"Classic Sixth Edition", +=1 (38)
, : Tap target creature. Abyssal Hunter deals damage equal to Abyssal Hunter's power to that creature.
Flying
, Sacrifice a Swamp: Target creature gets +1/+1 until end of turn.
, Sacrifice a creature: Target creature gets +2/+2 until end of turn.
Sacrifice Blood Pet: Add .
Flying (This creature can't be blocked except by creatures with flying or reach.)
Bog Rats can't be blocked by Walls.
, Sacrifice Daring Apprentice: Counter target spell.
: D'Avenant Archer deals 1 damage to target attacking or blocking creature.
: Dragon Engine gets +1/+0 until end of turn.
: Regenerate Drudge Skeletons. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
, : Untap target creature.
: Add .
, Sacrifice Goblin Digging Team: Destroy target Wall.
When Goblin Recruiter enters, search your library for any number of Goblin cards, reveal them, then shuffle and put those cards on top in any order.
: Target attacking creature gets +1/+1 until end of turn.
: Mesa Falcon gets +0/+1 until end of turn.
Pay 1 life: Regenerate Mischievous Poltergeist.
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)
: Orcish Artillery deals 2 damage to any target and 3 damage to you.
, : Target creature gets -2/-0 until end of turn.
: Prodigal Sorcerer deals 1 damage to any target.
Haste (This creature can attack and as soon as it comes under your control.)
Sacrifice Resistance Fighter: Prevent all combat damage target creature would deal this turn.
When Sage Owl enters, look at the top four cards of your library, then put them back in any order.
: Prevent the next 1 damage that would be dealt to any target this turn.
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
, Sacrifice two lands: Draw three cards, then discard one of them.
Vigilance
First strike (This creature deals combat damage before creatures without first strike.)
: Target creature gains forestwalk until end of turn.
Defender, flying (This creature can't attack, and it can block creatures with flying.)
: Target creature gets +1/+1 until end of turn.
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