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Bog Imp
Bog Imp 1Black (2)
Creature — Imp (1/1)

Flying (This creature can't be blocked except by creatures with flying or reach.)

The Dark (Common)
Other Versions
Fourth Edition (Common)
Fifth Edition (Common)
Classic Sixth Edition (Common)
Seventh Edition (Common)
Eighth Edition (Common)
Ninth Edition (Common)
Starter 1999 (Common)
Starter 2000 (Common)
Portal (Common)
Bog Rats
Bog Rats Black (1)
Creature — Rat (1/1)

Bog Rats can't be blocked by Walls.

The Dark (Common)
Other Versions
Fifth Edition (Common)
Classic Sixth Edition (Common)
Chronicles (Common)
Cave People
Cave People 1RedRed (3)
Creature — Human (1/4)

Whenever Cave People attacks, it gets +1/-2 until end of turn.

1RedRed, Tap: Target creature gains mountainwalk until end of turn. (It can't be blocked as long as defending player controls a Mountain.)

The Dark (Uncommon)
Other Versions
Fourth Edition (Uncommon)
Fifth Edition (Uncommon)
Drowned
Drowned 1Blue (2)
Creature — Zombie (1/1)

Black: Regenerate Drowned.

The Dark (Common)
Other Versions
Masters Edition IV (Common)
Electric Eel
Electric Eel Blue (1)
Creature — Fish (1/1)

When Electric Eel enters, it deals 1 damage to you.

RedRed: Electric Eel gets +2/+0 until end of turn and deals 1 damage to you.

The Dark (Uncommon)
Elves of Deep Shadow
Elves of Deep Shadow Green (1)
Creature — Elf Druid (1/1)

Tap: Add Black. Elves of Deep Shadow deals 1 damage to you.

The Dark (Uncommon)
Other Versions
Ravnica: City of Guilds (Common)
Masters Edition III (Common)
Duel Decks: Izzet vs. Golgari (Common)
Guild Kit: Golgari (Common)
Exorcist
Exorcist WhiteWhite (2)
Creature — Human Cleric (1/1)

1White, Tap: Destroy target black creature.

The Dark (Rare)
Other Versions
Masters Edition III (Uncommon)
Fire Drake
Fire Drake 1RedRed (3)
Creature — Drake (1/2)

Flying

Red: Fire Drake gets +1/+0 until end of turn. Activate only once each turn.

The Dark (Uncommon)
Other Versions
Fifth Edition (Uncommon)
Chronicles (Uncommon)
Masters Edition III (Common)
Goblin Digging Team
Goblin Digging Team Red (1)
Creature — Goblin (1/1)

Tap, Sacrifice Goblin Digging Team: Destroy target Wall.

The Dark (Common)
Other Versions
Fifth Edition (Common)
Classic Sixth Edition (Common)
Seventh Edition (Common)
Chronicles (Common)
Goblin Wizard
Goblin Wizard 2RedRed (4)
Creature — Goblin Wizard (1/1)

Tap: You may put a Goblin permanent card from your hand onto the battlefield.

Red: Target Goblin gains protection from white until end of turn.

The Dark (Rare)
Other Versions
Masters Edition (Rare)
Goblins of the Flarg
Goblins of the Flarg Red (1)
Creature — Goblin Warrior (1/1)

Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)

When you control a Dwarf, sacrifice Goblins of the Flarg.

The Dark (Common)
Other Versions
Chronicles (Common)
Masters Edition (Common)
Grave Robbers
Grave Robbers 1BlackBlack (3)
Creature — Human Rogue (1/1)

Black, Tap: Exile target artifact card from a graveyard. You gain 2 life.

The Dark (Rare)
Marsh Goblins
Marsh Goblins BlackRed (2)
Creature — Goblin (1/1)

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

The Dark (Common)
Marsh Viper
Marsh Viper 3Green (4)
Creature — Snake (1/2)

Whenever Marsh Viper deals damage to a player, that player gets two poison counters. (A player with ten or more poison counters loses the game.)

The Dark (Common)
Other Versions
Fourth Edition (Common)
Fifth Edition (Common)
Merfolk Assassin
Merfolk Assassin BlueBlue (2)
Creature — Merfolk Assassin (1/2)

Tap: Destroy target creature with islandwalk.

The Dark (Uncommon)
Other Versions
Time Spiral "Timeshifted" (Special)
Miracle Worker
Miracle Worker White (1)
Creature — Human Cleric (1/1)

Tap: Destroy target Aura attached to a creature you control.

The Dark (Common)
People of the Woods
People of the Woods GreenGreen (2)
Creature — Human (1/*)

People of the Woods's toughness is equal to the number of Forests you control.

The Dark (Uncommon)
Pikemen
Pikemen 1White (2)
Creature — Human Soldier (1/1)

First strike; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

The Dark (Common)
Other Versions
Fourth Edition (Common)
Fifth Edition (Common)
Preacher
Preacher 1WhiteWhite (3)
Creature — Human Cleric (1/1)

You may choose not to untap Preacher during your untap step.

Tap: For as long as Preacher remains tapped, gain control of target creature of an opponent's choice they control.

The Dark (Rare)
Other Versions
Masters Edition (Rare)
Savaen Elves
Savaen Elves Green (1)
Creature — Elf (1/1)

GreenGreen, Tap: Destroy target Aura attached to a land.

The Dark (Common)
Scarwood Hag
Scarwood Hag 1Green (2)
Creature — Hag (1/1)

GreenGreenGreenGreen, Tap: Target creature gains forestwalk until end of turn. (It can't be blocked as long as defending player controls a Forest.)

Tap: Target creature loses forestwalk until end of turn.

The Dark (Uncommon)
Scavenger Folk
Scavenger Folk Green (1)
Creature — Human (1/1)

Green, Tap, Sacrifice Scavenger Folk: Destroy target artifact.

The Dark (Common)
Other Versions
Fifth Edition (Common)
Seventh Edition (Uncommon)
Chronicles (Common)
Masters Edition IV (Common)
Squire
Squire 1White (2)
Creature — Human Soldier (1/2)

The Dark (Common)
Other Versions
Time Spiral "Timeshifted" (Special)
Uncle Istvan
Uncle Istvan 1BlackBlackBlack (4)
Creature — Human (1/3)

Prevent all damage that would be dealt to Uncle Istvan by creatures.

The Dark (Uncommon)
Other Versions
Fourth Edition (Uncommon)
Time Spiral "Timeshifted" (Special)
Water Wurm
Water Wurm Blue (1)
Creature — Wurm (1/1)

Water Wurm gets +0/+1 as long as an opponent controls an Island.

The Dark (Common)
Whippoorwill
Whippoorwill Green (1)
Creature — Bird (1/1)

GreenGreen, Tap: Target creature can't be regenerated this turn. Damage that would be dealt to that creature this turn can't be prevented or dealt instead to another permanent or player. When the creature dies this turn, exile the creature.

The Dark (Uncommon)
Witch Hunter
Witch Hunter 2WhiteWhite (4)
Creature — Human Cleric (1/1)

Tap: Witch Hunter deals 1 damage to target player or planeswalker.

1WhiteWhite, Tap: Return target creature an opponent controls to its owner's hand.

The Dark (Rare)
Other Versions
Time Spiral "Timeshifted" (Special)
Chronicles (Uncommon)
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