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Martial Impetus
Martial Impetus 2White (3)
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+1 and is goaded. (It attacks each combat if able and attacks a player other than you if able.)

Whenever enchanted creature attacks, each other creature that's attacking one of your opponents gets +1/+1 until end of turn.

Ravnica Clue Edition (Common)
Other Versions
Ikoria Commander (Uncommon)
Commander 2021 (Uncommon)
Commander Legends: Battle for Baldur's Gate (Common)
Murders at Karlov Manor Commander (Uncommon)
Mary O'Kill
Mary O'Kill 5Black or Red (6)
Legendary Creature — Human Villain (5/5)

1Black or Red: Switch a Killbot or Mary O'Kill in your hand with one on the battlefield. (If a creature is tapped, the switched creature is tapped. The same is true for untapped, attacking, blocking, enchanted, equipped, and targeted. Any counters on a creature are on the switched creature instead.)

Unstable (Rare)
Mask of Law and Grace
Mask of Law and Grace White (1)
Enchantment — Aura

Enchant creature

Enchanted creature has protection from black and from red.

Urza's Destiny (Common)
Master of the Wild Hunt Avatar
Master of the Wild Hunt Avatar (0)
Vanguard (+1/+3)

2Green: Create a green creature token that's a 2/2 Wolf, a 2/3 Antelope with forestwalk, a 3/2 Cat with shroud, or a 4/4 Rhino with trample, chosen at random.

Vanguard (Special)
Maze's Mantle
Maze's Mantle 2Green (3)
Enchantment — Aura

Flash

Enchant creature

When Maze's Mantle enters the battlefield, if enchanted creature has toxic, that creature gains hexproof until end of turn.

Enchanted creature gets +2/+2.

Phyrexia: All Will Be One (Common)
Mazzy, Truesword Paladin
Mazzy, Truesword Paladin 1RedGreenWhite (4)
Legendary Creature — Halfling Knight (3/4)

Whenever an enchanted creature attacks one of your opponents, it gets +2/+0 and gains trample until end of turn.

Whenever an Aura you control is put into your graveyard from the battlefield, exile it. Until the end of your next turn, you may cast that card.

Alchemy Horizons: Baldur's Gate (Rare)
Other Versions
Commander Legends: Battle for Baldur's Gate (Rare)
Mechanized Production
Mechanized Production 2BlueBlue (4)
Enchantment — Aura

Enchant artifact you control

At the beginning of your upkeep, create a token that's a copy of enchanted artifact. Then if you control eight or more artifacts with the same name as one another, you win the game.

Magic The Gathering—Fallout (Mythic Rare)
Other Versions
Aether Revolt (Mythic Rare)
Jumpstart 2022 (Mythic Rare)
Murders at Karlov Manor Commander (Mythic Rare)
Melancholy
Melancholy 2Black (3)
Enchantment — Aura

Enchant creature

When Melancholy enters the battlefield, tap enchanted creature.

Enchanted creature doesn't untap during its controller's untap step.

At the beginning of your upkeep, sacrifice Melancholy unless you pay Black.

Planar Chaos (Common)
Merry Bards
Merry Bards 2Red (3)
Creature — Human Bard (3/2)

When Merry Bards enters the battlefield, you may pay 1. When you do, create a Young Hero Role token attached to target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature has "Whenever this creature attacks, if its toughness is 3 or less, put a +1/+1 counter on it.")

Wilds of Eldraine (Common)
Merseine
Merseine 2BlueBlue (4)
Enchantment — Aura

Enchant creature

Merseine enters the battlefield with three net counters on it.

Enchanted creature doesn't untap during its controller's untap step if Merseine has a net counter on it.

Pay enchanted creature's mana cost: Remove a net counter from Merseine. Only the controller of the enchanted creature may activate this ability.

Fallen Empires (Common)
Mesmerizing Dose
Mesmerizing Dose 1BlueBlue (3)
Enchantment — Aura

Enchant creature

When Mesmerizing Dose enters the battlefield, tap enchanted creature, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Enchanted creature doesn't untap during its controller's untap step.

Phyrexia: All Will Be One (Common)
Messenger's Speed
Messenger's Speed Red (1)
Enchantment — Aura

Enchant creature

Enchanted creature has trample and haste.

Theros (Common)
Metamorphic Alteration
Metamorphic Alteration 1Blue (2)
Enchantment — Aura

Enchant creature

As Metamorphic Alteration enters the battlefield, choose a creature.

Enchanted creature is a copy of the chosen creature.

Core Set 2019 (Rare)
Metathran Elite
Metathran Elite 1BlueBlue (3)
Creature — Metathran Soldier (2/3)

Metathran Elite can't be blocked as long as it's enchanted.

Urza's Destiny (Uncommon)
Midnight Covenant
Midnight Covenant 1Black (2)
Enchantment — Aura

Enchant creature

Enchanted creature has "Black: This creature gets +1/+1 until end of turn."

Champions of Kamigawa (Common)
Mightstone's Animation
Mightstone's Animation 3Blue (4)
Enchantment — Aura

Enchant artifact

When Mightstone's Animation enters the battlefield, draw a card.

Enchanted artifact is a creature with base power and toughness 4/4 in addition to its other types.

The Brothers' War (Common)
Military Discipline
Military Discipline White (1)
Enchantment — Aura

Flash

Enchant creature

When Military Discipline enters the battlefield, enchanted creature gains first strike until end of turn.

Enchanted creature gets +1/+0.

The Brothers' War (Common)
Mind Control
Mind Control 3BlueBlue (5)
Enchantment — Aura

Enchant creature

You control enchanted creature.

Magic 2012 (Uncommon)
Other Versions
Magic 2010 (Uncommon)
Magic 2011 (Uncommon)
Mind Harness
Mind Harness Blue (1)
Enchantment — Aura

Enchant red or green creature

Cumulative upkeep 1 (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

You control enchanted creature.

Mirage (Uncommon)
Mind Whip
Mind Whip 2BlackBlack (4)
Enchantment — Aura

Enchant creature

At the beginning of the upkeep of enchanted creature's controller, that player may pay 3. If they don't, Mind Whip deals 2 damage to that player and you tap that creature.

Ice Age (Rare)
Minimus Containment
Minimus Containment 2White (3)
Enchantment — Aura

Enchant nonland permanent

Enchanted permanent is a Treasure artifact with "Tap, Sacrifice this artifact: Add one mana of any color," and it loses all other abilities. (If it was a creature, it's no longer a creature.)

Alchemy Horizons: Baldur's Gate (Common)
Other Versions
Adventures in the Forgotten Realms (Common)
Commander Legends: Battle for Baldur's Gate (Common)
Minion's Return
Minion's Return 2Black (3)
Enchantment — Aura

Flash

Enchant creature

When enchanted creature dies, return that card to the battlefield under your control.

Theros Beyond Death (Uncommon)
Mire Blight
Mire Blight Black (1)
Enchantment — Aura

Enchant creature

When enchanted creature is dealt damage, destroy it.

Jumpstart 2022 (Common)
Other Versions
Zendikar (Common)
Mire's Grasp
Mire's Grasp 1Black (2)
Enchantment — Aura

Enchant creature

Enchanted creature gets -3/-3.

Theros Beyond Death (Common)
Mirror Mockery
Mirror Mockery 1Blue (2)
Enchantment — Aura

Enchant creature

Whenever enchanted creature attacks, you may create a token that's a copy of that creature. Exile that token at end of combat.

Dragons of Tarkir (Rare)
Mishra's Domination
Mishra's Domination 1Red (2)
Enchantment — Aura

Enchant creature

As long as you control enchanted creature, it gets +2/+2. Otherwise, it can't block.

The Brothers' War (Common)
Mistform Mask
Mistform Mask 1Blue (2)
Enchantment — Aura

Enchant creature

1: Enchanted creature becomes the creature type of your choice until end of turn.

Onslaught (Common)
Mists of Littjara
Mists of Littjara 1Blue (2)
Enchantment — Aura

Flash

Enchant creature or Vehicle

Enchanted creature gets -3/-0.

Kaldheim (Common)
Mob Mentality
Mob Mentality Red (1)
Enchantment — Aura

Enchant creature

Enchanted creature has trample.

Whenever all non-Wall creatures you control attack, enchanted creature gets +X/+0 until end of turn, where X is the number of attacking creatures.

Visions (Uncommon)
Mogis's Favor
Mogis's Favor Black (1)
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/-1.

Escape—2Black, Exile two other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

Theros Beyond Death (Common)
Mogis's Warhound
Mogis's Warhound 1Red (2)
Enchantment Creature — Dog (2/2)

Bestow 2Red (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)

Mogis's Warhound attacks each combat if able.

Enchanted creature gets +2/+2 and attacks each combat if able.

Journey into Nyx (Uncommon)
Moldervine Cloak
Moldervine Cloak 2Green (3)
Enchantment — Aura

Enchant creature

Enchanted creature gets +3/+3.

Dredge 2 (If you would draw a card, you may mill two cards instead. If you do, return this card from your graveyard to your hand.)

Ravnica Remastered (Uncommon)
Other Versions
Ravnica: City of Guilds (Uncommon)
Modern Masters (Common)
Molting Snakeskin
Molting Snakeskin Black (1)
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+0 and has "2Black: Regenerate this creature."

Khans of Tarkir (Common)
Momentum
Momentum 2Green (3)
Enchantment — Aura

Enchant creature

At the beginning of your upkeep, you may put a growth counter on Momentum.

Enchanted creature gets +1/+1 for each growth counter on Momentum.

Urza's Destiny (Uncommon)
Monstrous Rage
Monstrous Rage Red (1)
Instant

Target creature gets +2/+0 until end of turn. Create a Monster Role token attached to it. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has trample.)

Wilds of Eldraine (Uncommon)
Morgul-Knife Wound
Morgul-Knife Wound 1Black (2)
Enchantment — Aura

Enchant creature

Enchanted creature gets -3/-0 and has "At the beginning of your upkeep, exile this creature unless you pay 2 life."

The Lord of the Rings: Tales of Middle Earth (Common)
Mortal Obstinacy
Mortal Obstinacy White (1)
Enchantment — Aura

Enchant creature you control

Enchanted creature gets +1/+1.

Whenever enchanted creature deals combat damage to a player, you may sacrifice Mortal Obstinacy. If you do, destroy target enchantment.

Journey into Nyx (Common)
Mortal Wound
Mortal Wound Green (1)
Enchantment — Aura

Enchant creature

When enchanted creature is dealt damage, destroy it.

Visions (Common)
Most Wanted
Most Wanted 2Green (3)
Enchantment — Aura

Flash

Enchant creature

Enchanted creature gets +2/+1.

When enchanted creature dies, create two Treasure tokens.

Streets of New Capenna (Common)
Motion Sickness
Motion Sickness 3Blue (4)
Enchantment — Aura

Enchant creature

When Motion Sickness enters the battlefield, tap enchanted creature.

Enchanted creature doesn't untap during its controller's untap step.

Whenever you visit an Attraction, you may attach Motion Sickness to target tapped creature.

Unfinity (Common)
Mourning
Mourning 1Black (2)
Enchantment — Aura

Enchant creature

Enchanted creature gets -2/-0.

Black: Return Mourning to its owner's hand.

Invasion (Common)
Multani's Harmony
Multani's Harmony Green (1)
Enchantment — Aura

Enchant creature

Enchanted creature has "Tap: Add one mana of any color."

Planeshift (Uncommon)
Murder Investigation
Murder Investigation 1White (2)
Enchantment — Aura

Enchant creature you control

When enchanted creature dies, create X 1/1 white Soldier creature tokens, where X is its power.

Jumpstart 2022 (Uncommon)
Other Versions
Gatecrash (Uncommon)
Magic Origins (Uncommon)
Muzzle
Muzzle 1White (2)
Enchantment — Aura

Enchant creature

Prevent all damage that would be dealt by enchanted creature.

Mercadian Masques (Common)
Mystic Might
Mystic Might Blue (1)
Enchantment — Aura

Enchant land you control

Cumulative upkeep 1Blue (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

Enchanted land has "Tap: Target creature gets +2/+2 until end of turn."

Ice Age (Rare)
Mystic Restraints
Mystic Restraints 2BlueBlue (4)
Enchantment — Aura

Flash

Enchant creature

When Mystic Restraints enters the battlefield, tap enchanted creature.

Enchanted creature doesn't untap during its controller's untap step.

Champions of Kamigawa (Common)
Mystic Subdual
Mystic Subdual 1Blue (2)
Enchantment — Aura

Flash

Enchant creature

Enchanted creature gets -2/-0 and loses all abilities. (Mutating onto the creature won't give it new abilities. It can gain abilities in other ways.)

Ikoria: Lair of Behemoths (Uncommon)
Mystic Veil
Mystic Veil 1Blue (2)
Enchantment — Aura

You may cast Mystic Veil as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.

Enchant creature

Enchanted creature has shroud. (It can't be the target of spells or abilities.)

Visions (Common)
Mythic Proportions
Mythic Proportions 4GreenGreenGreen (7)
Enchantment — Aura

Enchant creature

Enchanted creature gets +8/+8 and has trample.

Onslaught (Rare)
Nahiri's Binding
Nahiri's Binding 1WhiteWhite (3)
Enchantment — Aura

Enchant creature or planeswalker

Enchanted permanent can't attack or block, and its activated abilities can't be activated.

Zendikar Rising (Common)
Nantuko Vigilante
Nantuko Vigilante 3Green (4)
Creature — Insect Druid Mutant (3/2)

Morph 1Green (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

When Nantuko Vigilante is turned face up, destroy target artifact or enchantment.

Murders at Karlov Manor Commander (Common)
Other Versions
Legions (Common)
Commander 2019 (Common)
Narcolepsy
Narcolepsy 1Blue (2)
Enchantment — Aura

Enchant creature

At the beginning of each upkeep, if enchanted creature is untapped, tap it.

Jumpstart (Common)
Other Versions
Rise of the Eldrazi (Common)
Modern Masters 2015 Edition (Common)
Nature's Chosen
Nature's Chosen Green (1)
Enchantment — Aura

Enchant creature you control

0: Untap enchanted creature. Activate only during your turn and only once each turn.

Tap enchanted creature: Untap target artifact, creature, or land. Activate only if enchanted creature is white and untapped and only once each turn.

Alliances (Uncommon)
Nature's Embrace
Nature's Embrace 2Green (3)
Enchantment — Aura

Enchant creature or land

As long as enchanted permanent is a creature, it gets +2/+2.

As long as enchanted permanent is a land, it has "Tap: Add two mana of any one color."

Innistrad: Crimson Vow (Common)
Nature's Kiss
Nature's Kiss 1Green (2)
Enchantment — Aura

Enchant creature

1, Exile the top card of your graveyard: Enchanted creature gets +1/+1 until end of turn.

Weatherlight (Common)
Necrogen Communion
Necrogen Communion 1Black (2)
Enchantment — Aura

Enchant creature you control

Enchanted creature has toxic 2. (Players dealt combat damage by it also get two poison counters.)

When enchanted creature dies, return that card to the battlefield under your control.

Phyrexia: All Will Be One (Uncommon)
Necromancer's Magemark
Necromancer's Magemark 2Black (3)
Enchantment — Aura

Enchant creature

Creatures you control that are enchanted get +1/+1.

If a creature you control that's enchanted would die, return it to its owner's hand instead.

Guildpact (Common)
Necromantic Thirst
Necromantic Thirst 2BlackBlack (4)
Enchantment — Aura

Enchant creature

Whenever enchanted creature deals combat damage to a player, you may return target creature card from your graveyard to your hand.

Magic: The Gathering—Conspiracy (Common)
Other Versions
Ravnica: City of Guilds (Common)
Necrosynthesis
Necrosynthesis 1Black (2)
Enchantment — Aura

Enchant creature

Enchanted creature has "Whenever another creature dies, put a +1/+1 counter on this creature."

When enchanted creature dies, look at the top X cards of your library, where X is its power. Put one of those cards into your hand and the rest on the bottom of your library in a random order.

Innistrad: Midnight Hunt (Uncommon)
Necrotic Plague
Necrotic Plague 2BlackBlack (4)
Enchantment — Aura

Enchant creature

Enchanted creature has "At the beginning of your upkeep, sacrifice this creature."

When enchanted creature dies, its controller chooses target creature one of their opponents controls. Return Necrotic Plague from its owner's graveyard to the battlefield attached to that creature.

Magic 2011 (Rare)
Nerd Rage
Nerd Rage 2Blue (3)
Enchantment — Aura

Enchant creature

When Nerd Rage enters the battlefield, draw two cards.

Enchanted creature has "You have no maximum hand size" and "Whenever this creature attacks, if you have ten or more cards in hand, it gets +10/+10 until end of turn."

Magic The Gathering—Fallout (Uncommon)
Nettlevine Blight
Nettlevine Blight 4BlackBlack (6)
Enchantment — Aura

Enchant creature or land

Enchanted permanent has "At the beginning of your end step, sacrifice this permanent and attach Nettlevine Blight to a creature or land you control."

Lorwyn (Rare)
Nettling Curse
Nettling Curse 2Black (3)
Enchantment — Aura

Enchant creature

Whenever enchanted creature attacks or blocks, its controller loses 3 life.

1Red: Enchanted creature attacks this turn if able.

Dissension (Common)
New Horizons
New Horizons 2Green (3)
Enchantment — Aura

Enchant land

When New Horizons enters the battlefield, put a +1/+1 counter on target creature you control.

Enchanted land has "Tap: Add two mana of any one color."

Warhammer 40,000 Commander (Common)
Other Versions
Ixalan (Common)
War of the Spark (Common)
Jumpstart (Common)
Next of Kin
Next of Kin 2Green (3)
Enchantment — Aura

Enchant creature

When enchanted creature dies, you may put a creature card you own with lesser mana value from your hand or from the command zone onto the battlefield. If you do, return Next of Kin to the battlefield attached to that creature at the beginning of the next end step.

Streets of New Capenna Commander (Rare)
Nighthowler
Nighthowler 1BlackBlack (3)
Enchantment Creature — Horror (0/0)

Bestow 2BlackBlack (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)

Nighthowler and enchanted creature each get +X/+X, where X is the number of creature cards in all graveyards.

Commander Legends: Battle for Baldur's Gate (Rare)
Other Versions
Theros (Rare)
Commander 2015 (Rare)
Zendikar Rising Commander (Rare)
Nimbus Naiad
Nimbus Naiad 2Blue (3)
Enchantment Creature — Nymph (2/2)

Bestow 4Blue (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)

Flying

Enchanted creature gets +2/+2 and has flying.

Theros (Common)
Nimbus Wings
Nimbus Wings 1White (2)
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+2 and has flying.

Zendikar (Common)
Nissa's Zendikon
Nissa's Zendikon 3Green (4)
Enchantment — Aura

Enchant land

Enchanted land is a 4/4 Elemental creature with reach and haste. It's still a land.

When enchanted land dies, return that card to its owner's hand.

Zendikar Rising (Common)
Noble Heritage
Noble Heritage 1White (2)
Legendary Enchantment — Background

Commander creatures you own have "When this creature enters the battlefield and at the beginning of your upkeep, each player may put two +1/+1 counters on a creature they control. For each opponent who does, you gain protection from that player until your next turn." (You can't be targeted, dealt damage, or enchanted by anything controlled by that player.)

Commander Legends: Battle for Baldur's Gate (Rare)
Noble Quarry
Noble Quarry 2Green (3)
Enchantment Creature — Unicorn (1/1)

Bestow 5Green (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)

All creatures able to block Noble Quarry or enchanted creature do so.

Enchanted creature gets +1/+1.

Commander 2015 (Uncommon)
Other Versions
Born of the Gods (Uncommon)
Not Dead After All
Not Dead After All Black (1)
Instant

Until end of turn, target creature you control gains "When this creature dies, return it to the battlefield tapped under its owner's control, then create a Wicked Role token attached to it." (Enchanted creature gets +1/+1. When this Aura is put into a graveyard, each opponent loses 1 life.)

Wilds of Eldraine (Common)
Novice Knight
Novice Knight White (1)
Creature — Human Knight (2/3)

Defender (This creature can't attack.)

As long as Novice Knight is enchanted or equipped, it can attack as though it didn't have defender.

Core Set 2019 (Uncommon)
Noxious Field
Noxious Field 1BlackBlack (3)
Enchantment — Aura

Enchant land

Enchanted land has "Tap: This land deals 1 damage to each creature and each player."

Prophecy (Uncommon)
Numbing Dose
Numbing Dose 3BlueBlue (5)
Enchantment — Aura

Enchant artifact or creature

Enchanted permanent doesn't untap during its controller's untap step.

At the beginning of the upkeep of enchanted permanent's controller, that player loses 1 life.

New Phyrexia (Common)
Nurgle's Rot
Nurgle's Rot Black (1)
Enchantment — Aura

Enchant creature an opponent controls

When enchanted creature dies, return Nurgle's Rot to its owner's hand and you create a 1/3 black Demon creature token named Plaguebearer of Nurgle.

Warhammer 40,000 Commander (Uncommon)
Nurturing Licid
Nurturing Licid 1Green (2)
Creature — Licid (1/1)

Green, Tap: Nurturing Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay Green to end this effect.

Green: Regenerate enchanted creature.

Tempest (Uncommon)
Nurturing Presence
Nurturing Presence 1White (2)
Enchantment — Aura

Enchant creature

Enchanted creature has "Whenever a creature enters the battlefield under your control, this creature gets +1/+1 until end of turn."

When Nurturing Presence enters the battlefield, create a 1/1 white Spirit creature token with flying.

Innistrad: Crimson Vow (Common)
Nylea's Emissary
Nylea's Emissary 3Green (4)
Enchantment Creature — Cat (3/3)

Bestow 5Green (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)

Trample

Enchanted creature gets +3/+3 and has trample.

Theros (Uncommon)
Nylea's Presence
Nylea's Presence 1Green (2)
Enchantment — Aura

Enchant land

When Nylea's Presence enters the battlefield, draw a card.

Enchanted land is every basic land type in addition to its other types.

Theros (Common)
Nyx Herald
Nyx Herald 2Green (3)
Enchantment Creature — Centaur Shaman (2/3)

At the beginning of combat on your turn, target enchanted creature or enchantment creature you control gets +1/+1 and gains trample until end of turn.

Theros Beyond Death (Uncommon)
Nyx Infusion
Nyx Infusion 2Black (3)
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2 as long as it's an enchantment. Otherwise, it gets -2/-2.

Journey into Nyx (Common)
Nyxborn Eidolon
Nyxborn Eidolon 1Black (2)
Enchantment Creature — Spirit (2/1)

Bestow 4Black (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)

Enchanted creature gets +2/+1.

Born of the Gods (Common)
Nyxborn Hydra
Nyxborn Hydra Variable ColorlessGreen (1)
Enchantment Creature — Hydra (0/1)

Bestow Variable ColorlessGreenGreen (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.)

Reach, trample

Nyxborn Hydra enters the battlefield with X +1/+1 counters on it.

Enchanted creature gets +1/+1 for each +1/+1 counter on Nyxborn Hydra and has reach and trample.

Modern Horizons 3 (Common)
Nyxborn Rollicker
Nyxborn Rollicker Red (1)
Enchantment Creature — Satyr (1/1)

Bestow 1Red (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)

Enchanted creature gets +1/+1.

Born of the Gods (Common)
Nyxborn Shieldmate
Nyxborn Shieldmate White (1)
Enchantment Creature — Human Soldier (1/2)

Bestow 2White (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)

Enchanted creature gets +1/+2.

Born of the Gods (Common)
Nyxborn Triton
Nyxborn Triton 2Blue (3)
Enchantment Creature — Merfolk (2/3)

Bestow 4Blue (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)

Enchanted creature gets +2/+3.

Born of the Gods (Common)
Nyxborn Unicorn
Nyxborn Unicorn 1White (2)
Enchantment Creature — Unicorn (2/2)

Bestow 3White (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.)

Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)

Enchanted creature gets +2/+2 and has mentor.

Modern Horizons 3 (Common)
Nyxborn Wolf
Nyxborn Wolf 2Green (3)
Enchantment Creature — Wolf (3/1)

Bestow 4Green (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)

Enchanted creature gets +3/+1.

Born of the Gods (Common)
Oakenform
Oakenform 2Green (3)
Enchantment — Aura

Enchant creature

Enchanted creature gets +3/+3.

Core Set 2020 (Common)
Other Versions
Magic 2010 (Common)
Welcome Deck 2016 (Common)
Welcome Deck 2017 (Common)
Core Set 2019 (Common)
Oblivion Crown
Oblivion Crown 1Black (2)
Enchantment — Aura

Flash (You may cast this spell any time you could cast an instant.)

Enchant creature

Enchanted creature has "Discard a card: This creature gets +1/+1 until end of turn."

Future Sight (Common)
Observant Alseid
Observant Alseid 2White (3)
Enchantment Creature — Nymph (2/2)

Bestow 4White (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)

Vigilance

Enchanted creature gets +2/+2 and has vigilance.

Theros (Common)
Octopus Umbra
Octopus Umbra 3BlueBlue (5)
Enchantment — Aura

Enchant creature

Enchanted creature has base power and toughness 8/8 and has "Whenever this creature attacks, you may tap target creature with power 8 or less."

Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)

Commander 2018 (Rare)
Ocular Halo
Ocular Halo 3Blue (4)
Enchantment — Aura

Enchant creature

Enchanted creature has "Tap: Draw a card."

White: Enchanted creature gains vigilance until end of turn.

Dissension (Common)
Old-Growth Troll
Old-Growth Troll GreenGreenGreen (3)
Creature — Troll Warrior (4/4)

Trample

When Old-Growth Troll dies, if it was a creature, return it to the battlefield. It's an Aura enchantment with enchant Forest you control and "Enchanted Forest has ‘Tap: Add GreenGreen' and ‘1, Tap, Sacrifice this land: Create a tapped 4/4 green Troll Warrior creature token with trample.'"

Kaldheim (Rare)
Omenport Vigilante
Omenport Vigilante 1White (2)
Creature — Human Mercenary (2/2)

Omenport Vigilante has double strike as long as you've committed a crime this turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)

Outlaws of Thunder Junction (Uncommon)
On Serra's Wings
On Serra's Wings 3White (4)
Legendary Enchantment — Aura

Enchant creature

Enchanted creature is legendary, gets +1/+1, and has flying, vigilance, and lifelink.

Commander Legends (Uncommon)
Other Versions
Dominaria (Uncommon)
One Thousand Lashes
One Thousand Lashes 2WhiteBlack (4)
Enchantment — Aura

Enchant creature

Enchanted creature can't attack or block, and its activated abilities can't be activated.

At the beginning of the upkeep of enchanted creature's controller, that player loses 1 life.

Guild Kit: Orzhov (Uncommon)
Other Versions
Gatecrash (Uncommon)
One with Nature
One with Nature Green (1)
Enchantment — Aura

Enchant creature

Whenever enchanted creature deals combat damage to a player, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Scourge (Uncommon)
One with the Kami
One with the Kami 3Green (4)
Enchantment — Aura

Flash

Enchant creature you control

Whenever enchanted creature or another modified creature you control dies, create X 1/1 colorless Spirit creature tokens, where X is that creature's power. (Equipment, Auras you control, and counters are modifications.)

Kamigawa: Neon Dynasty Commander (Rare)
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