Dominaria, +=4 (18)
Vigilance
, : Create a 2/2 white Knight creature token with vigilance.
, , Tap X untapped Knights you control: Destroy target creature with power X or less.
Kicker (You may pay an additional as you cast this spell.)
If Baloth Gorger was kicked, it enters with three +1/+1 counters on it.
Whenever you cast a historic spell, Cabal Paladin deals 2 damage to each opponent. (Artifacts, legendaries, and Sagas are historic.)
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Lifelink
: Exchange your life total with Evra, Halcyon Witness's power.
Red instant and sorcery spells you control have lifelink.
Whenever a white instant or sorcery spell causes you to gain life, Firesong and Sunspeaker deals 3 damage to target creature or player.
Gaea's Protector must be blocked if able.
When Guardians of Koilos enters, you may return another target historic permanent you control to its owner's hand. (Artifacts, legendaries, and Sagas are historic.)
Flying
You may pay rather than pay the mana cost for spells you cast.
Menace
When Josu Vess, Lich Knight enters, if it was kicked, create eight 2/2 black Zombie Knight creature tokens with menace.
Whenever a creature an opponent controls is dealt damage, put a +1/+1 counter on Kazarov, Sengir Pureblood.
: Kazarov deals 2 damage to target creature.
When Keldon Raider enters, you may discard a card. If you do, draw a card.
Rampaging Cyclops gets -2/-0 as long as two or more creatures are blocking it.
Vigilance (Attacking doesn't cause this creature to tap.)
Whenever Two-Headed Giant attacks, flip two coins. If both coins come up heads, Two-Headed Giant gains double strike until end of turn. If both coins come up tails, Two-Headed Giant gains menace until end of turn.
Whenever Urgoros, the Empty One deals combat damage to a player, that player discards a card at random. If the player can't, you draw a card.
When Verix Bladewing enters, if it was kicked, create Karox Bladewing, a legendary 4/4 red Dragon creature token with flying.
Whenever Weatherlight deals combat damage to a player, look at the top five cards of your library. You may reveal a historic card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. (Artifacts, legendaries, and Sagas are historic.)
Crew 3
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