|
Argothian Enchantress
( 2)
Creature — Human Druid
(0/1)
Shroud (This creature can't be the target of spells or abilities.) Whenever you cast an enchantment spell, draw a card.
|
|
|
Balance
( 2)
Sorcery
Each player chooses a number of lands they control equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players discard cards and sacrifice creatures the same way.
|
|
|
Brago, King Eternal
( 4)
Legendary Creature — Spirit Noble
(2/4)
Flying Whenever Brago, King Eternal deals combat damage to a player, exile any number of target nonland permanents you control, then return those cards to the battlefield under their owner's control.
|
|
|
Chrome Mox
( 0)
Artifact
Imprint — When Chrome Mox enters, you may exile a nonartifact, nonland card from your hand. : Add one mana of any of the exiled card's colors.
|
|
|
Dack Fayden
( 3)
Legendary Planeswalker — Dack
(3)
+1: Target player draws two cards, then discards two cards. −2: Gain control of target artifact. −6: You get an emblem with "Whenever you cast a spell that targets one or more permanents, gain control of those permanents."
|
|
|
Fact or Fiction
( 4)
Instant
Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.
|
|
|
Force of Will
( 5)
Instant
You may pay 1 life and exile a blue card from your hand rather than pay this spell's mana cost. Counter target spell.
|
|
|
Gamble
( 1)
Sorcery
Search your library for a card, put that card into your hand, discard a card at random, then shuffle.
|
|
|
Green Sun's Zenith
( 1)
Sorcery
Search your library for a green creature card with mana value X or less, put it onto the battlefield, then shuffle. Shuffle Green Sun's Zenith into its owner's library.
|
|
|
Isochron Scepter
( 2)
Artifact
Imprint — When Isochron Scepter enters, you may exile an instant card with mana value 2 or less from your hand. , : You may copy the exiled card. If you do, you may cast the copy without paying its mana cost.
|
|
|
Jace, the Mind Sculptor
( 4)
Legendary Planeswalker — Jace
(3)
+2: Look at the top card of target player's library. You may put that card on the bottom of that player's library. 0: Draw three cards, then put two cards from your hand on top of your library in any order. −1: Return target creature to its owner's hand. −12: Exile all cards from target player's library, then that player shuffles their hand into their library.
|
|
|
Karakas
( 0)
Legendary Land
: Add . : Return target legendary creature to its owner's hand.
|
|
|
Kird Ape
( 1)
Creature — Ape
(1/1)
Kird Ape gets +1/+2 as long as you control a Forest.
|
|
|
Maelstrom Wanderer
( 8)
Legendary Creature — Elemental
(7/5)
Creatures you control have haste. Cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order. Then do it again.)
|
|
|
Mana Crypt
( 0)
Artifact
At the beginning of your upkeep, flip a coin. If you lose the flip, Mana Crypt deals 3 damage to you. : Add .
|
|
|
Maze of Ith
( 0)
Land
: Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn.
|
|
|
Mystical Tutor
( 1)
Instant
Search your library for an instant or sorcery card, reveal it, then shuffle and put that card on top.
|
|
|
Natural Order
( 4)
Sorcery
As an additional cost to cast this spell, sacrifice a green creature. Search your library for a green creature card, put it onto the battlefield, then shuffle.
|
|
|
Necropotence
( 3)
Enchantment
Skip your draw step. Whenever you discard a card, exile that card from your graveyard. Pay 1 life: Exile the top card of your library face down. Put that card into your hand at the beginning of your next end step.
|
|
|
Nevinyrral's Disk
( 4)
Artifact
Nevinyrral's Disk enters tapped. , : Destroy all artifacts, creatures, and enchantments.
|
|
|
Sensei's Divining Top
( 1)
Artifact
: Look at the top three cards of your library, then put them back in any order. : Draw a card, then put Sensei's Divining Top on top of its owner's library.
|
|
|
Serendib Efreet
( 3)
Creature — Efreet
(3/4)
Flying At the beginning of your upkeep, Serendib Efreet deals 1 damage to you.
|
|
|
Serra Angel
( 5)
Creature — Angel
(4/4)
Flying Vigilance (Attacking doesn't cause this creature to tap.)
|
|
|
Sneak Attack
( 4)
Enchantment
: You may put a creature card from your hand onto the battlefield. That creature gains haste. Sacrifice the creature at the beginning of the next end step.
|
|
|
Sphinx of the Steel Wind
( 8)
Artifact Creature — Sphinx
(6/6)
Flying, first strike, vigilance, lifelink, protection from red and from green
|
|
|
Swords to Plowshares
( 1)
Instant
Exile target creature. Its controller gains life equal to its power.
|
|
|
Sylvan Library
( 2)
Enchantment
At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.
|
|
|
Tragic Slip
( 1)
Instant
Target creature gets -1/-1 until end of turn. Morbid — That creature gets -13/-13 until end of turn instead if a creature died this turn.
|
|
|
Vampiric Tutor
( 1)
Instant
Search your library for a card, then shuffle and put that card on top. You lose 2 life.
|
|
|
Victimize
( 3)
Sorcery
Choose two target creature cards in your graveyard. Sacrifice a creature. If you do, return the chosen cards to the battlefield tapped.
|
|
|
Visara the Dreadful
( 6)
Legendary Creature — Gorgon
(5/5)
Flying : Destroy target creature. It can't be regenerated.
|
|
|
Wasteland
( 0)
Land
: Add . , Sacrifice Wasteland: Destroy target nonbasic land.
|
|
|
Worldgorger Dragon
( 6)
Creature — Nightmare Dragon
(7/7)
Flying, trample When Worldgorger Dragon enters, exile all other permanents you control. When Worldgorger Dragon leaves the battlefield, return the exiled cards to the battlefield under their owners' control.
|
|
|
Wrath of God
( 4)
Sorcery
Destroy all creatures. They can't be regenerated.
|
|
|