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"The Dark", +=4 (4)

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Carnivorous Plant
Carnivorous Plant 3Green (4)
Creature — Plant Wall (4/5)

Defender

The Dark (Common)
Other Versions
Fourth Edition (Common)
Masters Edition (Uncommon)
Diabolic Machine
Diabolic Machine 7 (7)
Artifact Creature — Construct (4/4)

3: Regenerate Diabolic Machine.

The Dark (Uncommon)
Other Versions
Fourth Edition (Uncommon)
Fifth Edition (Uncommon)
Masters Edition IV (Uncommon)
Giant Shark
Giant Shark 5Blue (6)
Creature — Shark (4/4)

Giant Shark can't attack unless defending player controls an Island.

Whenever Giant Shark blocks or becomes blocked by a creature that has been dealt damage this turn, Giant Shark gets +2/+0 and gains trample until end of turn.

When you control no Islands, sacrifice Giant Shark.

The Dark (Common)
Wormwood Treefolk
Wormwood Treefolk 3GreenGreen (5)
Creature — Treefolk (4/4)

GreenGreen: Wormwood Treefolk gains forestwalk until end of turn and deals 2 damage to you. (It can't be blocked as long as defending player controls a Forest.)

BlackBlack: Wormwood Treefolk gains swampwalk until end of turn and deals 2 damage to you. (It can't be blocked as long as defending player controls a Swamp.)

The Dark (Rare)
Other Versions
Masters Edition III (Uncommon)
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