 black Skeleton creature token with menace that's tapped and attacking. (It can't be blocked except by two or more creatures.)

Choose a Background (You can have a Background as a second commander.)

Commander Legends: Battle for Baldur's Gate (Uncommon)
Karona's Zealot
Karona's Zealot 4White (5)
Creature — Human Cleric (2/5)

Morph 3WhiteWhite (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

When Karona's Zealot is turned face up, all damage that would be dealt to it this turn is dealt to target creature instead.

Masters 25 (Uncommon)
Other Versions
Scourge (Uncommon)
Kithkin Zealot
Kithkin Zealot 1White (2)
Creature — Kithkin Cleric (1/3)

When Kithkin Zealot enters the battlefield, you gain 1 life for each black and/or red permanent target opponent controls.

Eventide (Common)
Mystic Zealot
Mystic Zealot 3White (4)
Creature — Human Nomad Mystic (2/4)

Threshold — As long as seven or more cards are in your graveyard, Mystic Zealot gets +1/+1 and has flying.

Dominaria Remastered (Common)
Other Versions
Odyssey (Common)
Vintage Masters (Uncommon)
Nogi, Draco-Zealot
Nogi, Draco-Zealot 1RedRed (3)
Legendary Creature — Kobold Shaman (3/3)

Dragon spells you cast cost 1 less to cast.

Whenever Nogi, Draco-Zealot attacks, if you control three or more Dragons, until end of turn, Nogi becomes a Dragon with base power and toughness 5/5 and gains flying.

Game Night: Free-For-All (Mythic Rare)
Porcelain Zealot
Porcelain Zealot 3White (4)
Creature — Phyrexian Soldier (2/3)

At the beginning of combat on your turn, target creature you control gets +1/+1 until end of turn. If that creature has toxic, instead it gets +2/+2 until end of turn.

Phyrexia: All Will Be One (Uncommon)
Serra Zealot
Serra Zealot White (1)
Creature — Human Soldier (1/1)

First strike

Urza's Saga (Common)
Sigardian Zealot
Sigardian Zealot 4Green (5)
Creature — Human Cleric (3/3)

At the beginning of combat on your turn, choose any number of creatures with different powers. Each of them gets +X/+X and gains vigilance until end of turn, where X is Sigardian Zealot's power.

Innistrad: Midnight Hunt Commander (Rare)
Viridian Zealot
Viridian Zealot GreenGreen (2)
Creature — Elf Warrior (2/1)

1Green, Sacrifice Viridian Zealot: Destroy target artifact or enchantment.

Commander Anthology (Rare)
Other Versions
Darksteel (Rare)
Commander 2015 (Rare)
Zealot il-Vec
Zealot il-Vec 2White (3)
Creature — Human Rebel (1/1)

Shadow (This creature can block or be blocked by only creatures with shadow.)

Whenever Zealot il-Vec attacks and isn't blocked, you may have it deal 1 damage to target creature. If you do, prevent all combat damage Zealot il-Vec would deal this turn.

Time Spiral (Common)
Zealot of the God-Pharaoh
Zealot of the God-Pharaoh 3Red (4)
Creature — Minotaur Archer (4/3)

4Red: Zealot of the God-Pharaoh deals 2 damage to target opponent or planeswalker.

Amonkhet Remastered (Common)
Other Versions
Hour of Devastation (Common)
Game Night 2019 (Common)
Zealot's Conviction
Zealot's Conviction White (1)
Enchantment — Aura

Flash

Enchant creature

Enchanted creature gets +1/+1.

Corrupted — As long as an opponent has three or more poison counters, enchanted creature gets an additional +1/+0 and has first strike.

Phyrexia: All Will Be One (Common)
Zealots en-Dal
Zealots en-Dal 3White (4)
Creature — Human Soldier (2/4)

At the beginning of your upkeep, if all nonland permanents you control are white, you gain 1 life.

Exodus (Uncommon)
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