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Dauntless Dourbark
Dauntless Dourbark 3Green (4)
Creature — Treefolk Warrior (*/*)

Dauntless Dourbark's power and toughness are each equal to the number of Forests you control plus the number of Treefolk you control.

Dauntless Dourbark has trample as long as you control another Treefolk.

Lorwyn (Rare)
Dawnfluke
Dawnfluke 3White (4)
Creature — Elemental (0/3)

Flash

When Dawnfluke enters, prevent the next 3 damage that would be dealt to any target this turn.

Evoke White (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)

Lorwyn (Common)
Doran, the Siege Tower
Doran, the Siege Tower WhiteBlackGreen (3)
Legendary Creature — Treefolk Shaman (0/5)

Each creature assigns combat damage equal to its toughness rather than its power.

The Lord of the Rings: Tales of Middle Earth Commander (Rare)
Other Versions
Lorwyn (Rare)
From the Vault: Legends (Mythic Rare)
Double Masters 2022 (Rare)
Fertilid
Fertilid 2Green (3)
Creature — Elemental (0/0)

Fertilid enters with two +1/+1 counters on it.

1Green, Remove a +1/+1 counter from Fertilid: Target player searches their library for a basic land card, puts it onto the battlefield tapped, then shuffles.

March of the Machine Commander (Common)
Other Versions
Morningtide (Common)
Planechase (Common)
Archenemy (Common)
Magic: The Gathering-Commander (Common)
Duel Decks: Nissa vs. Ob Nixilis (Common)
Archenemy: Nicol Bolas (Common)
Battlebond (Uncommon)
Ikoria: Lair of Behemoths (Common)
Jumpstart (Common)
Zendikar Rising Commander (Common)
Commander Legends (Common)
Kamigawa: Neon Dynasty Commander (Common)
Jumpstart 2022 (Common)
Festercreep
Festercreep 1Black (2)
Creature — Elemental (0/0)

Festercreep enters with a +1/+1 counter on it.

1Black, Remove a +1/+1 counter from Festercreep: All other creatures get -1/-1 until end of turn.

Commander Anthology 2018 (Common)
Other Versions
Morningtide (Common)
Commander 2016 (Common)
Flamekin Brawler
Flamekin Brawler Red (1)
Creature — Elemental Warrior (0/2)

Red: Flamekin Brawler gets +1/+0 until end of turn.

Duel Decks Anthology, Jace vs. Chandra (Common)
Other Versions
Lorwyn (Common)
Duel Decks: Jace vs. Chandra (Common)
Floodchaser
Floodchaser 5Blue (6)
Creature — Elemental (0/0)

Floodchaser enters with six +1/+1 counters on it.

Floodchaser can't attack unless defending player controls an Island.

Blue, Remove a +1/+1 counter from Floodchaser: Target land becomes an Island until end of turn.

Morningtide (Common)
Jagged-Scar Archers
Jagged-Scar Archers 1GreenGreen (3)
Creature — Elf Archer (*/*)

Jagged-Scar Archers's power and toughness are each equal to the number of Elves you control.

Tap: Jagged-Scar Archers deals damage equal to its power to target creature with flying.

Kaldheim Commander (Uncommon)
Other Versions
Lorwyn (Uncommon)
Duel Decks: Elves vs. Inventors (Uncommon)
Shinewend
Shinewend 1White (2)
Creature — Elemental (0/0)

Flying

Shinewend enters with a +1/+1 counter on it.

1White, Remove a +1/+1 counter from Shinewend: Destroy target enchantment.

Morningtide (Common)
Stingmoggie
Stingmoggie 3Red (4)
Creature — Elemental (0/0)

Stingmoggie enters with two +1/+1 counters on it.

3Red, Remove a +1/+1 counter from Stingmoggie: Destroy target artifact or land.

Morningtide (Common)
Treefolk Harbinger
Treefolk Harbinger Green (1)
Creature — Treefolk Druid (0/3)

When Treefolk Harbinger enters, you may search your library for a Treefolk or Forest card, reveal it, then shuffle and put that card on top.

Lorwyn (Uncommon)
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