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Sarkhan, Soul Aflame
( 3)
Legendary Creature — Human Shaman
(2/4)
Dragon spells you cast cost less to cast. Whenever a Dragon enters the battlefield under your control, you may have Sarkhan, Soul Aflame become a copy of it until end of turn, except its name is Sarkhan, Soul Aflame and it's legendary in addition to its other types.
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Sarkhan, Wanderer to Shiv
( 4)
Legendary Planeswalker — — Sarkhan
+1: Dragon cards in your hand perpetually gain "This spell costs less to cast", and "You may pay rather than pay this spell's mana cost, where X is its mana value." 0: Conjure a card named Shivan Dragon into your hand. −2: Sarkhan, Wanderer to Shiv deals 3 damage to target creature.
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Sarkhan's Unsealing
( 4)
Enchantment
Whenever you cast a creature spell with power 4, 5, or 6, Sarkhan's Unsealing deals 4 damage to any target. Whenever you cast a creature spell with power 7 or greater, Sarkhan's Unsealing deals 4 damage to each opponent and each creature and planeswalker they control.
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Sarulf's Packmate
( 4)
Creature — Wolf
(3/3)
When Sarulf's Packmate enters the battlefield, draw a card. Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
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Saruman of Many Colors
( 6)
Legendary Creature — Avatar Wizard
(5/4)
Ward—Discard an enchantment, instant, or sorcery card. Whenever you cast your second spell each turn, each opponent mills two cards. When one or more cards are milled this way, exile target enchantment, instant, or sorcery card with equal or lesser mana value than that spell from an opponent's graveyard. Copy the exiled card. You may cast the copy without paying its mana cost.
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Saruman the White
( 5)
Legendary Creature — Avatar Wizard
(4/4)
Ward Whenever you cast your second spell each turn, amass Orcs 2. (Put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
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Saruman, the White Hand
( 4)
Legendary Creature — Avatar Wizard
(2/5)
Whenever you cast a noncreature spell, amass Orcs X, where X is that spell's mana value. (Put X +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) Goblins and Orcs you control have ward .
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Satoru, the Infiltrator
( 2)
Legendary Creature — Human Ninja Rogue
(2/3)
Menace Whenever Satoru, the Infiltrator and/or one or more other nontoken creatures enter the battlefield under your control, if none of them were cast or no mana was spent to cast them, draw a card.
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Satyr Enchanter
( 3)
Creature — Satyr Druid
(2/2)
Whenever you cast an enchantment spell, draw a card.
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Satyr Hoplite
( 1)
Creature — Satyr Soldier
(1/1)
Heroic — Whenever you cast a spell that targets Satyr Hoplite, put a +1/+1 counter on Satyr Hoplite.
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Satyr's Cunning
( 1)
Sorcery
Create a 1/1 red Satyr creature token with "This creature can't block." Escape—, Exile two other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
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Sauron, Lord of the Rings
( 8)
Legendary Creature — Avatar Horror
(9/9)
When you cast this spell, amass Orcs 5, mill five cards, then return a creature card from your graveyard to the battlefield. Trample Whenever a commander an opponent controls dies, the Ring tempts you.
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Sauron, the Dark Lord
( 6)
Legendary Creature — Avatar Horror
(7/6)
Ward—Sacrifice a legendary artifact or legendary creature. Whenever an opponent casts a spell, amass Orcs 1. Whenever an Army you control deals combat damage to a player, the Ring tempts you. Whenever the Ring tempts you, you may discard your hand. If you do, draw four cards.
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Savage Beating
( 5)
Instant
Cast this spell only during your turn and only during combat. Choose one — • Creatures you control gain double strike until end of turn. • Untap all creatures you control. After this phase, there is an additional combat phase. Entwine (Choose both if you pay the entwine cost.)
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Savage Conception
( 5)
Sorcery
Create a 3/3 green Beast creature token. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
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Savage Offensive
( 2)
Sorcery
Kicker (You may pay an additional as you cast this spell.) Creatures you control gain first strike until end of turn. If this spell was kicked, they get +1/+1 until end of turn.
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Savage Order
( 4)
Sorcery
As an additional cost to cast this spell, sacrifice a creature with power 4 or greater. Search your library for a Dinosaur creature card, put it onto the battlefield, then shuffle. It gains indestructible until your next turn.
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Savage Packmate
( 0)
Creature — Werewolf
(5/5)
Trample Other creatures you control get +1/+0. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
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Savage Stomp
( 3)
Sorcery
This spell costs less to cast if it targets a Dinosaur you control. Put a +1/+1 counter on target creature you control. Then that creature fights target creature you don't control. (Each deals damage equal to its power to the other.)
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Savage Summoning
( 1)
Instant
This spell can't be countered. The next creature spell you cast this turn can be cast as though it had flash. That spell can't be countered. That creature enters the battlefield with an additional +1/+1 counter on it.
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Saving Grasp
( 1)
Instant
Return target creature you own to your hand. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Savvy Trader
( 4)
Creature — Human Citizen
(3/3)
When Savvy Trader enters the battlefield, exile target permanent card from your graveyard. You may play that card for as long as it remains exiled. Spells you cast from anywhere other than your hand cost less to cast.
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Saw It Coming
( 3)
Instant
Counter target spell. Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
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Sawblade Scamp
( 1)
Creature — Phyrexian Beast
(1/1)
Haste Whenever you cast a noncreature spell, put an oil counter on Sawblade Scamp. , Remove an oil counter from Sawblade Scamp: It deals 1 damage to each opponent.
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Sawtooth Thresher
( 6)
Artifact Creature — Construct
(1/1)
Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.) Remove two +1/+1 counters from Sawtooth Thresher: Sawtooth Thresher gets +4/+4 until end of turn.
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Sawtusk Demolisher
( 6)
Creature — Beast
(6/6)
Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Trample Whenever this creature mutates, destroy target noncreature permanent. Its controller creates a 3/3 green Beast creature token.
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Scab-Clan Berserker
( 3)
Creature — Human Berserker
(2/2)
Haste Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) Whenever an opponent casts a noncreature spell, if Scab-Clan Berserker is renowned, Scab-Clan Berserker deals 2 damage to that player.
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Scalding Viper
( 2)
Creature — Elemental Snake
(2/1)
Whenever an opponent casts a spell with mana value 3 or less, Scalding Viper deals 1 damage to that player.
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Dread Linnorm (Scale Deflection)
( 4)
Instant — Adventure
Put two +1/+1 counters on target creature and untap it. It gains hexproof until end of turn. (Then exile this card. You may cast the creature later from exile.)
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Scale of Chiss-Goria
( 3)
Artifact
Flash Affinity for artifacts (This spell costs less to cast for each artifact you control.) : Target creature gets +0/+1 until end of turn.
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Scale Up
( 1)
Sorcery
Until end of turn, target creature you control becomes a green Wurm with base power and toughness 6/4. Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
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Scaled Hulk
( 6)
Creature — Spirit
(4/4)
Whenever you cast a Spirit or Arcane spell, Scaled Hulk gets +2/+2 until end of turn.
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Scaled Nurturer
( 2)
Creature — Dragon Druid
(0/2)
: Add . When you spend this mana to cast a Dragon creature spell, you gain 2 life.
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Scaleguard Sentinels
( 2)
Creature — Human Soldier
(2/3)
As an additional cost to cast this spell, you may reveal a Dragon card from your hand. Scaleguard Sentinels enters the battlefield with a +1/+1 counter on it if you revealed a Dragon card or controlled a Dragon as you cast this spell.
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Tempest Hart (Scan the Clouds)
( 2)
Instant — Adventure
Draw two cards, then discard two cards. (Then exile this card. You may cast the creature later from exile.)
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Scapegoat
( 1)
Instant
As an additional cost to cast this spell, sacrifice a creature. Return any number of target creatures you control to their owner's hand.
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Hired Muscle (Scarmaker)
( 3)
Legendary Creature — Spirit
(4/4)
Remove a ki counter from Scarmaker: Target creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)
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Scarscale Ritual
( 2)
Sorcery
As an additional cost to cast this spell, put a -1/-1 counter on a creature you control. Draw two cards.
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Scatter the Seeds
( 5)
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Create three 1/1 green Saproling creature tokens.
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Scattershot
( 3)
Instant
Scattershot deals 1 damage to target creature. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
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Scholar of the Lost Trove
( 7)
Creature — Sphinx
(5/5)
Flying When Scholar of the Lost Trove enters the battlefield, you may cast target instant, sorcery, or artifact card from your graveyard without paying its mana cost. If an instant or sorcery spell cast this way would be put into your graveyard, exile it instead.
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Scion of Draco
( 12)
Artifact Creature — Dragon
(4/4)
Domain — This spell costs less to cast for each basic land type among lands you control. Flying Each creature you control has vigilance if it's white, hexproof if it's blue, lifelink if it's black, first strike if it's red, and trample if it's green.
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Scion of Vitu-Ghazi
( 5)
Creature — Elemental
(4/4)
When Scion of Vitu-Ghazi enters the battlefield, if you cast it from your hand, create a 1/1 white Bird creature token with flying, then populate. (Create a token that's a copy of a creature token you control.)
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Scorched Earth
( 1)
Sorcery
As an additional cost to cast this spell, discard X land cards. Destroy X target lands.
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Scorching Lava
( 2)
Instant
Kicker (You may pay an additional as you cast this spell.) Scorching Lava deals 2 damage to any target. If this spell was kicked, that creature can't be regenerated this turn and if it would die this turn, exile it instead.
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Scorching Missile
( 4)
Sorcery
Scorching Missile deals 4 damage to target player or planeswalker. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Scorching Winds
( 1)
Instant
Cast this spell only during the declare attackers step and only if you've been attacked this step. Scorching Winds deals 1 damage to each attacking creature.
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Scorn Effigy
( 3)
Artifact Creature — Scarecrow
(2/3)
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
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Scorned Villager
( 2)
Creature — Human Werewolf
(1/1)
: Add . At the beginning of each upkeep, if no spells were cast last turn, transform Scorned Villager.
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Scornful Egotist
( 8)
Creature — Human Wizard
(1/1)
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
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Scour All Possibilities
( 2)
Sorcery
Scry 2, then draw a card. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Scour the Laboratory
( 6)
Instant
Delirium — This spell costs less to cast if there are four or more card types among cards in your graveyard. Draw three cards.
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Scourge of Nel Toth
( 7)
Creature — Zombie Dragon
(6/6)
Flying You may cast Scourge of Nel Toth from your graveyard by paying and sacrificing two creatures rather than paying its mana cost.
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Scourge of the Skyclaves
( 2)
Creature — Demon
(*/*)
Kicker When you cast this spell, if it was kicked, each player loses half their life, rounded up. Scourge of the Skyclaves's power and toughness are each equal to 20 minus the highest life total among players.
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Screamer-Killer
( 5)
Creature — Tyranid
(5/5)
Trample Bio-Plasmic Scream — Whenever you cast a creature spell with mana value 5 or greater, Screamer-Killer deals 5 damage to any target.
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Screamreach Brawler
( 3)
Creature — Orc Berserker
(2/3)
Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
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Scroll of the Masters
( 2)
Artifact
Whenever you cast a noncreature spell, put a lore counter on Scroll of the Masters. , : Target creature you control gets +1/+1 until end of turn for each lore counter on Scroll of the Masters.
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Scytheclaw Raptor
( 3)
Creature — Dinosaur
(4/3)
Whenever a player casts a spell, if it's not their turn, Scytheclaw Raptor deals 4 damage to them.
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Sea Gate Colossus
( 7)
Artifact Creature — Golem Warrior
(7/5)
This spell costs less to cast for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
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Sea Gate Stormcaller
( 2)
Creature — Human Wizard
(2/1)
Kicker When Sea Gate Stormcaller enters the battlefield, copy the next instant or sorcery spell with mana value 2 or less you cast this turn when you cast it. If Sea Gate Stormcaller was kicked, copy that spell twice instead. You may choose new targets for the copies.
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Sea Hag
( 5)
Creature — Hag
(3/5)
When Sea Hag enters the battlefield, creatures your opponents control get -4/-0 until end of turn.
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Sea-Dasher Octopus
( 3)
Creature — Octopus
(2/2)
Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Flash Whenever this creature deals combat damage to a player, draw a card.
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Seafaring Werewolf
( 0)
Creature — Werewolf
(2/1)
Seafaring Werewolf can't be blocked. Whenever Seafaring Werewolf deals combat damage to a player, draw a card. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
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Seal of the Guildpact
( 5)
Artifact
As Seal of the Guildpact enters the battlefield, choose two colors. Each spell you cast costs less to cast for each of the chosen colors it is.
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Search for Glory
( 3)
Snow Sorcery
Search your library for a snow permanent card, a legendary card, or a Saga card, reveal it, put it into your hand, then shuffle. You gain 1 life for each spent to cast this spell. ( is mana from a snow source.)
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Search for Tomorrow
( 3)
Sorcery
Search your library for a basic land card, put it onto the battlefield, then shuffle. Suspend 2— (Rather than cast this card from your hand, you may pay and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
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Search Party Captain
( 4)
Creature — Human Soldier
(2/2)
This spell costs less to cast for each creature you attacked with this turn. When Search Party Captain enters the battlefield, draw a card.
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Searing Barrage
( 5)
Instant
Searing Barrage deals 5 damage to target creature. Adamant — If at least three red mana was spent to cast this spell, Searing Barrage deals 3 damage to that creature's controller.
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Searing Touch
( 1)
Instant
Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.) Searing Touch deals 1 damage to any target.
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Sea's Claim
( 1)
Enchantment — Aura
Enchant land (Target a land as you cast this. This card enters the battlefield attached to that land.) Enchanted land is an Island.
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Season of Growth
( 2)
Enchantment
Whenever a creature enters the battlefield under your control, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) Whenever you cast a spell that targets a creature you control, draw a card.
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Secluded Courtyard
( 0)
Land
As Secluded Courtyard enters the battlefield, choose a creature type. : Add . : Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type or activate an ability of a creature source of the chosen type.
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Second Guess
( 2)
Instant
Counter target spell that's the second spell cast this turn.
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Secret Base
( 0)
Land
: Add . : Add one mana of any color. Spend this mana only to cast a spell that shares a watermark with Secret Base.
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Secrets of the Dead
( 3)
Enchantment
Whenever you cast a spell from your graveyard, draw a card.
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Secrets of the Key
( 1)
Instant
Investigate. If this spell was cast from a graveyard, investigate twice instead. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.") Flashback
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Securitron Squadron
( 2)
Artifact Creature — Robot
(2/2)
Squad (As an additional cost to cast this spell, you may pay any number of times. When this creature enters the battlefield, create that many tokens that are copies of it.) Vigilance Whenever a creature token enters the battlefield under your control, put a +1/+1 counter on it.
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Sedgemoor Witch
( 3)
Creature — Human Warlock
(3/2)
Menace Ward—Pay 3 life. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 3 life.) Magecraft — Whenever you cast or copy an instant or sorcery spell, create a 1/1 black and green Pest creature token with "When this creature dies, you gain 1 life."
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See the Truth
( 2)
Sorcery
Look at the top three cards of your library. Put one of those cards into your hand and the rest on the bottom of your library in any order. If this spell was cast from anywhere other than your hand, put each of those cards into your hand instead.
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Seed Spark
( 4)
Instant
Destroy target artifact or enchantment. If was spent to cast this spell, create two 1/1 green Saproling creature tokens.
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Seeds of Renewal
( 7)
Sorcery
Undaunted (This spell costs less to cast for each opponent.) Return up to two target cards from your graveyard to your hand. Exile Seeds of Renewal.
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Seedtime
( 2)
Instant
Cast this spell only during your turn. Take an extra turn after this one if an opponent cast a blue spell this turn.
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Seek Bolas's Counsel (playtest)
( 3)
Sorcery
Choose one at random — • You get an emblem with "At the beginning of your upkeep, pay . If you don't, you lose the game." • Each player discards their hand. • Planeswalk to Pools of Becoming. (Once there, you can roll the planar die only if you're playing Planechase.) • For each opponent, exile cards from the top of their library until you exile a nonland card. You may cast those cards without paying their mana costs. • Destroy all creatures and non-Bolas planeswalkers. • You get an emblem with "You can cast nonland cards from your sideboard."
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Seeker of Insight
( 2)
Creature — Human Wizard
(1/3)
: Draw a card, then discard a card. Activate only if you've cast a noncreature spell this turn.
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Seeker of the Way
( 2)
Creature — Human Warrior
(2/2)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Whenever you cast a noncreature spell, Seeker of the Way gains lifelink until end of turn.
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Seething Anger
( 1)
Sorcery
Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.) Target creature gets +3/+0 until end of turn.
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Seht's Tiger
( 4)
Creature — Cat
(3/3)
Flash (You may cast this spell any time you could cast an instant.) When Seht's Tiger enters the battlefield, you gain protection from the color of your choice until end of turn. (You can't be targeted, dealt damage, or enchanted by anything of the chosen color.)
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Seize the Day
( 4)
Sorcery
Untap target creature. After this main phase, there is an additional combat phase followed by an additional main phase. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Seize the Secrets
( 3)
Sorcery
This spell costs less to cast if you've committed a crime this turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.) Draw two cards.
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Seize the Spoils
( 3)
Sorcery
As an additional cost to cast this spell, discard a card. Draw two cards and create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.")
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Seize the Storm
( 5)
Sorcery
Create a red Elemental creature token with trample and "This creature's power and toughness are each equal to the number of instant and sorcery cards in your graveyard plus the number of cards with flashback you own in exile." Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Self-Reflection
( 6)
Sorcery
Create a token that's a copy of target creature you control. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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