"Seventh Edition", +=1 (43)
Flying
: Target attacking or blocking creature gets +1/+1 until end of turn.
: Draw a card.
Sacrifice Blood Pet: Add .
Flying (This creature can't be blocked except by creatures with flying or reach.)
Reach (This creature can block creatures with flying.)
: Crossbow Infantry deals 1 damage to target attacking or blocking creature.
: Crypt Rats deals X damage to each creature and each player. Spend only black mana on X.
, Sacrifice Daring Apprentice: Counter target spell.
: Regenerate Drudge Skeletons. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
, , Sacrifice Elvish Lyrist: Destroy target enchantment.
, : You may put a creature card from your hand onto the battlefield.
: Add .
, Sacrifice Goblin Digging Team: Destroy target Wall.
Goblin Glider can't block.
When Goblin Matron enters, you may search your library for a Goblin card, reveal that card, put it into your hand, then shuffle.
: Honor Guard gets +0/+1 until end of turn.
: Destroy target creature with power 4 or greater.
: Looming Shade gets +1/+1 until end of turn.
: Prevent the next 4 damage that would be dealt to any target this turn.
: Draw a card, then discard a card.
: Orcish Artillery deals 2 damage to any target and 3 damage to you.
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
: Prodigal Sorcerer deals 1 damage to any target.
Pygmy Pyrosaur can't block.
: Pygmy Pyrosaur gets +1/+0 until end of turn.
Haste (This creature can attack and as soon as it comes under your control.)
When Sage Owl enters, look at the top four cards of your library, then put them back in any order.
: Prevent the next 1 damage that would be dealt to any target this turn.
, , Sacrifice Scavenger Folk: Destroy target artifact.
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
Flying, vigilance
Vigilance
, : Return target permanent to its owner's hand.
Whenever Thieving Magpie deals damage to an opponent, draw a card.
Defender, flying (This creature can't attack, and it can block creatures with flying.)
Defender (This creature can't attack.)
: Regenerate Wall of Bone. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
: Wall of Wonder gets +4/-4 until end of turn and can attack this turn as though it didn't have defender.
: Target creature gains flying until end of turn.
When Wood Elves enters, search your library for a Forest card, put that card onto the battlefield, then shuffle.
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