|Lorwyn, |Morningtide, +=0 (11)
Dauntless Dourbark's power and toughness are each equal to the number of Forests you control plus the number of Treefolk you control.
Dauntless Dourbark has trample as long as you control another Treefolk.
Flash
When Dawnfluke enters, prevent the next 3 damage that would be dealt to any target this turn.
Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
Each creature assigns combat damage equal to its toughness rather than its power.
Fertilid enters with two +1/+1 counters on it.
, Remove a +1/+1 counter from Fertilid: Target player searches their library for a basic land card, puts it onto the battlefield tapped, then shuffles.
Festercreep enters with a +1/+1 counter on it.
, Remove a +1/+1 counter from Festercreep: All other creatures get -1/-1 until end of turn.
: Flamekin Brawler gets +1/+0 until end of turn.
Floodchaser enters with six +1/+1 counters on it.
Floodchaser can't attack unless defending player controls an Island.
, Remove a +1/+1 counter from Floodchaser: Target land becomes an Island until end of turn.
Jagged-Scar Archers's power and toughness are each equal to the number of Elves you control.
: Jagged-Scar Archers deals damage equal to its power to target creature with flying.
Flying
Shinewend enters with a +1/+1 counter on it.
, Remove a +1/+1 counter from Shinewend: Destroy target enchantment.
Stingmoggie enters with two +1/+1 counters on it.
, Remove a +1/+1 counter from Stingmoggie: Destroy target artifact or land.
When Treefolk Harbinger enters, you may search your library for a Treefolk or Forest card, reveal it, then shuffle and put that card on top.
Gatherer works better in the Companion app!