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"The Dark", +R (40)

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Amnesia
Amnesia 3BlueBlueBlue (6)
Sorcery

Target player reveals their hand and discards all nonland cards.

The Dark (Uncommon)
Other Versions
Masters Edition (Rare)
Apprentice Wizard
Apprentice Wizard 1BlueBlue (3)
Creature — Human Wizard (0/1)

Blue, Tap: Add ColorlessColorlessColorless.

The Dark (Rare)
Other Versions
Fourth Edition (Common)
Masters Edition (Common)
Double Masters (Common)
Ball Lightning
Ball Lightning RedRedRed (3)
Creature — Elemental (6/1)

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

Haste (This creature can attack and Tap as soon as it comes under your control.)

At the beginning of the end step, sacrifice this creature.

The Dark (Rare)
Other Versions
Fourth Edition (Rare)
Fifth Edition (Rare)
Beatdown Box Set (Rare)
Masters Edition (Rare)
Magic 2010 (Rare)
Premium Deck Series: Fire and Lightning (Rare)
Masters 25 (Rare)
Jumpstart (Rare)
Mystery Booster 2: Convention Edition (Rare)
Magic: The Gathering Foundations (Rare)
Barl's Cage
Barl's Cage 4 (4)
Artifact

3: Target creature doesn't untap during its controller's next untap step.

The Dark (Rare)
Other Versions
Fifth Edition (Rare)
Chronicles (Rare)
Masters Edition III (Rare)
Blood Moon
Blood Moon 2Red (3)
Enchantment

Nonbasic lands are Mountains.

The Dark (Rare)
Other Versions
Eighth Edition (Rare)
Ninth Edition (Rare)
Chronicles (Rare)
Modern Masters (Rare)
Modern Masters 2017 Edition (Rare)
Masterpiece Series: Amonkhet Invocations (Special)
Masters 25 (Rare)
Double Masters (Rare)
Wilds of Eldraine Enchanting Tales (Mythic Rare)
Book of Rass
Book of Rass 6 (6)
Artifact

2, Pay 2 life: Draw a card.

The Dark (Uncommon)
Other Versions
Chronicles (Rare)
Masters Edition IV (Uncommon)
City of Shadows
City of Shadows (0)
Land

Tap, Exile a creature you control: Put a storage counter on City of Shadows.

Tap: Add Colorless for each storage counter on City of Shadows.

The Dark (Rare)
Other Versions
Masters Edition III (Rare)
Cleansing
Cleansing WhiteWhiteWhite (3)
Sorcery

For each land, destroy that land unless any player pays 1 life.

The Dark (Rare)
Dance of Many
Dance of Many BlueBlue (2)
Enchantment

When Dance of Many enters, create a token that's a copy of target nontoken creature.

When Dance of Many leaves the battlefield, exile the token.

When the token leaves the battlefield, sacrifice Dance of Many.

At the beginning of your upkeep, sacrifice Dance of Many unless you pay BlueBlue.

The Dark (Rare)
Other Versions
Fifth Edition (Rare)
Chronicles (Rare)
Masters Edition III (Uncommon)
Eternal Flame
Eternal Flame 2RedRed (4)
Sorcery

Eternal Flame deals X damage to target opponent or planeswalker and half X damage, rounded up, to you, where X is the number of Mountains you control.

The Dark (Rare)
Exorcist
Exorcist WhiteWhite (2)
Creature — Human Cleric (1/1)

1White, Tap: Destroy target black creature.

The Dark (Rare)
Other Versions
Masters Edition III (Uncommon)
Frankenstein's Monster
Frankenstein's Monster Variable ColorlessBlackBlack (2)
Creature — Zombie (0/1)

As Frankenstein's Monster enters, exile X creature cards from your graveyard. If you can't, put Frankenstein's Monster into its owner's graveyard instead of onto the battlefield. For each creature card exiled this way, Frankenstein's Monster enters with a +2/+0, +1/+1, or +0/+2 counter on it.

The Dark (Rare)
Goblin Hero
Goblin Hero 2Red (3)
Creature — Goblin (2/2)

The Dark (Common)
Other Versions
Fifth Edition (Common)
Classic Sixth Edition (Common)
Starter 1999 (Rare)
Starter 2000 (Common)
Goblin Wizard
Goblin Wizard 2RedRed (4)
Creature — Goblin Wizard (1/1)

Tap: You may put a Goblin permanent card from your hand onto the battlefield.

Red: Target Goblin gains protection from white until end of turn.

The Dark (Rare)
Other Versions
Masters Edition (Rare)
Grave Robbers
Grave Robbers 1BlackBlack (3)
Creature — Human Rogue (1/1)

Black, Tap: Exile target artifact card from a graveyard. You gain 2 life.

The Dark (Rare)
Hidden Path
Hidden Path 2GreenGreenGreenGreen (6)
Enchantment

Green creatures have forestwalk. (They can't be blocked as long as defending player controls a Forest.)

The Dark (Rare)
Inferno
Inferno 5RedRed (7)
Instant

Inferno deals 6 damage to each creature and each player.

The Dark (Rare)
Other Versions
Fourth Edition (Rare)
Fifth Edition (Rare)
Classic Sixth Edition (Rare)
Seventh Edition (Rare)
Eighth Edition (Rare)
Knights of Thorn
Knights of Thorn 3White (4)
Creature — Human Knight (2/2)

Protection from red; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

The Dark (Rare)
Other Versions
Masters Edition (Common)
Leviathan
Leviathan 5BlueBlueBlueBlue (9)
Creature — Leviathan (10/10)

Trample

Leviathan enters tapped and doesn't untap during your untap step.

At the beginning of your upkeep, you may sacrifice two Islands. If you do, untap Leviathan.

Leviathan can't attack unless you sacrifice two Islands. (This cost is paid as attackers are declared.)

The Dark (Rare)
Other Versions
Fourth Edition (Rare)
Fifth Edition (Rare)
Time Spiral "Timeshifted" (Special)
Beatdown Box Set (Rare)
Lurker
Lurker 2Green (3)
Creature — Beast (2/3)

Lurker can't be the target of spells unless it attacked or blocked this turn.

The Dark (Rare)
Mana Clash
Mana Clash Red (1)
Sorcery

You and target opponent each flip a coin. Mana Clash deals 1 damage to each player whose coin comes up tails. Repeat this process until both players' coins come up heads on the same flip.

The Dark (Rare)
Other Versions
Fourth Edition (Rare)
Fifth Edition (Rare)
Seventh Edition (Rare)
Eighth Edition (Rare)
Ninth Edition (Rare)
Mana Vortex
Mana Vortex 1BlueBlue (3)
Enchantment

When you cast this spell, counter it unless you sacrifice a land.

At the beginning of each player's upkeep, that player sacrifices a land of their choice.

When there are no lands on the battlefield, sacrifice Mana Vortex.

The Dark (Rare)
Other Versions
Masters Edition III (Rare)
Martyr's Cry
Martyr's Cry WhiteWhite (2)
Sorcery

Exile all white creatures. For each creature exiled this way, its controller draws a card.

The Dark (Rare)
Other Versions
Masters Edition IV (Rare)
Maze of Ith
Maze of Ith (0)
Land

Tap: Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn.

The Dark (Uncommon)
Other Versions
Masters Edition IV (Rare)
From the Vault: Realms (Mythic Rare)
Eternal Masters (Rare)
Double Masters (Rare)
Dominaria Remastered (Rare)
Mind Bomb
Mind Bomb Blue (1)
Sorcery

Each player may discard up to three cards. Mind Bomb deals damage to each player equal to 3 minus the number of cards they discarded this way.

The Dark (Rare)
Other Versions
Fourth Edition (Uncommon)
Fifth Edition (Uncommon)
Nameless Race
Nameless Race 3Black (4)
Creature (*/*)

Trample

As Nameless Race enters, pay any amount of life. The amount you pay can't be more than the total number of white nontoken permanents your opponents control plus the total number of white cards in their graveyards.

Nameless Race's power and toughness are each equal to the life paid as it entered.

The Dark (Rare)
Niall Silvain
Niall Silvain GreenGreenGreen (3)
Creature — Ouphe (2/2)

GreenGreenGreenGreen, Tap: Regenerate target creature.

The Dark (Rare)
Preacher
Preacher 1WhiteWhite (3)
Creature — Human Cleric (1/1)

You may choose not to untap Preacher during your untap step.

Tap: For as long as Preacher remains tapped, gain control of target creature of an opponent's choice they control.

The Dark (Rare)
Other Versions
Masters Edition (Rare)
Psychic Allergy
Psychic Allergy 3BlueBlue (5)
Enchantment

As Psychic Allergy enters, choose a color.

At the beginning of each opponent's upkeep, Psychic Allergy deals X damage to that player, where X is the number of nontoken permanents of the chosen color they control.

At the beginning of your upkeep, destroy Psychic Allergy unless you sacrifice two Islands.

The Dark (Rare)
Rag Man
Rag Man 2BlackBlack (4)
Creature — Human Minion (2/1)

BlackBlackBlack, Tap: Target opponent reveals their hand and discards a creature card at random. Activate only during your turn.

The Dark (Rare)
Other Versions
Fourth Edition (Rare)
Fifth Edition (Rare)
Classic Sixth Edition (Rare)
Seventh Edition (Rare)
Safe Haven
Safe Haven (0)
Land

2, Tap: Exile target creature you control.

At the beginning of your upkeep, you may sacrifice Safe Haven. If you do, return each card exiled with Safe Haven to the battlefield under its owner's control.

The Dark (Rare)
Other Versions
Time Spiral "Timeshifted" (Special)
Chronicles (Rare)
Scarwood Bandits
Scarwood Bandits 2GreenGreen (4)
Creature — Human Rogue (2/2)

Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)

2Green, Tap: Unless an opponent pays 2, gain control of target artifact for as long as Scarwood Bandits remains on the battlefield.

The Dark (Rare)
Other Versions
Masters Edition IV (Rare)
Season of the Witch
Season of the Witch BlackBlackBlack (3)
Enchantment

At the beginning of your upkeep, sacrifice Season of the Witch unless you pay 2 life.

At the beginning of the end step, destroy all untapped creatures that didn't attack this turn, except for creatures that couldn't attack.

The Dark (Rare)
Skull of Orm
Skull of Orm 3 (3)
Artifact

5, Tap: Return target enchantment card from your graveyard to your hand.

The Dark (Uncommon)
Other Versions
Eighth Edition (Rare)
Sorrow's Path
Sorrow's Path (0)
Land

Tap: Choose two target blocking creatures controlled by the same opponent. If each of those creatures could block all creatures that the other is blocking, remove both of them from combat. Each one then blocks all creatures the other was blocking.

Whenever Sorrow's Path becomes tapped, it deals 2 damage to you and each creature you control.

The Dark (Rare)
Other Versions
Masters Edition III (Rare)
Stone Calendar
Stone Calendar 5 (5)
Artifact

Spells you cast cost 1 less to cast.

The Dark (Rare)
Other Versions
Masters Edition (Uncommon)
Tracker
Tracker 2Green (3)
Creature — Human (2/2)

GreenGreen, Tap: Tracker deals damage equal to its power to target creature. That creature deals damage equal to its power to Tracker.

The Dark (Rare)
Other Versions
Masters Edition III (Uncommon)
Witch Hunter
Witch Hunter 2WhiteWhite (4)
Creature — Human Cleric (1/1)

Tap: Witch Hunter deals 1 damage to target player or planeswalker.

1WhiteWhite, Tap: Return target creature an opponent controls to its owner's hand.

The Dark (Rare)
Other Versions
Time Spiral "Timeshifted" (Special)
Chronicles (Uncommon)
Worms of the Earth
Worms of the Earth 2BlackBlackBlack (5)
Enchantment

Players can't play lands.

Lands can't enter the battlefield.

At the beginning of each upkeep, any player may sacrifice two lands of their choice or have Worms of the Earth deal 5 damage to that player. If a player does either, destroy Worms of the Earth.

The Dark (Rare)
Wormwood Treefolk
Wormwood Treefolk 3GreenGreen (5)
Creature — Treefolk (4/4)

GreenGreen: Wormwood Treefolk gains forestwalk until end of turn and deals 2 damage to you. (It can't be blocked as long as defending player controls a Forest.)

BlackBlack: Wormwood Treefolk gains swampwalk until end of turn and deals 2 damage to you. (It can't be blocked as long as defending player controls a Swamp.)

The Dark (Rare)
Other Versions
Masters Edition III (Uncommon)
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