"Arabian Nights", +U (31)
When Abu Ja'far dies, destroy all creatures blocking or blocked by it. They can't be regenerated.
, : Gain control of target artifact for as long as you control Aladdin.
: Tap target Wall.
: Draw two cards, then discard three cards.
Brass Man doesn't untap during your untap step.
At the beginning of your upkeep, you may pay . If you do, untap Brass Man.
Whenever City of Brass becomes tapped, it deals 1 damage to you.
: Add one mana of any color.
: Cuombajj Witches deals 1 damage to any target and 1 damage to any target of an opponent's choice.
At the beginning of your upkeep, put a wind counter on Cyclone, then sacrifice Cyclone unless you pay for each wind counter on it. If you pay, Cyclone deals damage equal to the number of wind counters on it to each creature and each player.
Flying (This creature can't be blocked except by creatures with flying or reach.)
: Add .
: Desert deals 1 damage to target attacking creature. Activate only during the end of combat step.
Destroy target permanent.
, Sacrifice a creature: You gain life equal to the sacrificed creature's toughness.
: Regenerate target Elephant.
At the beginning of your upkeep, target non-Wall creature an opponent controls gains forestwalk until your next upkeep. (It can't be blocked as long as defending player controls a Forest.)
The next time a source of your choice would deal damage to you this turn, instead that source deals that much damage to you and Eye for an Eye deals that much damage to that source's controller.
, : Target creature gains flying until end of turn.
Remove Jeweled Bird from your deck before playing if you're not playing for ante.
: Ante Jeweled Bird. If you do, put all other cards you own from the ante into your graveyard, then draw a card.
Flying
At the beginning of your upkeep, sacrifice Junún Efreet unless you pay .
At the beginning of each end step, put a +1/+1 counter on Khabál Ghoul for each creature that died this turn.
Kird Ape gets +1/+2 as long as you control a Forest.
: Draw a card. Activate only if you have exactly seven cards in hand.
Blue creatures don't untap during their controllers' untap steps.
At the beginning of each player's upkeep, that player may choose any number of tapped blue creatures they control and pay for each creature chosen this way. If the player does, untap those creatures.
Merchant Ship can't attack unless defending player controls an Island.
Whenever Merchant Ship attacks and isn't blocked, you gain 2 life.
When you control no Islands, sacrifice Merchant Ship.
: Prevent the next 1 damage that would be dealt to target creature this turn.
When Oubliette enters, target creature phases out until Oubliette leaves the battlefield. Tap that creature as it phases in this way. (Auras and Equipment phase out with it. While permanents are phased out, they're treated as though they don't exist.)
, : Target creature gains islandwalk until end of turn. When that creature dies this turn, destroy Sandals of Abdallah. (A creature with islandwalk can't be blocked as long as defending player controls an Island.)
At the beginning of your upkeep, Serendib Efreet deals 1 damage to you.
: Draw a card and reveal it. If it isn't a land card, discard it.
: Target attacking creature has base power 0 until end of turn.
: Target creature other than Sorceress Queen has base power and toughness 0/2 until end of turn.
Enchant creature
Enchanted creature gets +3/+3.
At the beginning of the upkeep of enchanted creature's controller, put a -1/-1 counter on that creature.
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