"Magic 2010", +=1 (23)
: Target creature an opponent controls attacks you this turn if able.
When Awakener Druid enters, target Forest becomes a 4/5 green Treefolk creature for as long as Awakener Druid remains on the battlefield. It's still a land.
, : Tap target creature.
Reach (This creature can block creatures with flying.)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
: Regenerate Drudge Skeletons. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
, : You may put a creature card from your hand onto the battlefield.
When Elvish Visionary enters, draw a card.
: Goblin Artillery deals 2 damage to any target and 3 damage to you.
Flying
Vigilance (Attacking doesn't cause this creature to tap.)
: Add .
: Looming Shade gets +1/+1 until end of turn.
: Draw a card, then discard a card.
Whenever an opponent casts a blue or black spell, you may put a +1/+1 counter on this creature.
Palace Guard can block any number of creatures.
: Prodigal Pyromancer deals 1 damage to any target.
Haste (This creature can attack and as soon as it comes under your control.)
: Destroy target tapped creature.
When Sage Owl enters, look at the top four cards of your library, then put them back in any order.
Whenever another creature enters, you gain 1 life.
When Sparkmage Apprentice enters, it deals 1 damage to any target.
Defender (This creature can't attack.)
: Regenerate Wall of Bone. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
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