"Tenth Edition", +=3 (25)
Flying
When Angel of Mercy enters, you gain 3 life.
: Draw three cards.
: Return Arcanis to its owner's hand.
Flying (This creature can't be blocked except by creatures with flying or reach.)
Other black creatures get +1/+1.
Nonblack creatures get -1/-1.
: Target player reveals the top card of their library.
Bloodrock Cyclops attacks each combat if able.
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
Elven Riders can't be blocked except by Walls and/or creatures with flying.
At the beginning of your upkeep, you draw X cards and you lose X life, where X is the number of Zombies you control.
Karplusan Strider can't be the target of blue or black spells.
When Kavu Climber enters, draw a card.
At the beginning of each opponent's upkeep, if that player has two or fewer cards in hand, Lavaborn Muse deals 3 damage to that player.
, : Tap target creature.
: Mantis Engine gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.)
: Mantis Engine gains first strike until end of turn. (It deals combat damage before creatures without first strike.)
Shroud (This creature can't be the target of spells or abilities.)
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)
When Sleeper Agent enters, target opponent gains control of it.
At the beginning of your upkeep, Sleeper Agent deals 2 damage to you.
Trample, haste (This creature can deal excess combat damage to the player or planeswalker it's attacking. This creature can attack and as soon as it comes under your control.)
At the beginning of the end step, sacrifice Spark Elemental.
Stalking Tiger can't be blocked by more than one creature.
You can't cast creature spells.
Flash (You may cast this spell any time you could cast an instant.)
Reach (This creature can block creatures with flying.)
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
: Regenerate Troll Ascetic.
Menace (This creature can't be blocked except by two or more creatures.)
Defender (This creature can't attack.)
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