|
Abyssal Hunter
( 4)
Creature — Human Assassin
(1/1)
, : Tap target creature. Abyssal Hunter deals damage equal to Abyssal Hunter's power to that creature.
|
|
|
Aladdin's Ring
( 8)
Artifact
, : Aladdin's Ring deals 4 damage to any target.
|
|
|
Amber Prison
( 4)
Artifact
You may choose not to untap Amber Prison during your untap step. , : Tap target artifact, creature, or land. That permanent doesn't untap during its controller's untap step for as long as Amber Prison remains tapped.
|
|
|
Ancestral Memories
( 5)
Sorcery
Look at the top seven cards of your library. Put two of them into your hand and the rest into your graveyard.
|
|
|
Animate Wall
( 1)
Enchantment — Aura
Enchant Wall Enchanted Wall can attack as though it didn't have defender.
|
|
|
Ankh of Mishra
( 2)
Artifact
Whenever a land enters, Ankh of Mishra deals 2 damage to that land's controller.
|
|
|
Ashen Powder
( 4)
Sorcery
Put target creature card from an opponent's graveyard onto the battlefield under your control.
|
|
|
Balduvian Horde
( 4)
Creature — Human Barbarian
(5/5)
When Balduvian Horde enters, sacrifice it unless you discard a card at random.
|
|
|
Bottle of Suleiman
( 4)
Artifact
, Sacrifice Bottle of Suleiman: Flip a coin. If you win the flip, create a 5/5 colorless Djinn artifact creature token with flying. If you lose the flip, Bottle of Suleiman deals 5 damage to you.
|
|
|
Celestial Dawn
( 3)
Enchantment
Lands you control are Plains. Nonland permanents you control are white. The same is true for spells you control and nonland cards you own that aren't on the battlefield. You may spend white mana as though it were mana of any color. You may spend other mana only as though it were colorless mana.
|
|
|
City of Brass
( 0)
Land
Whenever City of Brass becomes tapped, it deals 1 damage to you. : Add one mana of any color.
|
|
|
Crimson Hellkite
( 9)
Creature — Dragon
(6/6)
Flying , : Crimson Hellkite deals X damage to target creature. Spend only red mana on X.
|
|
|
Crusade
( 2)
Enchantment
White creatures get +1/+1.
|
|
|
Cursed Totem
( 2)
Artifact
Activated abilities of creatures can't be activated.
|
|
|
Dancing Scimitar
( 4)
Artifact Creature — Spirit
(1/5)
Flying (This creature can't be blocked except by creatures with flying or reach.)
|
|
|
Daring Apprentice
( 3)
Creature — Human Wizard
(1/1)
, Sacrifice Daring Apprentice: Counter target spell.
|
|
|
Deflection
( 4)
Instant
Change the target of target spell with a single target.
|
|
|
Dense Foliage
( 3)
Enchantment
Creatures can't be the targets of spells.
|
|
|
Derelor
( 4)
Creature — Thrull
(4/4)
Black spells you cast cost more to cast.
|
|
|
Desertion
( 5)
Instant
Counter target spell. If an artifact or creature spell is countered this way, put that card onto the battlefield under your control instead of into its owner's graveyard.
|
|
|
Diminishing Returns
( 4)
Sorcery
Each player shuffles their hand and graveyard into their library. You exile the top ten cards of your library. Then each player draws up to seven cards.
|
|
|
Dingus Egg
( 4)
Artifact
Whenever a land is put into a graveyard from the battlefield, Dingus Egg deals 2 damage to that land's controller.
|
|
|
Disrupting Scepter
( 3)
Artifact
, : Target player discards a card. Activate only during your turn.
|
|
|
Doomsday
( 3)
Sorcery
Search your library and graveyard for five cards and exile the rest. Put the chosen cards on top of your library in any order. You lose half your life, rounded up.
|
|
|
Dragon Engine
( 3)
Artifact Creature — Construct
(1/3)
: Dragon Engine gets +1/+0 until end of turn.
|
|
|
Early Harvest
( 3)
Instant
Target player untaps all basic lands they control.
|
|
|
Earthquake
( 1)
Sorcery
Earthquake deals X damage to each creature without flying and each player.
|
|
|
Elven Riders
( 5)
Creature — Elf
(3/3)
Elven Riders can't be blocked except by Walls and/or creatures with flying.
|
|
|
Enlightened Tutor
( 1)
Instant
Search your library for an artifact or enchantment card, reveal it, then shuffle and put that card on top.
|
|
|
Ethereal Champion
( 5)
Creature — Avatar
(3/4)
Pay 1 life: Prevent the next 1 damage that would be dealt to Ethereal Champion this turn.
|
|
|
Exile
( 3)
Instant
Exile target nonwhite attacking creature. You gain life equal to its toughness.
|
|
|
Fallen Angel
( 5)
Creature — Angel
(3/3)
Flying Sacrifice a creature: Fallen Angel gets +2/+1 until end of turn.
|
|
|
Fervor
( 3)
Enchantment
Creatures you control have haste. (They can attack and as soon as they come under your control.)
|
|
|
Final Fortune
( 2)
Instant
Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.
|
|
|
Flash
( 2)
Instant
You may put a creature card from your hand onto the battlefield. If you do, sacrifice it unless you pay its mana cost reduced by .
|
|
|
Flying Carpet
( 4)
Artifact
, : Target creature gains flying until end of turn.
|
|
|
Forbidden Crypt
( 5)
Enchantment
If you would draw a card, return a card from your graveyard to your hand instead. If you can't, you lose the game. If a card would be put into your graveyard from anywhere, exile that card instead.
|
|
|
Forest
( 0)
Basic Land — Forest
|
|
|
Forget
( 2)
Sorcery
Target player discards two cards, then draws as many cards as they discarded this way.
|
|
|
Goblin King
( 3)
Creature — Goblin
(2/2)
Other Goblins get +1/+1 and have mountainwalk.
|
|
|
Goblin Warrens
( 3)
Enchantment
, Sacrifice two Goblins: Create three 1/1 red Goblin creature tokens.
|
|
|
Greed
( 4)
Enchantment
, Pay 2 life: Draw a card.
|
|
|
Grinning Totem
( 4)
Artifact
, , Sacrifice Grinning Totem: Search target opponent's library for a card and exile it. Then that player shuffles. Until the beginning of your next upkeep, you may play that card. At the beginning of your next upkeep, if you haven't played it, put it into its owner's graveyard.
|
|
|
Hecatomb
( 3)
Enchantment
When Hecatomb enters, sacrifice Hecatomb unless you sacrifice four creatures. Tap an untapped Swamp you control: Hecatomb deals 1 damage to any target.
|
|
|
Hidden Horror
( 3)
Creature — Horror
(4/4)
When Hidden Horror enters, sacrifice it unless you discard a creature card.
|
|
|
Howling Mine
( 2)
Artifact
At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card.
|
|
|
Hurricane
( 1)
Sorcery
Hurricane deals X damage to each creature with flying and each player.
|
|
|
Icatian Town
( 6)
Sorcery
Create four 1/1 white Citizen creature tokens.
|
|
|
Illicit Auction
( 5)
Sorcery
Each player may bid life for control of target creature. You start the bidding with a bid of 0. In turn order, each player may top the high bid. The bidding ends if the high bid stands. The high bidder loses life equal to the high bid and gains control of the creature. <I>(This effect lasts indefinitely.)</I>
|
|
|
Inferno
( 7)
Instant
Inferno deals 6 damage to each creature and each player.
|
|
|
Island
( 0)
Basic Land — Island
|
|
|
Jade Monolith
( 4)
Artifact
: The next time a source of your choice would deal damage to target creature this turn, that source deals that damage to you instead.
|
|
|
Jalum Tome
( 3)
Artifact
, : Draw a card, then discard a card.
|
|
|
Jokulhaups
( 6)
Sorcery
Destroy all artifacts, creatures, and lands. They can't be regenerated.
|
|
|
Juxtapose
( 4)
Sorcery
You and target player exchange control of the creature you each control with the highest mana value. Then exchange control of artifacts the same way. If two or more permanents a player controls are tied for highest, their controller chooses one of them.
|
|
|
Kismet
( 4)
Enchantment
Artifacts, creatures, and lands your opponents control enter tapped.
|
|
|
Kjeldoran Royal Guard
( 5)
Creature — Human Soldier
(2/5)
: All combat damage that would be dealt to you by unblocked creatures this turn is dealt to Kjeldoran Royal Guard instead.
|
|
|
Library of Lat-Nam
( 5)
Sorcery
An opponent chooses one — • You draw three cards at the beginning of the next turn's upkeep. • You search your library for a card, put that card into your hand, then shuffle.
|
|
|
Living Lands
( 4)
Enchantment
All Forests are 1/1 creatures that are still lands.
|
|
|
Lord of Atlantis
( 2)
Creature — Merfolk
(2/2)
Other Merfolk get +1/+1 and have islandwalk. (They can't be blocked as long as defending player controls an Island.)
|
|
|
Mana Short
( 3)
Instant
Tap all lands target player controls and that player loses all unspent mana.
|
|
|
Manabarbs
( 4)
Enchantment
Whenever a player taps a land for mana, Manabarbs deals 1 damage to that player.
|
|
|
Maro
( 4)
Creature — Elemental
(*/*)
Maro's power and toughness are each equal to the number of cards in your hand.
|
|
|
Meekstone
( 1)
Artifact
Creatures with power 3 or greater don't untap during their controllers' untap steps.
|
|
|
Memory Lapse
( 2)
Instant
Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard.
|
|
|
Millstone
( 2)
Artifact
, : Target player mills two cards.
|
|
|
Mystical Tutor
( 1)
Instant
Search your library for an instant or sorcery card, reveal it, then shuffle and put that card on top.
|
|
|
Nature's Resurgence
( 4)
Sorcery
Each player draws a card for each creature card in their graveyard.
|
|
|
Nightmare
( 6)
Creature — Nightmare Horse
(*/*)
Flying (This creature can't be blocked except by creatures with flying or reach.) Nightmare's power and toughness are each equal to the number of Swamps you control.
|
|
|
Pearl Dragon
( 6)
Creature — Dragon
(4/4)
Flying : Pearl Dragon gets +0/+1 until end of turn.
|
|
|
Pentagram of the Ages
( 4)
Artifact
, : The next time a source of your choice would deal damage to you this turn, prevent that damage.
|
|
|
Phantom Warrior
( 3)
Creature — Illusion Warrior
(2/2)
Phantom Warrior can't be blocked.
|
|
|
Plains
( 0)
Basic Land — Plains
|
|
|
Polymorph
( 4)
Sorcery
Destroy target creature. It can't be regenerated. Its controller reveals cards from the top of their library until they reveal a creature card. The player puts that card onto the battlefield, then shuffles all other cards revealed this way into their library.
|
|
|
Primal Clay
( 4)
Artifact Creature — Shapeshifter
(*/*)
As Primal Clay enters, it becomes your choice of a 3/3 artifact creature, a 2/2 artifact creature with flying, or a 1/6 Wall artifact creature with defender in addition to its other types. (A creature with defender can't attack.)
|
|
|
Psychic Transfer
( 5)
Sorcery
If the difference between your life total and target player's life total is 5 or less, exchange life totals with that player.
|
|
|
Rag Man
( 4)
Creature — Human Minion
(2/1)
|
|
|
Recall
( 1)
Sorcery
Discard X cards, then return a card from your graveyard to your hand for each card discarded this way. Exile Recall.
|
|
|
Reckless Embermage
( 4)
Creature — Human Wizard
(2/2)
: Reckless Embermage deals 1 damage to any target and 1 damage to itself.
|
|
|
Relentless Assault
( 4)
Sorcery
Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.
|
|
|