SEARCH:

"The Dark", +=0 (5)

 >
Search Criteria
Updating... Updating search parameters...
 Search Result Options
    Name (asc)   >    
  • Additional Sort:

Display:
Apprentice Wizard
Apprentice Wizard 1BlueBlue (3)
Creature — Human Wizard (0/1)

Blue, Tap: Add ColorlessColorlessColorless.

The Dark (Rare)
Other Versions
Fourth Edition (Common)
Masters Edition (Common)
Double Masters (Common)
Banshee
Banshee 2BlackBlack (4)
Creature — Spirit (0/1)

Variable Colorless, Tap: Banshee deals half X damage, rounded down, to any target, and half X damage, rounded up, to you.

The Dark (Uncommon)
Other Versions
Chronicles (Uncommon)
Masters Edition III (Uncommon)
Frankenstein's Monster
Frankenstein's Monster Variable ColorlessBlackBlack (2)
Creature — Zombie (0/1)

As Frankenstein's Monster enters, exile X creature cards from your graveyard. If you can't, put Frankenstein's Monster into its owner's graveyard instead of onto the battlefield. For each creature card exiled this way, Frankenstein's Monster enters with a +2/+0, +1/+1, or +0/+2 counter on it.

The Dark (Rare)
Nameless Race
Nameless Race 3Black (4)
Creature (*/*)

Trample

As Nameless Race enters, pay any amount of life. The amount you pay can't be more than the total number of white nontoken permanents your opponents control plus the total number of white cards in their graveyards.

Nameless Race's power and toughness are each equal to the life paid as it entered.

The Dark (Rare)
Necropolis
Necropolis 5 (5)
Artifact Creature — Wall (0/1)

Defender (This creature can't attack.)

Exile a creature card from your graveyard: Put X +0/+1 counters on Necropolis, where X is the exiled card's mana value.

The Dark (Uncommon)
We have updated our privacy policy. Click the link to learn more.

Gatherer works better in the Companion app!

Continue