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Act of Treason
( 3)
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and this turn.)
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Aerial Volley
( 1)
Instant
Aerial Volley deals 3 damage divided as you choose among one, two, or three target creatures with flying.
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Akroan Sergeant
( 3)
Creature — Human Soldier
(2/2)
First strike (This creature deals combat damage before creatures without first strike.) Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
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Alchemist's Vial
( 2)
Artifact
When Alchemist's Vial enters, draw a card. , , Sacrifice Alchemist's Vial: Target creature can't attack or block this turn.
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Ampryn Tactician
( 4)
Creature — Human Soldier
(3/3)
When Ampryn Tactician enters, creatures you control get +1/+1 until end of turn.
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Aspiring Aeronaut
( 4)
Creature — Human Artificer
(1/2)
Flying (This creature can't be blocked except by creatures with flying or reach.) When Aspiring Aeronaut enters, create a 1/1 colorless Thopter artifact creature token with flying.
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Auramancer
( 3)
Creature — Human Wizard
(2/2)
When Auramancer enters, you may return target enchantment card from your graveyard to your hand.
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Aven Battle Priest
( 6)
Creature — Bird Cleric
(3/3)
Flying (This creature can't be blocked except by creatures with flying or reach.) When Aven Battle Priest enters, you gain 3 life.
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Bellows Lizard
( 1)
Creature — Lizard
(1/1)
: Bellows Lizard gets +1/+0 until end of turn.
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Boggart Brute
( 3)
Creature — Goblin Warrior
(3/2)
Menace (This creature can't be blocked except by two or more creatures.)
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Bonded Construct
( 1)
Artifact Creature — Construct
(2/1)
Bonded Construct can't attack alone.
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Bone to Ash
( 4)
Instant
Counter target creature spell. Draw a card.
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Calculated Dismissal
( 3)
Instant
Counter target spell unless its controller pays . Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
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Caustic Caterpillar
( 1)
Creature — Insect
(1/1)
, Sacrifice Caustic Caterpillar: Destroy target artifact or enchantment.
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Celestial Flare
( 2)
Instant
Target player sacrifices an attacking or blocking creature of their choice.
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Chandra's Fury
( 5)
Instant
Chandra's Fury deals 4 damage to target player or planeswalker and 1 damage to each creature that player or that planeswalker's controller controls.
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Charging Griffin
( 4)
Creature — Griffin
(2/2)
Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever Charging Griffin attacks, it gets +1/+1 until end of turn.
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Claustrophobia
( 3)
Enchantment — Aura
Enchant creature When Claustrophobia enters, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step.
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Cleric of the Forward Order
( 2)
Creature — Human Cleric
(2/2)
When Cleric of the Forward Order enters, you gain 2 life for each creature you control named Cleric of the Forward Order.
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Conclave Naturalists
( 5)
Creature — Dryad
(4/4)
When Conclave Naturalists enters, you may destroy target artifact or enchantment.
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Cruel Revival
( 5)
Instant
Destroy target non-Zombie creature. It can't be regenerated. Return up to one target Zombie card from your graveyard to your hand.
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Dark Dabbling
( 3)
Instant
Regenerate target creature. Draw a card. (The next time the creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.) Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, also regenerate each other creature you control.
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Deadbridge Shaman
( 3)
Creature — Elf Shaman
(3/1)
When Deadbridge Shaman dies, target opponent discards a card.
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Deep-Sea Terror
( 6)
Creature — Serpent
(6/6)
Deep-Sea Terror can't attack unless there are seven or more cards in your graveyard.
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Demolish
( 4)
Sorcery
Destroy target artifact or land.
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Disperse
( 2)
Instant
Return target nonland permanent to its owner's hand.
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Divine Verdict
( 4)
Instant
Destroy target attacking or blocking creature.
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Dragon Fodder
( 2)
Sorcery
Create two 1/1 red Goblin creature tokens.
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Dreadwaters
( 4)
Sorcery
Target player mills X cards, where X is the number of lands you control.
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Dwynen's Elite
( 2)
Creature — Elf Warrior
(2/2)
When this creature enters, if you control another Elf, create a 1/1 green Elf Warrior creature token.
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Elvish Visionary
( 2)
Creature — Elf Shaman
(1/1)
When Elvish Visionary enters, draw a card.
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Enlightened Ascetic
( 2)
Creature — Cat Monk
(1/1)
When Enlightened Ascetic enters, you may destroy target enchantment.
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Enshrouding Mist
( 1)
Instant
Target creature gets +1/+1 until end of turn. Prevent all damage that would be dealt to it this turn. If it's renowned, untap it.
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Evolving Wilds
( 0)
Land
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
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Eyeblight Assassin
( 3)
Creature — Elf Assassin
(2/2)
When Eyeblight Assassin enters, target creature an opponent controls gets -1/-1 until end of turn.
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Faerie Miscreant
( 1)
Creature — Faerie Rogue
(1/1)
Flying When Faerie Miscreant enters, if you control another creature named Faerie Miscreant, draw a card.
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Fetid Imp
( 2)
Creature — Imp
(1/2)
Flying : Fetid Imp gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)
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Fiery Conclusion
( 2)
Instant
As an additional cost to cast this spell, sacrifice a creature. Fiery Conclusion deals 5 damage to target creature.
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Fiery Hellhound
( 3)
Creature — Elemental Dog
(2/2)
: Fiery Hellhound gets +1/+0 until end of turn.
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Fiery Impulse
( 1)
Instant
Fiery Impulse deals 2 damage to target creature. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, Fiery Impulse deals 3 damage instead.
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Firefiend Elemental
( 4)
Creature — Elemental
(3/2)
Haste (This creature can attack and as soon as it comes under your control.) Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
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Flesh to Dust
( 5)
Instant
Destroy target creature. It can't be regenerated.
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Fleshbag Marauder
( 3)
Creature — Zombie Warrior
(3/1)
When Fleshbag Marauder enters, each player sacrifices a creature of their choice.
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Forest
( 0)
Basic Land — Forest
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Ghirapur Gearcrafter
( 3)
Creature — Human Artificer
(2/1)
When Ghirapur Gearcrafter enters, create a 1/1 colorless Thopter artifact creature token with flying. (A creature with flying can't be blocked except by creatures with flying or reach.)
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Grasp of the Hieromancer
( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+1 and has "Whenever this creature attacks, tap target creature defending player controls."
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Guardian Automaton
( 4)
Artifact Creature — Construct
(3/3)
When Guardian Automaton dies, you gain 3 life.
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Healing Hands
( 3)
Sorcery
Target player gains 4 life. Draw a card.
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Heavy Infantry
( 5)
Creature — Human Soldier
(3/4)
When Heavy Infantry enters, tap target creature an opponent controls.
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Infectious Bloodlust
( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+1, has haste, and attacks each combat if able. When enchanted creature dies, you may search your library for a card named Infectious Bloodlust, reveal it, put it into your hand, then shuffle.
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Infernal Scarring
( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+0 and has "When this creature dies, draw a card."
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Island
( 0)
Basic Land — Island
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Jhessian Thief
( 3)
Creature — Human Rogue
(1/3)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Whenever Jhessian Thief deals combat damage to a player, draw a card.
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Knight of the Pilgrim's Road
( 3)
Creature — Human Knight
(3/2)
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
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Knightly Valor
( 5)
Enchantment — Aura
Enchant creature When Knightly Valor enters, create a 2/2 white Knight creature token with vigilance. (Attacking doesn't cause it to tap.) Enchanted creature gets +2/+2 and has vigilance.
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Kytheon's Tactics
( 3)
Sorcery
Creatures you control get +2/+1 until end of turn. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, those creatures also gain vigilance until end of turn. (Attacking doesn't cause them to tap.)
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Lightning Javelin
( 4)
Sorcery
Lightning Javelin deals 3 damage to any target. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
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Llanowar Empath
( 4)
Creature — Elf Shaman
(2/2)
When Llanowar Empath enters, scry 2, then reveal the top card of your library. If it's a creature card, put it into your hand. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
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Macabre Waltz
( 2)
Sorcery
Return up to two target creature cards from your graveyard to your hand, then discard a card.
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Mage-Ring Bully
( 2)
Creature — Human Warrior
(2/2)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Mage-Ring Bully attacks each combat if able.
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Mantle of Webs
( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+3 and has reach. (It can block creatures with flying.)
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Meteorite
( 5)
Artifact
When Meteorite enters, it deals 2 damage to any target. : Add one mana of any color.
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Might of the Masses
( 1)
Instant
Target creature gets +1/+1 until end of turn for each creature you control.
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Mighty Leap
( 2)
Instant
Target creature gets +2/+2 and gains flying until end of turn.
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Mind Rot
( 3)
Sorcery
Target player discards two cards.
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Nantuko Husk
( 3)
Creature — Zombie Insect
(2/2)
Sacrifice a creature: Nantuko Husk gets +2/+2 until end of turn.
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Negate
( 2)
Instant
Counter target noncreature spell.
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Nightsnare
( 4)
Sorcery
Target opponent reveals their hand. You may choose a nonland card from it. If you do, that player discards that card. If you don't, that player discards two cards.
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Nissa's Pilgrimage
( 3)
Sorcery
Search your library for up to two basic Forest cards, reveal those cards, and put one onto the battlefield tapped and the rest into your hand. Then shuffle. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, search your library for up to three basic Forest cards instead of two.
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Nivix Barrier
( 4)
Creature — Illusion Wall
(0/4)
Flash (You may cast this spell any time you could cast an instant.) Defender (This creature can't attack.) When Nivix Barrier enters, target attacking creature gets -4/-0 until end of turn.
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Orchard Spirit
( 3)
Creature — Spirit
(2/2)
Orchard Spirit can't be blocked except by creatures with flying or reach.
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Pharika's Disciple
( 4)
Creature — Centaur Warrior
(2/3)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
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Plains
( 0)
Basic Land — Plains
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Plummet
( 2)
Instant
Destroy target creature with flying.
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Prickleboar
( 5)
Creature — Boar
(3/3)
During your turn, Prickleboar gets +2/+0 and has first strike. (It deals combat damage before creatures without first strike.)
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Prized Unicorn
( 4)
Creature — Unicorn
(2/2)
All creatures able to block Prized Unicorn do so.
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Rabid Bloodsucker
( 5)
Creature — Vampire
(3/2)
Flying (This creature can't be blocked except by creatures with flying or reach.) When Rabid Bloodsucker enters, each player loses 2 life.
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Read the Bones
( 3)
Sorcery
Scry 2, then draw two cards. You lose 2 life. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
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Reave Soul
( 2)
Sorcery
Destroy target creature with power 3 or less.
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Reclaim
( 1)
Instant
Put target card from your graveyard on top of your library.
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Returned Centaur
( 4)
Creature — Zombie Centaur
(2/4)
When Returned Centaur enters, target player mills four cards.
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Rhox Maulers
( 5)
Creature — Rhino Soldier
(4/4)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) Renown 2 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.)
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Ringwarden Owl
( 5)
Creature — Bird
(3/3)
Flying (This creature can't be blocked except by creatures with flying or reach.) Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
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Runed Servitor
( 2)
Artifact Creature — Construct
(2/2)
When Runed Servitor dies, each player draws a card.
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Scrapskin Drake
( 3)
Creature — Zombie Drake
(2/3)
Flying (This creature can't be blocked except by creatures with flying or reach.) Scrapskin Drake can block only creatures with flying.
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Screeching Skaab
( 2)
Creature — Zombie
(2/1)
When Screeching Skaab enters, mill two cards.
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Send to Sleep
( 2)
Instant
Tap up to two target creatures. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, those creatures don't untap during their controllers' next untap steps.
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Separatist Voidmage
( 4)
Creature — Human Wizard
(2/2)
When Separatist Voidmage enters, you may return target creature to its owner's hand.
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