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Bane of Bala Ged
Bane of Bala Ged 7 (7)
Creature — Eldrazi (7/5)

Whenever Bane of Bala Ged attacks, defending player exiles two permanents they control.

Commander Masters (Uncommon)
Other Versions
Battle for Zendikar (Uncommon)
Bane of Hanweir
Bane of Hanweir (0)
Creature — Werewolf (5/5)

Bane of Hanweir attacks each combat if able.

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Bane of Hanweir.

Innistrad (Uncommon)
Bane of Progress
Bane of Progress 4GreenGreen (6)
Creature — Elemental (2/2)

When Bane of Progress enters the battlefield, destroy all artifacts and enchantments. Put a +1/+1 counter on Bane of Progress for each permanent destroyed this way.

Commander Collection: Green (Rare)
Other Versions
Commander 2013 Edition (Rare)
Commander 2015 (Rare)
Commander Anthology (Rare)
Bane of the Living
Bane of the Living 2BlackBlack (4)
Creature — Insect (4/3)

Morph Variable ColorlessBlackBlack (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

When Bane of the Living is turned face up, all creatures get -X/-X until end of turn.

Commander 2019 (Rare)
Other Versions
Legions (Rare)
Commander 2016 (Rare)
Commander Anthology 2018 (Rare)
Bane, Lord of Darkness
Bane, Lord of Darkness 1WhiteBlueBlack (4)
Legendary Creature — God (5/2)

As long as your life total is less than or equal to half your starting life total, Bane, Lord of Darkness has indestructible.

Whenever another nontoken creature you control dies, target opponent may have you draw a card. If they don't, you may put a creature card with equal or lesser toughness from your hand onto the battlefield.

Commander Legends: Battle for Baldur's Gate (Rare)
Baneblade Scoundrel
Baneblade Scoundrel 3Black (4)
Creature — Human Rogue Werewolf (4/3)

Whenever Baneblade Scoundrel becomes blocked, each creature blocking it gets -1/-1 until end of turn.

Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

Innistrad: Midnight Hunt (Uncommon)
Baneclaw Marauder
Baneclaw Marauder (0)
Creature — Werewolf (5/4)

Whenever Baneclaw Marauder becomes blocked, each creature blocking it gets -1/-1 until end of turn.

Whenever a creature blocking Baneclaw Marauder dies, that creature's controller loses 1 life.

Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

Innistrad: Midnight Hunt (Uncommon)
Banefire
Banefire Variable ColorlessRed (1)
Sorcery

Banefire deals X damage to any target.

If X is 5 or more, this spell can't be countered and the damage can't be prevented.

Jumpstart 2022 (Rare)
Other Versions
Conflux (Rare)
Duel Decks: Speed vs. Cunning (Rare)
Modern Masters 2015 Edition (Rare)
Core Set 2019 (Rare)
Baneful Omen
Baneful Omen 4BlackBlackBlack (7)
Enchantment

At the beginning of your end step, you may reveal the top card of your library. If you do, each opponent loses life equal to that card's mana value.

Rise of the Eldrazi (Rare)
Banehound
Banehound Black (1)
Creature — Nightmare Dog (1/1)

Lifelink, haste

War of the Spark (Common)
Bane's Contingency
Bane's Contingency 1BlueBlue (3)
Instant

Counter target spell. If that spell targets a commander you control, instead counter that spell, scry 2, then draw a card.

Commander Legends: Battle for Baldur's Gate (Uncommon)
Bane's Invoker
Bane's Invoker 1White (2)
Creature — Human Cleric (2/2)

Wind Walk — 8: Up to two target creatures each get +2/+2 and gain flying until end of turn.

Commander Legends: Battle for Baldur's Gate (Common)
Baneslayer Angel
Baneslayer Angel 3WhiteWhite (5)
Creature — Angel (5/5)

Flying, first strike, lifelink, protection from Demons and from Dragons

Core Set 2021 (Mythic Rare)
Other Versions
Magic 2010 (Mythic Rare)
Magic 2011 (Mythic Rare)
From the Vault: Angels (Mythic Rare)
Baneslayer Aspirant (playtest)
Baneslayer Aspirant (playtest) 1White (2)
Creature — — Human Soldier (2/2)

CARDNAME gets +3/+3 and has flying, first strike, and lifelink as long as you have one or more emblems.

Mystery Booster (Common)
Banewasp Affliction
Banewasp Affliction 1Black (2)
Enchantment — Aura

Enchant creature

When enchanted creature dies, that creature's controller loses life equal to its toughness.

Shards of Alara (Common)
Banewhip Punisher
Banewhip Punisher 2Black (3)
Creature — Human Warrior (2/2)

When Banewhip Punisher enters the battlefield, you may put a -1/-1 counter on target creature.

Black, Sacrifice Banewhip Punisher: Destroy target creature that has a -1/-1 counter on it.

Hour of Devastation (Uncommon)
Banish from Edoras
Banish from Edoras 4White (5)
Sorcery

This spell costs 2 less to cast if it targets a tapped creature.

Exile target creature.

The Lord of the Rings: Tales of Middle Earth (Common)
Banish into Fable
Banish into Fable 4WhiteBlue (6)
Instant

When you cast this spell from your hand, copy it if you control an artifact, then copy it if you control an enchantment. You may choose new targets for the copies.

Return target nonland permanent to its owner's hand. You create a 2/2 white Knight creature token with vigilance.

Throne of Eldraine (Rare)
Banish to Another Universe
Banish to Another Universe 4White (5)
Enchantment

Affinity for historic permanents (This spell costs 1 less to cast for each artifact, legendary, and/or Saga permanent you control.)

When Banish to Another Universe enters the battlefield, exile target nonland permanent an opponent controls until Banish to Another Universe leaves the battlefield.

Doctor Who Commander (Uncommon)
Banisher Priest
Banisher Priest 1WhiteWhite (3)
Creature — Human Cleric (2/2)

When Banisher Priest enters the battlefield, exile target creature an opponent controls until Banisher Priest leaves the battlefield. (That creature returns under its owner's control.)

March of the Machine Commander (Uncommon)
Other Versions
Magic 2014 Core Set (Uncommon)
Duel Decks: Elspeth vs. Kiora (Uncommon)
Ikoria Commander (Uncommon)
Game Night: Free-For-All (Uncommon)
Guardian Naga (Banishing Coils)
Guardian Naga (Banishing Coils) 2White (3)
Instant — Adventure

Exile target artifact or enchantment. (Then exile this card. You may cast the creature later from exile.)

Alchemy Horizons: Baldur's Gate (Common)
Other Versions
Commander Legends: Battle for Baldur's Gate (Common)
Banishing Knack
Banishing Knack Blue (1)
Instant

Until end of turn, target creature gains "Tap: Return target nonland permanent to its owner's hand."

Eventide (Common)
Banishing Light
Banishing Light 2White (3)
Enchantment

When Banishing Light enters the battlefield, exile target nonland permanent an opponent controls until Banishing Light leaves the battlefield.

The Lord of the Rings: Tales of Middle Earth Commander (Uncommon)
Other Versions
Journey into Nyx (Uncommon)
Commander 2015 (Uncommon)
Commander Anthology 2018 (Uncommon)
Theros Beyond Death (Uncommon)
Zendikar Rising Commander (Uncommon)
Kaldheim Commander (Uncommon)
Time Spiral Remastered (Bonus)
Banishing Slash
Banishing Slash WhiteWhite (2)
Sorcery

Destroy up to one target artifact, enchantment, or tapped creature. Then if you control an artifact and an enchantment, create a 2/2 white Samurai creature token with vigilance.

Kamigawa: Neon Dynasty (Uncommon)
Banishing Stroke
Banishing Stroke 5White (6)
Instant

Put target artifact, creature, or enchantment on the bottom of its owner's library.

Miracle White (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)

Commander 2018 (Uncommon)
Other Versions
Avacyn Restored (Uncommon)
Modern Masters 2017 Edition (Uncommon)
Banishment
Banishment 3White (4)
Enchantment

Flash

When Banishment enters the battlefield, exile target nonland permanent an opponent controls and all other nonland permanents your opponents control with the same name as that permanent until Banishment leaves the battlefield.

Commander Legends: Battle for Baldur's Gate (Uncommon)
Banishment Decree
Banishment Decree 3WhiteWhite (5)
Instant

Put target artifact, creature, or enchantment on top of its owner's library.

Mirrodin Besieged (Common)
Bank Job
Bank Job 1BlackRed (3)
Enchantment

At the beginning of your upkeep, exile the bottom creature card of your library. You may cast that card this turn. At the beginning of the next end step, if that card is still exiled, put it into your graveyard and create a Treasure token.

Streets of New Capenna Alchemy (Rare)
Bankrupt in Blood
Bankrupt in Blood 1Black (2)
Sorcery

As an additional cost to cast this spell, sacrifice two creatures.

Draw three cards.

Ravnica Allegiance (Uncommon)
Bannerhide Krushok
Bannerhide Krushok 3Green (4)
Creature — Beast (4/4)

Trample

Reinforce 2—1Green (1Green, Discard this card: Put two +1/+1 counters on target creature.)

Scavenge 5GreenGreen (5GreenGreen, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)

Modern Horizons 2 (Common)
Banners Raised
Banners Raised Red (1)
Instant

Creatures you control get +1/+0 until end of turn.

Avacyn Restored (Common)
Banquet Guests
Banquet Guests Variable ColorlessGreenWhite (2)
Creature — Halfling Citizen (0/0)

Affinity for Food (This spell costs 1 less to cast for each Food you control.)

Trample

Banquet Guests enters the battlefield with twice X +1/+1 counters on it.

2, Sacrifice a Food: Banquet Guests gains indestructible until end of turn.

The Lord of the Rings: Tales of Middle Earth Commander (Rare)
Banshee
Banshee 2BlackBlack (4)
Creature — Spirit (0/1)

Variable Colorless, Tap: Banshee deals half X damage, rounded down, to any target, and half X damage, rounded up, to you.

Masters Edition III (Uncommon)
Other Versions
The Dark (Uncommon)
Chronicles (Uncommon)
Banshee of the Dread Choir
Banshee of the Dread Choir 3BlackBlack (5)
Creature — Spirit (4/4)

Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)

Whenever Banshee of the Dread Choir deals combat damage to a player, that player discards a card.

Commander Anthology (Uncommon)
Other Versions
Commander 2015 (Uncommon)
Banshee's Blade
Banshee's Blade 2 (2)
Artifact — Equipment

Equipped creature gets +1/+1 for each charge counter on Banshee's Blade.

Whenever equipped creature deals combat damage, put a charge counter on Banshee's Blade.

Equip 2 (2: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)

Mirrodin (Uncommon)
Bant
Bant (0)
Plane — Alara

All creatures have exalted. (Whenever a creature attacks alone, it gets +1/+1 until end of turn for each instance of exalted among permanents its controller controls.)

Whenever chaos ensues, put a divinity counter on target green, white, or blue creature. That creature has indestructible for as long as it has a divinity counter on it.

Planechase Anthology (Common)
Other Versions
Planechase (Common)
Bant Battlemage
Bant Battlemage 2White (3)
Creature — Human Wizard (2/2)

Green, Tap: Target creature gains trample until end of turn.

Blue, Tap: Target creature gains flying until end of turn.

Shards of Alara (Uncommon)
Bant Charm
Bant Charm GreenWhiteBlue (3)
Instant

Choose one —

• Destroy target artifact.

• Put target creature on the bottom of its owner's library.

• Counter target instant spell.

Double Masters 2022 (Uncommon)
Other Versions
Shards of Alara (Uncommon)
Commander 2018 (Uncommon)
Adventures in the Forgotten Realms Commander (Uncommon)
Streets of New Capenna Commander (Uncommon)
Bant Panorama
Bant Panorama (0)
Land

Tap: Add Colorless.

1, Tap, Sacrifice Bant Panorama: Search your library for a basic Forest, Plains, or Island card, put it onto the battlefield tapped, then shuffle.

Streets of New Capenna Commander (Common)
Other Versions
Shards of Alara (Common)
Commander 2013 Edition (Common)
Commander Anthology (Common)
Adventures in the Forgotten Realms Commander (Common)
Bant Sojourners
Bant Sojourners 1GreenWhiteBlue (4)
Creature — Human Soldier (2/4)

When you cycle Bant Sojourners or it dies, you may create a 1/1 white Soldier creature token.

Cycling 2White (2White, Discard this card: Draw a card.)

Alara Reborn (Common)
Bant Sureblade
Bant Sureblade Green or BlueWhite (2)
Creature — Human Soldier (2/1)

As long as you control another multicolored permanent, Bant Sureblade gets +1/+1 and has first strike.

Alara Reborn (Common)
Bar Entry
Bar Entry 3White (4)
Instant

Choose one —

• Destroy target creature with power 4 or greater.

• Destroy target creature with any part of its head higher than the bar. (Align the tops of both cards to check.)

Unfinity (Acorn) (Common)
Bar the Door
Bar the Door 2White (3)
Instant

Creatures you control get +0/+4 until end of turn.

Dark Ascension (Common)
Bar the Gate
Bar the Gate 2Blue (3)
Instant

Counter target creature or planeswalker spell. Venture into the dungeon. (Enter the first room or advance to the next room.)

Adventures in the Forgotten Realms (Common)
Barad-dûr
Barad-dûr (0)
Legendary Land

Barad-dûr enters the battlefield tapped unless you control a legendary creature.

Tap: Add Black.

Variable ColorlessVariable ColorlessBlack, Tap: Amass Orcs X. Activate only if a creature died this turn.

The Lord of the Rings: Tales of Middle Earth (Rare)
Baral and Kari Zev
Baral and Kari Zev 1BlueRed (3)
Legendary Creature — Human (2/4)

First strike, menace

Whenever you cast your first instant or sorcery spell each turn, you may cast a spell with lesser mana value that shares a card type with it from your hand without paying its mana cost. If you don't, create First Mate Ragavan, a legendary 2/1 red Monkey Pirate creature token. It gains haste until end of turn.

March of the Machine (Rare)
Baral, Chief of Compliance
Baral, Chief of Compliance 1Blue (2)
Legendary Creature — Human Wizard (1/3)

Instant and sorcery spells you cast cost 1 less to cast.

Whenever a spell or ability you control counters a spell, you may draw a card. If you do, discard a card.

March of the Machine Multiverse Legends (Rare)
Other Versions
Aether Revolt (Rare)
Time Spiral Remastered (Bonus)
Kaladesh Remastered (Rare)
Baral's Expertise
Baral's Expertise 3BlueBlue (5)
Sorcery

Return up to three target artifacts and/or creatures to their owners' hands.

You may cast a spell with mana value 4 or less from your hand without paying its mana cost.

Outlaws of Thunder Junction Commander (Rare)
Other Versions
Aether Revolt (Rare)
Kaladesh Remastered (Rare)
Barbara Wright
Barbara Wright 1White (2)
Legendary Creature — Human Advisor (1/3)

History Teacher — Sagas you control have read ahead. (As a Saga enters the battlefield, choose a chapter and start with that many lore counters. Skipped chapters don't trigger.)

Doctor's companion (You can have two commanders if the other is the Doctor.)

Doctor Who Commander (Rare)
Barbarian Bully
Barbarian Bully 2Red (3)
Creature — Human Barbarian (2/2)

Discard a card at random: Barbarian Bully gets +2/+2 until end of turn unless a player has Barbarian Bully deal 4 damage to them. Activate only once each turn.

Judgment (Common)
Barbarian Class
Barbarian Class Red (1)
Enchantment — Class

(Gain the next level as a sorcery to add its ability.)

If you would roll one or more dice, instead roll that many dice plus one and ignore the lowest roll.

1Red: Level 2

//Level_2//

Whenever you roll one or more dice, target creature you control gets +2/+0 and gains menace until end of turn.

2Red: Level 3

//Level_3//

Creatures you control have haste.

Adventures in the Forgotten Realms (Uncommon)
Barbarian General
Barbarian General 4Red (5)
Creature — Human Barbarian Soldier (3/2)

Horsemanship (This creature can't be blocked except by creatures with horsemanship.)

Portal Three Kingdoms (Uncommon)
Barbarian Guides
Barbarian Guides 2Red (3)
Creature — Human Barbarian (1/2)

2Red, Tap: Choose a land type. Target creature you control gains snow landwalk of the chosen type until end of turn. Return that creature to its owner's hand at the beginning of the next end step. (It can't be blocked as long as defending player controls a snow land of that type.)

Ice Age (Common)
Barbarian Horde
Barbarian Horde 3Red (4)
Creature — Human Barbarian Soldier (3/3)

Portal Three Kingdoms (Common)
Barbarian Lunatic
Barbarian Lunatic 2Red (3)
Creature — Human Barbarian (2/1)

2Red, Sacrifice Barbarian Lunatic: It deals 2 damage to target creature.

Odyssey (Common)
Barbarian Outcast
Barbarian Outcast 1Red (2)
Creature — Human Barbarian Beast (2/2)

When you control no Swamps, sacrifice Barbarian Outcast.

Torment (Common)
Barbarian Riftcutter
Barbarian Riftcutter 4Red (5)
Creature — Human Barbarian (3/3)

Red, Sacrifice Barbarian Riftcutter: Destroy target land.

Ravnica: City of Guilds (Common)
Barbarian Ring
Barbarian Ring (0)
Land

Tap: Add Red. Barbarian Ring deals 1 damage to you.

Threshold — Red, Tap, Sacrifice Barbarian Ring: It deals 2 damage to any target. Activate only if seven or more cards are in your graveyard.

Modern Horizons 3 (Uncommon)
Other Versions
Odyssey (Uncommon)
Premium Deck Series: Fire and Lightning (Uncommon)
Barbary Apes
Barbary Apes 1Green (2)
Creature — Ape (2/2)

Legends (Common)
Barbed Batterfist
Barbed Batterfist 1Red (2)
Artifact — Equipment

For Mirrodin (When this Equipment enters the battlefield, create a 2/2 red Rebel creature token, then attach this to it.)

Equipped creature gets +1/-1.

Equip 1 (1: Attach to target creature you control. Equip only as a sorcery.)

Phyrexia: All Will Be One (Common)
Barbed Battlegear
Barbed Battlegear 3 (3)
Artifact — Equipment

Equipped creature gets +4/-1.

Equip 2

Scars of Mirrodin (Uncommon)
Barbed Field
Barbed Field 2RedRed (4)
Enchantment — Aura

Enchant land

Enchanted land has "Tap: This land deals 1 damage to any target."

Prophecy (Uncommon)
Barbed Foliage
Barbed Foliage 2GreenGreen (4)
Enchantment

Whenever a creature attacks you, it loses flanking until end of turn.

Whenever a creature without flying attacks you, Barbed Foliage deals 1 damage to it.

Mirage (Uncommon)
Barbed Lightning
Barbed Lightning 2Red (3)
Instant

Choose one —

• Barbed Lightning deals 3 damage to target creature.

• Barbed Lightning deals 3 damage to target player or planeswalker.

Entwine 2 (Choose both if you pay the entwine cost.)

Darksteel (Common)
Barbed Servitor
Barbed Servitor 3Black (4)
Artifact Creature — Construct (1/1)

Indestructible

When Barbed Servitor enters the battlefield, suspect it. (It has menace and can't block.)

Whenever Barbed Servitor deals combat damage to a player, you draw a card and you lose 1 life.

Whenever Barbed Servitor is dealt damage, target opponent loses that much life.

Murders at Karlov Manor (Rare)
Barbed Sextant
Barbed Sextant 1 (1)
Artifact

1, Tap, Sacrifice Barbed Sextant: Add one mana of any color. Draw a card at the beginning of the next turn's upkeep.

Masters Edition II (Common)
Other Versions
Fifth Edition (Common)
Ice Age (Common)
Barbed Shocker
Barbed Shocker 3Red (4)
Creature — Insect (2/2)

Trample, haste

Whenever Barbed Shocker deals damage to a player, that player discards all the cards in their hand, then draws that many cards.

Magic: The Gathering—Conspiracy (Uncommon)
Other Versions
Time Spiral (Uncommon)
Barbed Sliver
Barbed Sliver 2Red (3)
Creature — Sliver (2/2)

All Sliver creatures have "2: This creature gets +1/+0 until end of turn."

Tempest Remastered (Common)
Other Versions
Tempest (Uncommon)
Premium Deck Series: Slivers (Uncommon)
Barbed Spike
Barbed Spike 1White (2)
Artifact — Equipment

When Barbed Spike enters the battlefield, create a 1/1 colorless Thopter artifact creature token with flying, then attach Barbed Spike to it.

Equipped creature gets +1/+0.

Equip 2

Modern Horizons 2 (Uncommon)
Barbed Wire
Barbed Wire 3 (3)
Artifact

At the beginning of each player's upkeep, Barbed Wire deals 1 damage to that player.

2: Prevent the next 1 damage that would be dealt by Barbed Wire this turn.

Mercadian Masques (Uncommon)
Barbed-Back Wurm
Barbed-Back Wurm 4Black (5)
Creature — Wurm (4/3)

Black: Target green creature blocking Barbed-Back Wurm gets -1/-1 until end of turn.

Mirage (Uncommon)
Barbtooth Wurm
Barbtooth Wurm 5Green (6)
Creature — Wurm (6/4)

Portal Second Age (Common)
Other Versions
Starter 1999 (Common)
Bard Class
Bard Class RedGreen (2)
Enchantment — Class

(Gain the next level as a sorcery to add its ability.)

Legendary creatures you control enter the battlefield with an additional +1/+1 counter on them.

RedGreen: Level 2

//Level_2//

Legendary spells you cast cost RedGreen less to cast. This effect reduces only the amount of colored mana you pay.

3RedGreen: Level 3

//Level_3//

Whenever you cast a legendary spell, exile the top two cards of your library. You may play them this turn.

Adventures in the Forgotten Realms (Rare)
Bargain
Bargain 2White (3)
Sorcery

Target opponent draws a card.

You gain 7 life.

Portal Second Age (Uncommon)
Other Versions
Starter 1999 (Uncommon)
Bargaining Table
Bargaining Table 5 (5)
Artifact

Variable Colorless, Tap: Draw a card. X is the number of cards in an opponent's hand.

Mercadian Masques (Rare)
Barge In
Barge In Red (1)
Instant

Target attacking creature gets +2/+2 until end of turn. Each attacking non-Human creature gains trample until end of turn.

Throne of Eldraine (Common)
Barging Sergeant
Barging Sergeant 4Red (5)
Creature — Minotaur Soldier (4/2)

Haste

Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)

Guilds of Ravnica (Common)
Barishi
Barishi 2GreenGreen (4)
Creature — Elemental (4/3)

When Barishi dies, exile Barishi, then shuffle all creature cards from your graveyard into your library.

Weatherlight (Uncommon)
Barkchannel Pathway
Barkchannel Pathway (0)
Land

Tap: Add Green.

Kaldheim (Rare)
Barkhide Mauler
Barkhide Mauler 4Green (5)
Creature — Beast (4/4)

Cycling 2 (2, Discard this card: Draw a card.)

Onslaught (Common)
Barkhide Troll
Barkhide Troll GreenGreen (2)
Creature — Troll (2/2)

Barkhide Troll enters the battlefield with a +1/+1 counter on it.

1, Remove a +1/+1 counter from Barkhide Troll: Barkhide Troll gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)

Core Set 2020 (Uncommon)
Barkshell Blessing
Barkshell Blessing Green or White (1)
Instant

Target creature gets +2/+2 until end of turn.

Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)

Shadowmoor (Common)
Barktooth Warbeard
Barktooth Warbeard 4BlackRedRed (7)
Legendary Creature — Human Warrior (6/5)

Masters Edition III (Common)
Other Versions
Legends (Uncommon)
Barkweave Crusher
Barkweave Crusher 3Green (4)
Creature — Elemental Warrior (2/5)

Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.)

Dominaria United (Common)
Barl's Cage
Barl's Cage 4 (4)
Artifact

3: Target creature doesn't untap during its controller's next untap step.

Masters Edition III (Rare)
Other Versions
Fifth Edition (Rare)
The Dark (Rare)
Chronicles (Rare)
Baron Bertram Graywater
Baron Bertram Graywater 2WhiteBlack (4)
Legendary Creature — Vampire Noble (3/4)

Whenever one or more tokens enter the battlefield under your control, create a 1/1 black Vampire Rogue creature token with lifelink. This ability triggers only once each turn.

1Black, Sacrifice another creature or artifact: Draw a card.

Outlaws of Thunder Junction (Uncommon)
Baron Sengir
Baron Sengir 5BlackBlackBlack (8)
Legendary Creature — Vampire Noble (5/5)

Flying

Whenever a creature dealt damage by Baron Sengir this turn dies, put a +2/+2 counter on Baron Sengir.

Tap: Regenerate another target Vampire.

Masters Edition (Rare)
Other Versions
Homelands (Rare)
Baron Von Count
Baron Von Count 1BlackRed (3)
Legendary Creature — Human Villain (3/3)

Baron Von Count enters the battlefield with a doom counter on "5."

Whenever you cast a spell with the indicated numeral in its mana cost, text box, power, or toughness, move the doom counter one numeral to the left.

When the doom counter moves from "1," destroy target player and put that doom counter on "5."

Unstable (Mythic Rare)
Barony Vampire
Barony Vampire 2Black (3)
Creature — Vampire (3/2)

Core Set 2020 (Common)
Other Versions
Magic 2011 (Common)
Barracks of the Thousand
Barracks of the Thousand (0)
Legendary Artifact Land

(Transforms from Thousand Moons Smithy.)

Tap: Add White.

Whenever you cast an artifact or creature spell using mana produced by Barracks of the Thousand, create a white Gnome Soldier artifact creature token with "This creature's power and toughness are each equal to the number of artifacts and/or creatures you control."

The Lost Caverns of Ixalan (Rare)
Barrage of Boulders
Barrage of Boulders 2Red (3)
Sorcery

Barrage of Boulders deals 1 damage to each creature you don't control.

Ferocious — If you control a creature with power 4 or greater, creatures can't block this turn.

Khans of Tarkir (Common)
Barrage of Expendables
Barrage of Expendables Red (1)
Enchantment

Red, Sacrifice a creature: Barrage of Expendables deals 1 damage to any target.

Jumpstart (Uncommon)
Other Versions
Magic 2014 Core Set (Uncommon)
Barrage Ogre
Barrage Ogre 3RedRed (5)
Creature — Ogre Warrior (3/3)

Tap, Sacrifice an artifact: Barrage Ogre deals 2 damage to any target.

Jumpstart 2022 (Uncommon)
Other Versions
Scars of Mirrodin (Uncommon)
Duel Decks: Elves vs. Inventors (Uncommon)
Barrage Tyrant
Barrage Tyrant 4Red (5)
Creature — Eldrazi (5/3)

Devoid (This card has no color.)

2Red, Sacrifice another colorless creature: Barrage Tyrant deals damage equal to the sacrificed creature's power to any target.

Battle for Zendikar (Rare)
Barrel Down Sokenzan
Barrel Down Sokenzan 2Red (3)
Instant — Arcane

Sweep — Return any number of Mountains you control to their owner's hand. Barrel Down Sokenzan deals damage to target creature equal to twice the number of Mountains returned this way.

Saviors of Kamigawa (Common)
Barreling Attack
Barreling Attack 2RedRed (4)
Instant

Target creature gains trample until end of turn. When that creature becomes blocked this turn, it gets +1/+1 until end of turn for each creature blocking it.

Mirage (Rare)
Barren Glory
Barren Glory 4WhiteWhite (6)
Enchantment

At the beginning of your upkeep, if you control no permanents other than Barren Glory and have no cards in hand, you win the game.

Future Sight (Rare)
Barren Moor
Barren Moor (0)
Land

Barren Moor enters the battlefield tapped.

Tap: Add Black.

Cycling Black (Black, Discard this card: Draw a card.)

Warhammer 40,000 Commander (Uncommon)
Other Versions
Onslaught (Common)
Duel Decks: Divine vs. Demonic (Common)
Archenemy (Common)
Magic: The Gathering-Commander (Common)
Duel Decks: Izzet vs. Golgari (Common)
Commander 2013 Edition (Common)
Vintage Masters (Common)
Commander 2014 (Common)
Duel Decks Anthology, Divine vs. Demonic (Common)
Commander 2015 (Common)
Commander Anthology (Common)
Commander Anthology 2018 (Common)
Commander 2018 (Common)
Modern Horizons (Uncommon)
Commander 2019 (Uncommon)
Commander 2021 (Uncommon)
Historic Anthology 2 (Uncommon)
Barrenton Cragtreads
Barrenton Cragtreads 2White or BlueWhite or Blue (4)
Creature — Kithkin Scout (3/3)

Barrenton Cragtreads can't be blocked by red creatures.

Shadowmoor (Common)
Barrenton Medic
Barrenton Medic 4White (5)
Creature — Kithkin Cleric (0/4)

Tap: Prevent the next 1 damage that would be dealt to any target this turn.

Put a -1/-1 counter on Barrenton Medic: Untap Barrenton Medic.

Shadowmoor (Common)
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