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Act of Treason
( 3)
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and this turn.)
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Aerial Engineer
( 4)
Creature — Human Artificer
(2/4)
As long as you control an artifact, Aerial Engineer gets +2/+0 and has flying.
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Aether Tunnel
( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+0 and can't be blocked.
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Aethershield Artificer
( 4)
Creature — Dwarf Artificer
(3/3)
At the beginning of combat on your turn, target artifact creature you control gets +2/+2 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
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Ajani's Pridemate
( 2)
Creature — Cat Soldier
(2/2)
Whenever you gain life, put a +1/+1 counter on this creature.
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Ajani's Welcome
( 1)
Enchantment
Whenever a creature you control enters, you gain 1 life.
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Arisen Gorgon
( 3)
Creature — Zombie Gorgon
(3/3)
Arisen Gorgon has deathtouch as long as you control a Liliana planeswalker. (Any amount of damage this deals to a creature is enough to destroy it.)
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Blanchwood Armor
( 3)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+1 for each Forest you control.
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Blood Divination
( 4)
Sorcery
As an additional cost to cast this spell, sacrifice a creature. Draw three cards.
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Bone to Ash
( 4)
Instant
Counter target creature spell. Draw a card.
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Brawl-Bash Ogre
( 4)
Creature — Ogre Warrior
(3/3)
Menace (This creature can't be blocked except by two or more creatures.) Whenever Brawl-Bash Ogre attacks, you may sacrifice another creature. If you do, Brawl-Bash Ogre gets +2/+2 until end of turn.
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Colossal Majesty
( 3)
Enchantment
At the beginning of your upkeep, if you control a creature with power 4 or greater, draw a card.
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Court Cleric
( 1)
Creature — Human Cleric
(1/1)
Lifelink (Damage dealt by this creature also causes you to gain that much life.) Court Cleric gets +1/+1 as long as you control an Ajani planeswalker.
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Declare Dominance
( 5)
Sorcery
Target creature gets +3/+3 until end of turn. All creatures able to block it this turn do so.
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Departed Deckhand
( 2)
Creature — Spirit Pirate
(2/2)
When Departed Deckhand becomes the target of a spell, sacrifice it. Departed Deckhand can't be blocked except by Spirits. : Another target creature you control can't be blocked this turn except by Spirits.
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Diamond Mare
( 2)
Artifact Creature — Horse
(1/3)
As this creature enters, choose a color. Whenever you cast a spell of the chosen color, you gain 1 life.
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Diregraf Ghoul
( 1)
Creature — Zombie
(2/2)
This creature enters tapped.
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Doublecast
( 2)
Sorcery
When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
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Draconic Disciple
( 3)
Creature — Human Shaman
(2/2)
: Add one mana of any color. , , Sacrifice Draconic Disciple: Create a 5/5 red Dragon creature token with flying.
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Dragon Egg
( 3)
Creature — Dragon Egg
(0/2)
Defender When Dragon Egg dies, create a 2/2 red Dragon creature token with flying and ": This creature gets +1/+0 until end of turn."
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Druid of Horns
( 4)
Creature — Human Druid
(2/3)
Whenever you cast an Aura spell that targets Druid of Horns, create a 3/3 green Beast creature token.
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Dryad Greenseeker
( 2)
Creature — Dryad
(1/3)
: Look at the top card of your library. If it's a land card, you may reveal it and put it into your hand.
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Duress
( 1)
Sorcery
Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
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Enigma Drake
( 3)
Creature — Drake
(*/4)
Flying Enigma Drake's power is equal to the number of instant and sorcery cards in your graveyard.
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Exclusion Mage
( 3)
Creature — Human Wizard
(2/2)
When this creature enters, return target creature an opponent controls to its owner's hand.
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Fell Specter
( 4)
Creature — Specter
(1/3)
Flying When Fell Specter enters, target opponent discards a card. Whenever an opponent discards a card, that player loses 2 life.
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Fiery Finish
( 6)
Sorcery
Fiery Finish deals 7 damage to target creature.
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Fountain of Renewal
( 1)
Artifact
At the beginning of your upkeep, you gain 1 life. , Sacrifice Fountain of Renewal: Draw a card.
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Gargoyle Sentinel
( 3)
Artifact Creature — Gargoyle
(3/3)
Defender (This creature can't attack.) : Until end of turn, Gargoyle Sentinel loses defender and gains flying.
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Ghastbark Twins
( 7)
Creature — Treefolk
(7/7)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) Ghastbark Twins can block an additional creature each combat.
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Ghirapur Guide
( 3)
Creature — Elf Scout
(3/2)
: Target creature you control can't be blocked by creatures with power 2 or less this turn.
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Gift of Paradise
( 3)
Enchantment — Aura
Enchant land When Gift of Paradise enters, you gain 3 life. Enchanted land has ": Add two mana of any one color."
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Goreclaw, Terror of Qal Sisma
( 4)
Legendary Creature — Bear
(4/3)
Creature spells you cast with power 4 or greater cost less to cast. Whenever Goreclaw, Terror of Qal Sisma attacks, each creature you control with power 4 or greater gets +1/+1 and gains trample until end of turn.
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Gravedigger
( 4)
Creature — Zombie
(2/2)
When Gravedigger enters, you may return target creature card from your graveyard to your hand.
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Guttersnipe
( 3)
Creature — Goblin Shaman
(2/2)
Whenever you cast an instant or sorcery spell, this creature deals 2 damage to each opponent.
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Herald of Faith
( 5)
Creature — Angel
(4/3)
Flying Whenever this creature attacks, you gain 2 life.
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Heroic Reinforcements
( 4)
Sorcery
Create two 1/1 white Soldier creature tokens. Until end of turn, creatures you control get +1/+1 and gain haste. (They can attack and this turn.)
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Hieromancer's Cage
( 4)
Enchantment
When Hieromancer's Cage enters, exile target nonland permanent an opponent controls until Hieromancer's Cage leaves the battlefield.
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Horizon Scholar
( 6)
Creature — Sphinx
(4/4)
Flying When Horizon Scholar enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
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Inferno Hellion
( 4)
Creature — Hellion
(7/3)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) At the beginning of each end step, if Inferno Hellion attacked or blocked this turn, its owner shuffles it into their library.
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Isareth the Awakener
( 3)
Legendary Creature — Human Wizard
(3/3)
Deathtouch Whenever Isareth the Awakener attacks, you may pay . When you do, return target creature card with mana value X from your graveyard to the battlefield with a corpse counter on it. If that creature would leave the battlefield, exile it instead of putting it anywhere else.
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Knightly Valor
( 5)
Enchantment — Aura
Enchant creature When Knightly Valor enters, create a 2/2 white Knight creature token with vigilance. (Attacking doesn't cause it to tap.) Enchanted creature gets +2/+2 and has vigilance.
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Leonin Vanguard
( 1)
Creature — Cat Soldier
(1/1)
At the beginning of combat on your turn, if you control three or more creatures, this creature gets +1/+1 until end of turn and you gain 1 life.
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Lightning Mare
( 2)
Creature — Elemental Horse
(3/1)
This spell can't be countered. Lightning Mare can't be blocked by blue creatures. : Lightning Mare gets +1/+0 until end of turn.
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Make a Stand
( 3)
Instant
Creatures you control get +1/+0 and gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
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Mentor of the Meek
( 3)
Creature — Human Soldier
(2/2)
Whenever another creature you control with power 2 or less enters, you may pay . If you do, draw a card.
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Meteor Golem
( 7)
Artifact Creature — Golem
(3/3)
When this creature enters, destroy target nonland permanent an opponent controls.
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Militia Bugler
( 3)
Creature — Human Soldier
(2/3)
Vigilance (Attacking doesn't cause this creature to tap.) When Militia Bugler enters, look at the top four cards of your library. You may reveal a creature card with power 2 or less from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
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Millstone
( 2)
Artifact
, : Target player mills two cards.
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Mirror Image
( 3)
Creature — Shapeshifter
(0/0)
You may have Mirror Image enter as a copy of a creature you control.
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Nightmare's Thirst
( 1)
Instant
You gain 1 life. Target creature gets -X/-X until end of turn, where X is the amount of life you gained this turn.
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Novice Knight
( 1)
Creature — Human Knight
(2/3)
Defender (This creature can't attack.) As long as Novice Knight is enchanted or equipped, it can attack as though it didn't have defender.
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Pelakka Wurm
( 7)
Creature — Wurm
(7/7)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) When this creature enters, you gain 7 life. When this creature dies, draw a card.
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Plague Mare
( 3)
Creature — Nightmare Horse
(2/2)
Plague Mare can't be blocked by white creatures. When Plague Mare enters, creatures your opponents control get -1/-1 until end of turn.
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Poison-Tip Archer
( 4)
Creature — Elf Archer
(2/3)
Reach (This creature can block creatures with flying.) Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Whenever another creature dies, each opponent loses 1 life.
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Psychic Corrosion
( 3)
Enchantment
Whenever you draw a card, each opponent mills two cards.
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Psychic Symbiont
( 6)
Creature — Nightmare Horror
(3/3)
Flying When Psychic Symbiont enters, target opponent discards a card and you draw a card.
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Ravenous Harpy
( 3)
Creature — Harpy
(1/2)
Flying , Sacrifice another creature: Put a +1/+1 counter on Ravenous Harpy.
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Reassembling Skeleton
( 2)
Creature — Skeleton Warrior
(1/1)
: Return this card from your graveyard to the battlefield tapped.
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Reclamation Sage
( 3)
Creature — Elf Shaman
(2/1)
When this creature enters, you may destroy target artifact or enchantment.
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Recollect
( 3)
Sorcery
Return target card from your graveyard to your hand.
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Regal Bloodlord
( 5)
Creature — Vampire Soldier
(2/4)
Flying At the beginning of each end step, if you gained life this turn, create a 1/1 black Bat creature token with flying.
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Revitalize
( 2)
Instant
You gain 3 life. Draw a card.
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Rise from the Grave
( 5)
Sorcery
Put target creature card from a graveyard onto the battlefield under your control. That creature is a black Zombie in addition to its other colors and types.
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Rogue's Gloves
( 2)
Artifact — Equipment
Whenever equipped creature deals combat damage to a player, you may draw a card. Equip (: Attach to target creature you control. Equip only as a sorcery.)
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Rupture Spire
( 0)
Land
Rupture Spire enters tapped. When Rupture Spire enters, sacrifice it unless you pay . : Add one mana of any color.
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Sarkhan's Whelp
( 3)
Creature — Dragon
(2/2)
Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever you activate an ability of a Sarkhan planeswalker, Sarkhan's Whelp deals 1 damage to any target.
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Satyr Enchanter
( 3)
Creature — Satyr Druid
(2/2)
Whenever you cast an enchantment spell, draw a card.
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Shield Mare
( 3)
Creature — Horse
(2/3)
Shield Mare can't be blocked by red creatures. When Shield Mare enters or becomes the target of a spell or ability an opponent controls, you gain 3 life.
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Shivan Dragon
( 6)
Creature — Dragon
(5/5)
Flying : This creature gets +1/+0 until end of turn.
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Shock
( 1)
Instant
Shock deals 2 damage to any target.
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Siegebreaker Giant
( 5)
Creature — Giant Warrior
(6/3)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) : Target creature can't block this turn.
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Sift
( 4)
Sorcery
Draw three cards, then discard a card.
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Skilled Animator
( 3)
Creature — Human Artificer
(1/3)
When Skilled Animator enters, target artifact you control becomes an artifact creature with base power and toughness 5/5 for as long as Skilled Animator remains on the battlefield.
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Skyrider Patrol
( 4)
Creature — Elf Scout
(2/3)
Flying At the beginning of combat on your turn, you may pay . When you do, put a +1/+1 counter on another target creature you control, and that creature gains flying until end of turn.
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Sleep
( 4)
Sorcery
Tap all creatures target player controls. Those creatures don't untap during that player's next untap step.
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Stitcher's Supplier
( 1)
Creature — Zombie
(1/1)
When Stitcher's Supplier enters or dies, mill three cards. (Put the top three cards of your library into your graveyard.)
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Surge Mare
( 2)
Creature — Horse Fish
(0/5)
Surge Mare can't be blocked by green creatures. Whenever Surge Mare deals damage to an opponent, you may draw a card. If you do, discard a card. : Surge Mare gets +2/-2 until end of turn.
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Suspicious Bookcase
( 2)
Artifact Creature — Wall
(0/4)
Defender , : Target creature can't be blocked this turn.
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Switcheroo
( 5)
Sorcery
Exchange control of two target creatures.
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Tectonic Rift
( 4)
Sorcery
Destroy target land. Creatures without flying can't block this turn.
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Tezzeret's Strider
( 3)
Artifact Creature — Golem
(3/1)
As long as you control a Tezzeret planeswalker, Tezzeret's Strider has menace. (It can't be blocked except by two or more creatures.)
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Thud
( 1)
Sorcery
As an additional cost to cast this spell, sacrifice a creature. Thud deals damage equal to the sacrificed creature's power to any target.
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