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Sinister Strength
Sinister Strength 1Black (2)
Enchantment — Aura

Enchant creature

Enchanted creature gets +3/+1 and is black.

Planeshift (Common)
Sinking Feeling
Sinking Feeling 2Blue (3)
Enchantment — Aura

Enchant creature

Enchanted creature doesn't untap during its controller's untap step.

Enchanted creature has "1, Put a -1/-1 counter on this creature: Untap this creature."

Shadowmoor (Common)
Sinner's Judgment
Sinner's Judgment (0)
Enchantment — Aura Curse

Enchant player

At the beginning of your upkeep, put a judgment counter on Sinner's Judgment. Then if there are three or more judgment counters on it, enchanted player loses the game.

If Sinner's Judgment would be put into a graveyard from anywhere, exile it instead.

Innistrad: Crimson Vow (Mythic Rare)
Sinstriker's Will
Sinstriker's Will 3White (4)
Enchantment — Aura

Enchant creature

Enchanted creature has "Tap: This creature deals damage equal to its power to target attacking or blocking creature."

Guildpact (Uncommon)
Sisay's Ingenuity
Sisay's Ingenuity Blue (1)
Enchantment — Aura

Enchant creature

When Sisay's Ingenuity enters the battlefield, draw a card.

Enchanted creature has "2Blue: Target creature becomes the color of your choice until end of turn."

Planeshift (Common)
Sixth Sense
Sixth Sense Green (1)
Enchantment — Aura

Enchant creature

Enchanted creature has "Whenever this creature deals combat damage to a player, you may draw a card."

Amonkhet Remastered (Uncommon)
Other Versions
Amonkhet (Uncommon)
Skeletal Grimace
Skeletal Grimace 1Black (2)
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+1 and has "Black: Regenerate this creature."

Innistrad (Common)
Skin Invasion
Skin Invasion Red (1)
Enchantment — Aura

Enchant creature

Enchanted creature attacks each combat if able.

When enchanted creature dies, return Skin Invasion to the battlefield transformed under your control.

Shadows over Innistrad (Uncommon)
Sky Tether
Sky Tether White (1)
Enchantment — Aura

Enchant creature

Enchanted creature has defender and loses flying.

Jumpstart (Uncommon)
Other Versions
Ravnica Allegiance (Uncommon)
Skyblade's Boon
Skyblade's Boon 1White (2)
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+1 and has flying.

2White: Return Skyblade's Boon to its owner's hand. Activate only if Skyblade's Boon is on the battlefield or in your graveyard.

Modern Horizons 2 (Uncommon)
Skygames
Skygames 1Blue (2)
Enchantment — Aura

Enchant land

Enchanted land has "Tap: Target creature gains flying until end of turn. Activate only as a sorcery."

Gatecrash (Common)
Skyrider Trainee
Skyrider Trainee 4White (5)
Creature — Human Soldier (3/3)

Skyrider Trainee has flying as long as it's enchanted.

Guildpact (Common)
Sleep Paralysis
Sleep Paralysis 3Blue (4)
Enchantment — Aura

Enchant creature

When Sleep Paralysis enters the battlefield, tap enchanted creature.

Enchanted creature doesn't untap during its controller's untap step.

Core Set 2020 (Common)
Other Versions
Shadows over Innistrad (Common)
Welcome Deck 2017 (Common)
Sleep with the Fishes
Sleep with the Fishes 2BlueBlue (4)
Enchantment — Aura

Enchant creature

When Sleep with the Fishes enters the battlefield, tap enchanted creature and you create a 1/1 blue Fish creature token with "This creature can't be blocked."

Enchanted creature doesn't untap during its controller's untap step.

Streets of New Capenna (Uncommon)
Sleeper's Guile
Sleeper's Guile 2Black (3)
Enchantment — Aura

Enchant creature

Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.)

When Sleeper's Guile is put into a graveyard from the battlefield, return Sleeper's Guile to its owner's hand.

Urza's Legacy (Common)
Sleeper's Robe
Sleeper's Robe BlueBlack (2)
Enchantment — Aura

Enchant creature

Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.)

Whenever enchanted creature deals combat damage to an opponent, you may draw a card.

Invasion (Uncommon)
Sleeping Potion
Sleeping Potion 1Blue (2)
Enchantment — Aura

Enchant creature

When Sleeping Potion enters the battlefield, tap enchanted creature.

Enchanted creature doesn't untap during its controller's untap step.

When enchanted creature becomes the target of a spell or ability, sacrifice Sleeping Potion.

Planeshift (Common)
Slimebind
Slimebind 1Blue (2)
Enchantment — Aura

Flash

Enchant creature

Enchanted creature gets -4/-0.

Ravnica Allegiance (Common)
Slow Motion
Slow Motion 2Blue (3)
Enchantment — Aura

Enchant creature

At the beginning of the upkeep of enchanted creature's controller, that player sacrifices that creature unless they pay 2.

When Slow Motion is put into a graveyard from the battlefield, return Slow Motion to its owner's hand.

Urza's Legacy (Common)
Sluggishness
Sluggishness 1Red (2)
Enchantment — Aura

Enchant creature

Enchanted creature can't block.

When Sluggishness is put into a graveyard from the battlefield, return Sluggishness to its owner's hand.

Urza's Legacy (Common)
Smoke Shroud
Smoke Shroud 1Blue (2)
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+1 and has flying.

When a Ninja enters the battlefield under your control, you may return Smoke Shroud from your graveyard to the battlefield attached to that creature.

Modern Horizons (Common)
Smoke Spirits' Aid
Smoke Spirits' Aid Variable ColorlessRed (1)
Sorcery

For each of up to X target creatures, create a red Aura enchantment token named Smoke Blessing attached to that creature. Those tokens have enchant creature and "When enchanted creature dies, it deals 1 damage to its controller and you create a Treasure token."

Kamigawa: Neon Dynasty Commander (Rare)
Snake Cult Initiation
Snake Cult Initiation 3Black (4)
Enchantment — Aura

Enchant creature

Enchanted creature has poisonous 3. (Whenever it deals combat damage to a player, that player gets three poison counters. A player with ten or more poison counters loses the game.)

Future Sight (Uncommon)
Snake Umbra
Snake Umbra 2Green (3)
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+1 and has "Whenever this creature deals damage to an opponent, you may draw a card."

Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)

Wilds of Eldraine Commander (Uncommon)
Other Versions
Rise of the Eldrazi (Common)
Planechase 2012 Edition (Common)
Planechase Anthology (Common)
Commander 2018 (Common)
Ultimate Masters (Uncommon)
Kamigawa: Neon Dynasty Commander (Uncommon)
Snow Devil
Snow Devil 1Blue (2)
Enchantment — Aura

Enchant creature

Enchanted creature has flying.

Enchanted creature has first strike as long as it's blocking and you control a snow land.

Ice Age (Common)
Snowblind
Snowblind 3Green (4)
Enchantment — Aura

Enchant creature

Enchanted creature gets -X/-Y. If that creature is attacking, X is the number of snow lands defending player controls. Otherwise, X is the number of snow lands its controller controls. Y is equal to X or to enchanted creature's toughness minus 1, whichever is smaller.

Ice Age (Rare)
So Shiny
So Shiny 2Blue (3)
Enchantment — Aura

Enchant creature

When So Shiny enters the battlefield, if you control a token, tap enchanted creature, then scry 2.

Enchanted creature doesn't untap during its controller's untap step.

Modern Horizons 2 (Common)
So Tiny
So Tiny Blue (1)
Enchantment — Aura

Flash

Enchant creature

Enchanted creature gets -2/-0. It gets -6/-0 instead as long as its controller has seven or more cards in their graveyard.

Jumpstart 2022 (Common)
Other Versions
Throne of Eldraine (Common)
Soar
Soar 1Blue (2)
Enchantment — Aura

You may cast Soar as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.

Enchant creature

Enchanted creature gets +0/+1 and has flying.

Mirage (Common)
Soaring Hope
Soaring Hope 4White (5)
Enchantment — Aura

Enchant creature

When Soaring Hope enters the battlefield, you gain 3 life.

Enchanted creature has flying.

White: Put Soaring Hope on top of its owner's library.

Lorwyn (Common)
Solid Footing
Solid Footing White (1)
Enchantment — Aura

Flash

Enchant creature

Enchanted creature gets +1/+1.

As long as enchanted creature has vigilance, it assigns combat damage equal to its toughness rather than its power.

Ikoria: Lair of Behemoths (Common)
Somberwald Vigilante
Somberwald Vigilante Red (1)
Creature — Human Warrior (1/1)

Whenever Somberwald Vigilante becomes blocked by a creature, Somberwald Vigilante deals 1 damage to that creature.

Duel Decks: Heroes vs. Monsters (Common)
Other Versions
Avacyn Restored (Common)
Song of Serenity
Song of Serenity 1Green (2)
Enchantment

Creatures that are enchanted can't attack or block.

Exodus (Uncommon)
Song of Stupefaction
Song of Stupefaction 1Blue (2)
Enchantment — Aura

Enchant creature or Vehicle

When Song of Stupefaction enters the battlefield, you may mill two cards. (You may put the top two cards of your library into your graveyard.)

Fathomless descent — Enchanted permanent gets -X/-0, where X is the number of permanent cards in your graveyard.

The Lost Caverns of Ixalan (Common)
Song of the Dryads
Song of the Dryads 2Green (3)
Enchantment — Aura

Enchant permanent

Enchanted permanent is a colorless Forest land.

Commander Masters (Rare)
Other Versions
Commander 2014 (Rare)
Commander Anthology (Rare)
Songbirds' Blessing
Songbirds' Blessing 3White (4)
Enchantment — Aura

Enchant creature

Whenever enchanted creature attacks, reveal cards from the top of your library until you reveal an Aura card. You may put that card onto the battlefield. If you don't, put it into your hand. Put the rest on the bottom of your library in a random order.

Wilds of Eldraine Commander (Rare)
Soul Bleed
Soul Bleed 2Black (3)
Enchantment — Aura

Enchant creature

At the beginning of the upkeep of enchanted creature's controller, that player loses 1 life.

Magic 2010 (Common)
Soul Channeling
Soul Channeling 2Black (3)
Enchantment — Aura

Enchant creature

Pay 2 life: Regenerate enchanted creature.

Mercadian Masques (Common)
Soul Kiss
Soul Kiss 2Black (3)
Enchantment — Aura

Enchant creature

Black, Pay 1 life: Enchanted creature gets +2/+2 until end of turn. Activate no more than three times each turn.

Masters Edition II (Uncommon)
Other Versions
Ice Age (Common)
Soul Link
Soul Link 1WhiteBlack (3)
Enchantment — Aura

Enchant creature

Whenever enchanted creature deals damage, you gain that much life.

Whenever enchanted creature is dealt damage, you gain that much life.

Apocalypse (Common)
Soul Ransom
Soul Ransom 2BlueBlack (4)
Enchantment — Aura

Enchant creature

You control enchanted creature.

Discard two cards: Soul Ransom's controller sacrifices it, then draws two cards. Only your opponents may activate this ability.

Archenemy: Nicol Bolas (Uncommon)
Other Versions
Gatecrash (Rare)
Modern Masters 2017 Edition (Uncommon)
Soul Tithe
Soul Tithe 1White (2)
Enchantment — Aura

Enchant nonland permanent

At the beginning of the upkeep of enchanted permanent's controller, that player sacrifices it unless they pay Variable Colorless, where X is its mana value.

Return to Ravnica (Uncommon)
Soul-Guide Lantern
Soul-Guide Lantern 1 (1)
Artifact

When Soul-Guide Lantern enters the battlefield, exile target card from a graveyard.

Tap, Sacrifice Soul-Guide Lantern: Exile each opponent's graveyard.

1, Tap, Sacrifice Soul-Guide Lantern: Draw a card.

Wilds of Eldraine (Uncommon)
Other Versions
Theros Beyond Death (Uncommon)
The Brothers' War Retro Artifacts (Uncommon)
Phyrexia: All Will Be One Commander (Uncommon)
Soulmates (playtest)
Soulmates (playtest) 2Green (3)
Enchantment — — Aura

Enchant two creatures

Enchanted creatures each get +1/+1 and have hexproof.

When one of the enchanted creatures dies, destroy the other.

Mystery Booster (Common)
Soul-Strike Technique
Soul-Strike Technique 1White (2)
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+1 and has vigilance.

When enchanted creature dies, manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)

Modern Horizons (Common)
Spawning Grounds
Spawning Grounds 6GreenGreen (8)
Enchantment — Aura

Enchant land

Enchanted land has "Tap: Create a 5/5 green Beast creature token with trample."

Commander 2018 (Rare)
Other Versions
Commander 2013 Edition (Rare)
Spearpoint Oread
Spearpoint Oread 2Red (3)
Enchantment Creature — Nymph (2/2)

Bestow 5Red (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)

First strike

Enchanted creature gets +2/+2 and has first strike.

Theros (Common)
Spectra Ward
Spectra Ward 3WhiteWhite (5)
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2 and has protection from each color. This effect doesn't remove Auras. (It can't be blocked, targeted, or dealt damage by anything that's white, blue, black, red, or green.)

Magic 2015 Core Set (Rare)
Spectral Binding
Spectral Binding (0)
Enchantment — Aura

Enchant creature

Enchanted creature gets -2/-0.

If Spectral Binding would be put into a graveyard from anywhere, exile it instead.

Innistrad: Crimson Vow (Common)
Spectral Cloak
Spectral Cloak BlueBlue (2)
Enchantment — Aura

Enchant creature

Enchanted creature has shroud as long as it's untapped. (It can't be the target of spells or abilities.)

Legends (Uncommon)
Spectral Flight
Spectral Flight 1Blue (2)
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2 and has flying.

Innistrad (Common)
Spectral Grasp
Spectral Grasp 1White (2)
Enchantment — Aura

Enchant creature

Enchanted creature can't attack you or planeswalkers you control.

Enchanted creature can't block creatures you control.

Commander Masters (Common)
Other Versions
Conspiracy: Take the Crown (Uncommon)
Spectral Prison
Spectral Prison 1Blue (2)
Enchantment — Aura

Enchant creature

Enchanted creature doesn't untap during its controller's untap step.

When enchanted creature becomes the target of a spell, sacrifice Spectral Prison.

Avacyn Restored (Common)
Spectral Shield
Spectral Shield 1WhiteBlue (3)
Enchantment — Aura

Enchant creature

Enchanted creature gets +0/+2 and can't be the target of spells.

Masters Edition III (Uncommon)
Other Versions
Ice Age (Uncommon)
Spectral Steel
Spectral Steel 1White (2)
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2.

1White, Exile Spectral Steel from your graveyard: Return another target Aura or Equipment card from your graveyard to your hand.

Wilds of Eldraine Commander (Uncommon)
Other Versions
Kaldheim (Uncommon)
Jumpstart 2022 (Uncommon)
Spectrum Sentinel
Spectrum Sentinel 1 (1)
Artifact Creature — Soldier (1/2)

Protection from multicolored (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything multicolored.)

Whenever a nonbasic land enters the battlefield under an opponent's control, you gain 1 life.

The Brothers' War (Uncommon)
Spellbook Vendor
Spellbook Vendor 1White (2)
Creature — Human Peasant (2/2)

Vigilance

At the beginning of combat on your turn, you may pay 1. When you do, create a Sorcerer Role token attached to target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has "Whenever this creature attacks, scry 1.")

Wilds of Eldraine (Rare)
Spellweaver Volute
Spellweaver Volute 3BlueBlue (5)
Enchantment — Aura

Enchant instant card in a graveyard

Whenever you cast a sorcery spell, copy the enchanted instant card. You may cast the copy without paying its mana cost. If you do, exile the enchanted card and attach Spellweaver Volute to another instant card in a graveyard.

Future Sight (Rare)
Spider Climb
Spider Climb Green (1)
Enchantment — Aura

You may cast Spider Climb as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.

Enchant creature

Enchanted creature gets +0/+3 and has reach. (It can block creatures with flying.)

Visions (Common)
Spider Umbra
Spider Umbra Green (1)
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+1 and has reach. (It can block creatures with flying.)

Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)

Ultimate Masters (Common)
Other Versions
Rise of the Eldrazi (Common)
Archenemy (Common)
Spinal Graft
Spinal Graft 1Black (2)
Enchantment — Aura

Enchant creature

Enchanted creature gets +3/+3.

When enchanted creature becomes the target of a spell or ability, destroy that creature. It can't be regenerated.

Tempest Remastered (Common)
Other Versions
Tempest (Common)
Vintage Masters (Common)
Spirespine
Spirespine 2Green (3)
Enchantment Creature — Beast (4/1)

Bestow 4Green (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)

Spirespine blocks each combat if able.

Enchanted creature gets +4/+1 and blocks each combat if able.

Journey into Nyx (Uncommon)
Spirit Away
Spirit Away 5BlueBlue (7)
Enchantment — Aura

Enchant creature

You control enchanted creature.

Enchanted creature gets +2/+2 and has flying.

Avacyn Restored (Rare)
Spirit Link
Spirit Link White (1)
Enchantment — Aura

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)

Whenever enchanted creature deals damage, you gain that much life.

Dominaria Remastered (Common)
Other Versions
Fourth Edition (Uncommon)
Fifth Edition (Uncommon)
Classic Sixth Edition (Uncommon)
Seventh Edition (Uncommon)
Eighth Edition (Uncommon)
Ninth Edition (Uncommon)
Legends (Uncommon)
Tenth Edition (Uncommon)
Spirit Loop
Spirit Loop 1White (2)
Enchantment — Aura

Enchant creature you control

Whenever enchanted creature deals damage, you gain that much life.

When Spirit Loop is put into a graveyard from the battlefield, return Spirit Loop to its owner's hand.

Time Spiral (Uncommon)
Spirit Mantle
Spirit Mantle 1White (2)
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+1 and has protection from creatures.

Commander Legends (Uncommon)
Other Versions
Magic 2012 (Uncommon)
Planechase 2012 Edition (Uncommon)
Planechase Anthology (Uncommon)
Spirit Shackle
Spirit Shackle BlackBlack (2)
Enchantment — Aura

Enchant creature

Whenever enchanted creature becomes tapped, put a -0/-2 counter on it.

Masters Edition III (Common)
Other Versions
Fourth Edition (Uncommon)
Legends (Common)
Spiteful Hexmage
Spiteful Hexmage Black (1)
Creature — Human Warlock (3/2)

When Spiteful Hexmage enters the battlefield, create a Cursed Role token attached to target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature is 1/1.)

Wilds of Eldraine (Rare)
Spiteful Motives
Spiteful Motives 3Red (4)
Enchantment — Aura

Flash (You may cast this spell any time you could cast an instant.)

Enchant creature

Enchanted creature gets +3/+0 and has first strike.

Shadows over Innistrad (Uncommon)
Spiteful Returned
Spiteful Returned 1Black (2)
Enchantment Creature — Zombie (1/1)

Bestow 3Black (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)

Whenever Spiteful Returned or enchanted creature attacks, defending player loses 2 life.

Enchanted creature gets +1/+1.

Born of the Gods (Uncommon)
Spiteful Shadows
Spiteful Shadows 1Black (2)
Enchantment — Aura

Enchant creature

Whenever enchanted creature is dealt damage, it deals that much damage to its controller.

Dark Ascension (Common)
Splashy Spellcaster
Splashy Spellcaster 3Blue (4)
Creature — Elemental Wizard (2/4)

Whenever you cast an instant or sorcery spell, create a Sorcerer Role token attached to up to one other target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has "Whenever this creature attacks, scry 1.")

Wilds of Eldraine (Uncommon)
Splinter Twin
Splinter Twin 2RedRed (4)
Enchantment — Aura

Enchant creature

Enchanted creature has "Tap: Create a token that's a copy of this creature, except it has haste. Exile that token at the beginning of the next end step."

Modern Masters 2015 Edition (Rare)
Other Versions
Rise of the Eldrazi (Rare)
Spontaneous Mutation
Spontaneous Mutation Blue (1)
Enchantment — Aura

Flash

Enchant creature

Enchanted creature gets -X/-0, where X is the number of cards in your graveyard.

Shadows Over Innistrad Remastered (Common)
Other Versions
Eldritch Moon (Common)
Commander Legends (Common)
Spreading Algae
Spreading Algae Green (1)
Enchantment — Aura

Enchant Swamp

When enchanted land becomes tapped, destroy it.

When Spreading Algae is put into a graveyard from the battlefield, return Spreading Algae to its owner's hand.

Urza's Saga (Uncommon)
Other Versions
Eighth Edition (Uncommon)
Spreading Seas
Spreading Seas 1Blue (2)
Enchantment — Aura

Enchant land

When Spreading Seas enters the battlefield, draw a card.

Enchanted land is an Island.

Wilds of Eldraine Enchanting Tales (Uncommon)
Other Versions
Zendikar (Common)
Springheart Nantuko
Springheart Nantuko 1Green (2)
Enchantment Creature — Insect Monk (1/1)

Bestow 1Green

Enchanted creature gets +1/+1.

Landfall — Whenever a land enters the battlefield under your control, you may pay 1Green if Springheart Nantuko is attached to a creature you control. If you do, create a token that's a copy of that creature. If you didn't create a token this way, create a 1/1 green Insect creature token.

Modern Horizons 3 (Rare)
Squee's Embrace
Squee's Embrace RedWhite (2)
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2.

When enchanted creature dies, return that card to its owner's hand.

Apocalypse (Common)
Squire's Devotion
Squire's Devotion 2White (3)
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+1 and has lifelink.

When Squire's Devotion enters the battlefield, create a 1/1 white Vampire creature token with lifelink.

Rivals of Ixalan (Common)
Squirrel Nest
Squirrel Nest 1GreenGreen (3)
Enchantment — Aura

Enchant land

Enchanted land has "Tap: Create a 1/1 green Squirrel creature token."

Magic The Gathering—Fallout (Uncommon)
Other Versions
Odyssey (Uncommon)
Magic: The Gathering—Conspiracy (Uncommon)
Modern Horizons (Uncommon)
Dominaria Remastered (Uncommon)
Stab Wound
Stab Wound 2Black (3)
Enchantment — Aura

Enchant creature

Enchanted creature gets -2/-2.

At the beginning of the upkeep of enchanted creature's controller, that player loses 2 life.

Ravnica Remastered (Uncommon)
Other Versions
Return to Ravnica (Common)
Duel Decks: Jace vs. Vraska (Common)
Magic 2015 Core Set (Uncommon)
Guild Kit: Orzhov (Uncommon)
Jumpstart (Uncommon)
Wilds of Eldraine Enchanting Tales (Uncommon)
Staggering Insight
Staggering Insight WhiteBlue (2)
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+1 and has lifelink and "Whenever this creature deals combat damage to a player, draw a card."

Theros Beyond Death (Uncommon)
Stamina
Stamina 2Green (3)
Enchantment — Aura

Enchant creature

Enchanted creature has vigilance.

Sacrifice Stamina: Regenerate enchanted creature.

Mercadian Masques (Uncommon)
Starlit Mantle
Starlit Mantle 1Blue (2)
Enchantment — Aura

Flash

Enchant creature you control

When Starlit Mantle enters the battlefield, enchanted creature gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)

Enchanted creature gets +1/+1.

Theros Beyond Death (Common)
Stasis Cell
Stasis Cell 4Blue (5)
Enchantment — Aura

Enchant creature

Enchanted creature doesn't untap during its controller's untap step.

3Blue: Attach Stasis Cell to target creature.

Magic: The Gathering—Conspiracy (Common)
Other Versions
Ravnica: City of Guilds (Common)
Stasis Cocoon
Stasis Cocoon 1White (2)
Enchantment — Aura

Enchant artifact

Enchanted artifact can't attack or block, and its activated abilities can't be activated.

Fifth Dawn (Common)
Stasis Field
Stasis Field 1Blue (2)
Enchantment — Aura

Enchant creature

Enchanted creature has base power and toughness 0/2, has defender, and loses all other abilities.

March of the Machine (Common)
Steal Artifact
Steal Artifact 2BlueBlue (4)
Enchantment — Aura

Enchant artifact

You control enchanted artifact.

Eighth Edition (Uncommon)
Other Versions
Limited Edition Alpha (Uncommon)
Limited Edition Beta (Uncommon)
Unlimited Edition (Uncommon)
Revised Edition (Uncommon)
Fourth Edition (Uncommon)
Fifth Edition (Uncommon)
Seventh Edition (Uncommon)
Steal Enchantment
Steal Enchantment BlueBlue (2)
Enchantment — Aura

Enchant enchantment

You control enchanted enchantment.

Tempest (Uncommon)
Steam Vines
Steam Vines 1RedRed (3)
Enchantment — Aura

Enchant land

When enchanted land becomes tapped, destroy it and Steam Vines deals 1 damage to that land's controller. That player attaches Steam Vines to a land of their choice.

Odyssey (Uncommon)
Steel of the Godhead
Steel of the Godhead 2White or Blue (3)
Enchantment — Aura

Enchant creature

As long as enchanted creature is white, it gets +1/+1 and has lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)

As long as enchanted creature is blue, it gets +1/+1 and can't be blocked.

Duel Decks: Venser vs. Koth (Common)
Other Versions
Shadowmoor (Common)
Sticky Fingers
Sticky Fingers Red (1)
Enchantment — Aura

Enchant creature

Enchanted creature has menace and "Whenever this creature deals combat damage to a player, create a Treasure token." (It can't be blocked except by two or more creatures. The token is an artifact with "Tap, Sacrifice this artifact: Add one mana of any color.")

When enchanted creature dies, draw a card.

Magic The Gathering—Fallout (Common)
Other Versions
Streets of New Capenna (Common)
Stinging Licid
Stinging Licid 1Blue (2)
Creature — Licid (1/1)

1Blue, Tap: Stinging Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay Blue to end this effect.

Whenever enchanted creature becomes tapped, Stinging Licid deals 2 damage to that creature's controller.

Tempest (Uncommon)
Stonehands
Stonehands 2Red (3)
Enchantment — Aura

Enchant creature

Enchanted creature gets +0/+2.

Red: Enchanted creature gets +1/+0 until end of turn.

Masters Edition II (Common)
Other Versions
Ice Age (Common)
Stonehorn Chanter
Stonehorn Chanter 5White (6)
Creature — Rhino Cleric (4/4)

5White: Stonehorn Chanter gains vigilance and lifelink until end of turn. (Attacking doesn't cause it to tap. Damage dealt by it also causes you to gain that much life.)

Magic 2014 Core Set (Uncommon)
Stoneskin
Stoneskin 2White (3)
Enchantment — Aura

Flash

Enchant creature

Enchanted creature gets +0/+10.

Commander Legends: Battle for Baldur's Gate (Uncommon)
Stop Cold
Stop Cold 3Blue (4)
Enchantment — Aura

Flash

Enchant artifact or creature

When Stop Cold enters the battlefield, tap enchanted permanent.

Enchanted permanent loses all abilities and doesn't untap during its controller's untap step.

Outlaws of Thunder Junction (Common)
Strands of Undeath
Strands of Undeath 3Black (4)
Enchantment — Aura

Enchant creature

When Strands of Undeath enters the battlefield, target player discards two cards.

Black: Regenerate enchanted creature.

Double Masters 2022 (Common)
Other Versions
Ravnica: City of Guilds (Common)
Strange Augmentation
Strange Augmentation Black (1)
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+1.

Delirium — Enchanted creature gets an additional +2/+2 as long as there are four or more card types among cards in your graveyard.

Eldritch Moon (Common)
Strangling Grasp
Strangling Grasp (0)
Enchantment — Aura

Enchant creature or planeswalker an opponent controls

At the beginning of your upkeep, enchanted permanent's controller sacrifices a nonland permanent, then that player loses 1 life.

Innistrad: Midnight Hunt (Uncommon)
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