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Angelic Page
( 2)
Creature — Angel Spirit
(1/1)
Flying : Target attacking or blocking creature gets +1/+1 until end of turn.
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Animar, Soul of Elements
( 3)
Legendary Creature — Elemental
(1/1)
Protection from white and from black Whenever you cast a creature spell, put a +1/+1 counter on Animar, Soul of Elements. Creature spells you cast cost less to cast for each +1/+1 counter on Animar.
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Arbor Elf
( 1)
Creature — Elf Druid
(1/1)
: Untap target Forest.
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Azusa, Lost but Seeking
( 3)
Legendary Creature — Human Monk
(1/2)
You may play two additional lands on each of your turns.
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Broodhatch Nantuko
( 2)
Creature — Insect Druid
(1/1)
Whenever Broodhatch Nantuko is dealt damage, you may create that many 1/1 green Insect creature tokens. Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
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Court Hussar
( 3)
Creature — Vedalken Knight
(1/3)
Vigilance When Court Hussar enters, look at the top three cards of your library, then put one of them into your hand and the rest on the bottom of your library in any order. When Court Hussar enters, sacrifice it unless was spent to cast it.
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Cursecatcher
( 1)
Creature — Merfolk Wizard
(1/1)
Sacrifice Cursecatcher: Counter target instant or sorcery spell unless its controller pays .
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Dusk Legion Zealot
( 2)
Creature — Vampire Soldier
(1/1)
When Dusk Legion Zealot enters, you draw a card and you lose 1 life.
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Elvish Piper
( 4)
Creature — Elf Shaman
(1/1)
, : You may put a creature card from your hand onto the battlefield.
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Fathom Seer
( 2)
Creature — Illusion
(1/3)
Morph—Return two Islands you control to their owner's hand. (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.) When Fathom Seer is turned face up, draw two cards.
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Fencing Ace
( 2)
Creature — Human Soldier
(1/1)
Double strike (This creature deals both first-strike and regular combat damage.)
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Fiend Hunter
( 3)
Creature — Human Cleric
(1/3)
When Fiend Hunter enters, you may exile another target creature. When Fiend Hunter leaves the battlefield, return the exiled card to the battlefield under its owner's control.
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Fierce Empath
( 3)
Creature — Elf
(1/1)
When this creature enters, you may search your library for a creature card with mana value 6 or greater, reveal it, put it into your hand, then shuffle.
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Frenzied Goblin
( 1)
Creature — Goblin Berserker
(1/1)
Whenever this creature attacks, you may pay . If you do, target creature can't block this turn.
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Hell's Caretaker
( 4)
Creature — Horror
(1/1)
, Sacrifice a creature: Return target creature card from your graveyard to the battlefield. Activate only during your upkeep.
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Imperial Recruiter
( 3)
Creature — Human Advisor
(1/1)
When Imperial Recruiter enters, search your library for a creature card with power 2 or less, reveal it, put it into your hand, then shuffle.
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Loyal Sentry
( 1)
Creature — Human Soldier
(1/1)
When Loyal Sentry blocks a creature, destroy that creature and Loyal Sentry.
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Merfolk Looter
( 2)
Creature — Merfolk Rogue
(1/1)
: Draw a card, then discard a card.
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Mesmeric Fiend
( 2)
Creature — Nightmare Horror
(1/1)
When Mesmeric Fiend enters, target opponent reveals their hand and you choose a nonland card from it. Exile that card. When Mesmeric Fiend leaves the battlefield, return the exiled card to its owner's hand.
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Perilous Myr
( 2)
Artifact Creature — Phyrexian Myr
(1/1)
When Perilous Myr dies, it deals 2 damage to any target.
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Ruthless Ripper
( 1)
Creature — Human Assassin
(1/1)
Deathtouch Morph—Reveal a black card in your hand. (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.) When Ruthless Ripper is turned face up, target player loses 2 life.
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Shadowmage Infiltrator
( 3)
Creature — Human Wizard
(1/3)
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Whenever Shadowmage Infiltrator deals combat damage to a player, you may draw a card.
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Spikeshot Goblin
( 3)
Creature — Goblin Shaman
(1/2)
, : Spikeshot Goblin deals damage equal to its power to any target.
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Squadron Hawk
( 2)
Creature — Bird
(1/1)
Flying When Squadron Hawk enters, you may search your library for up to three cards named Squadron Hawk, reveal them, put them into your hand, then shuffle.
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Urbis Protector
( 6)
Creature — Human Cleric
(1/1)
When Urbis Protector enters, create a 4/4 white Angel creature token with flying.
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Willbender
( 2)
Creature — Human Wizard
(1/2)
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.) When Willbender is turned face up, change the target of target spell or ability with a single target.
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Zulaport Cutthroat
( 2)
Creature — Human Rogue Ally
(1/1)
Whenever Zulaport Cutthroat or another creature you control dies, each opponent loses 1 life and you gain 1 life.
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