|
Act of Treason
( 3)
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and this turn.)
|
|
|
Ainok Survivalist
( 2)
Creature — Dog Shaman
(2/1)
Megamorph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) When Ainok Survivalist is turned face up, destroy target artifact or enchantment an opponent controls.
|
|
|
Ancient Stirrings
( 1)
Sorcery
Look at the top five cards of your library. You may reveal a colorless card from among them and put it into your hand. Then put the rest on the bottom of your library in any order.
|
|
|
Angelic Page
( 2)
Creature — Angel Spirit
(1/1)
Flying : Target attacking or blocking creature gets +1/+1 until end of turn.
|
|
|
Assembly-Worker
( 3)
Artifact Creature — Assembly-Worker
(2/2)
: Target Assembly-Worker creature gets +1/+1 until end of turn.
|
|
|
Baloth Null
( 6)
Creature — Zombie Beast
(4/5)
When Baloth Null enters, return up to two target creature cards from your graveyard to your hand.
|
|
|
Blightning
( 3)
Sorcery
Blightning deals 3 damage to target player or planeswalker. That player or that planeswalker's controller discards two cards.
|
|
|
Blue Elemental Blast
( 1)
Instant
Choose one — • Counter target red spell. • Destroy target red permanent.
|
|
|
Boros Charm
( 2)
Instant
Choose one — • Boros Charm deals 4 damage to target player or planeswalker. • Permanents you control gain indestructible until end of turn. • Target creature gains double strike until end of turn.
|
|
|
Brainstorm
( 1)
Instant
Draw three cards, then put two cards from your hand on top of your library in any order.
|
|
|
Broodhatch Nantuko
( 2)
Creature — Insect Druid
(1/1)
Whenever Broodhatch Nantuko is dealt damage, you may create that many 1/1 green Insect creature tokens. Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
|
|
|
Browbeat
( 3)
Sorcery
Any player may have Browbeat deal 5 damage to them. If no one does, target player draws three cards.
|
|
|
Caustic Tar
( 6)
Enchantment — Aura
Enchant land Enchanted land has ": Target player loses 3 life."
|
|
|
Cinder Storm
( 7)
Sorcery
Cinder Storm deals 7 damage to any target.
|
|
|
Cloudblazer
( 5)
Creature — Human Scout
(2/2)
Flying When this creature enters, you gain 2 life and draw two cards.
|
|
|
Congregate
( 4)
Instant
Target player gains 2 life for each creature on the battlefield.
|
|
|
Court Hussar
( 3)
Creature — Vedalken Knight
(1/3)
Vigilance When Court Hussar enters, look at the top three cards of your library, then put one of them into your hand and the rest on the bottom of your library in any order. When Court Hussar enters, sacrifice it unless was spent to cast it.
|
|
|
Crimson Mage
( 2)
Creature — Human Shaman
(2/1)
: Target creature you control gains haste until end of turn. (It can attack and this turn.)
|
|
|
Cultivate
( 3)
Sorcery
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
|
|
|
Curiosity
( 1)
Enchantment — Aura
Enchant creature Whenever enchanted creature deals damage to an opponent, you may draw a card.
|
|
|
Cursecatcher
( 1)
Creature — Merfolk Wizard
(1/1)
Sacrifice Cursecatcher: Counter target instant or sorcery spell unless its controller pays .
|
|
|
Deadly Designs
( 2)
Enchantment
: Put a plot counter on Deadly Designs. Any player may activate this ability. When there are five or more plot counters on Deadly Designs, sacrifice it. If you do, destroy up to two target creatures.
|
|
|
Disfigure
( 1)
Instant
Target creature gets -2/-2 until end of turn.
|
|
|
Dragon's Eye Savants
( 2)
Creature — Human Wizard
(0/6)
Morph—Reveal a blue card in your hand. (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.) When Dragon's Eye Savants is turned face up, look at target opponent's hand.
|
|
|
Enthralling Victor
( 4)
Creature — Human Warrior
(3/2)
When Enthralling Victor enters, gain control of target creature an opponent controls with power 2 or less until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and this turn.)
|
|
|
Exclude
( 3)
Instant
Counter target creature spell. Draw a card.
|
|
|
Fallen Angel
( 5)
Creature — Angel
(3/3)
Flying Sacrifice a creature: Fallen Angel gets +2/+1 until end of turn.
|
|
|
Fencing Ace
( 2)
Creature — Human Soldier
(1/1)
Double strike (This creature deals both first-strike and regular combat damage.)
|
|
|
Fiend Hunter
( 3)
Creature — Human Cleric
(1/3)
When Fiend Hunter enters, you may exile another target creature. When Fiend Hunter leaves the battlefield, return the exiled card to the battlefield under its owner's control.
|
|
|
Fierce Empath
( 3)
Creature — Elf
(1/1)
When this creature enters, you may search your library for a creature card with mana value 6 or greater, reveal it, put it into your hand, then shuffle.
|
|
|
Freed from the Real
( 3)
Enchantment — Aura
Enchant creature : Tap enchanted creature. : Untap enchanted creature.
|
|
|
Frenzied Goblin
( 1)
Creature — Goblin Berserker
(1/1)
Whenever this creature attacks, you may pay . If you do, target creature can't block this turn.
|
|
|
Genju of the Falls
( 1)
Enchantment — Aura
Enchant Island : Enchanted Island becomes a 3/2 blue Spirit creature with flying until end of turn. It's still a land. When enchanted Island is put into a graveyard, you may return Genju of the Falls from your graveyard to your hand.
|
|
|
Genju of the Spires
( 1)
Enchantment — Aura
Enchant Mountain : Enchanted Mountain becomes a 6/1 red Spirit creature until end of turn. It's still a land. When enchanted Mountain is put into a graveyard, you may return Genju of the Spires from your graveyard to your hand.
|
|
|
Ghost Ship
( 4)
Creature — Spirit
(2/4)
Flying : Regenerate Ghost Ship.
|
|
|
Goblin War Drums
( 3)
Enchantment
Creatures you control have menace. (They can't be blocked except by two or more creatures.)
|
|
|
Gods Willing
( 1)
Instant
Target creature you control gains protection from the color of your choice until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything of that color.) Scry 1.
|
|
|
Heavy Arbalest
( 3)
Artifact — Equipment
Equipped creature doesn't untap during its controller's untap step. Equipped creature has ": This creature deals 2 damage to any target." Equip
|
|
|
Humble Defector
( 2)
Creature — Human Rogue
(2/1)
: Draw two cards. Target opponent gains control of Humble Defector. Activate only during your turn.
|
|
|
Imperial Recruiter
( 3)
Creature — Human Advisor
(1/1)
When Imperial Recruiter enters, search your library for a creature card with power 2 or less, reveal it, put it into your hand, then shuffle.
|
|
|
Invigorate
( 3)
Instant
If you control a Forest, rather than pay this spell's mana cost, you may have an opponent gain 3 life. Target creature gets +4/+4 until end of turn.
|
|
|
Ire Shaman
( 2)
Creature — Orc Shaman
(2/1)
Menace (This creature can't be blocked except by two or more creatures.) Megamorph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) When Ire Shaman is turned face up, exile the top card of your library. Until end of turn, you may play that card.
|
|
|
Iwamori of the Open Fist
( 4)
Legendary Creature — Human Monk
(5/5)
Trample When Iwamori of the Open Fist enters, each opponent may put a legendary creature card from their hand onto the battlefield.
|
|
|
Jackal Pup
( 1)
Creature — Jackal
(2/1)
Whenever Jackal Pup is dealt damage, it deals that much damage to you.
|
|
|
Kavu Predator
( 2)
Creature — Kavu
(2/2)
Trample Whenever an opponent gains life, put that many +1/+1 counters on Kavu Predator.
|
|
|
Kor Firewalker
( 2)
Creature — Kor Soldier
(2/2)
Protection from red Whenever a player casts a red spell, you may gain 1 life.
|
|
|
Lightning Bolt
( 1)
Instant
Lightning Bolt deals 3 damage to any target.
|
|
|
Lorescale Coatl
( 3)
Creature — Snake
(2/2)
Whenever you draw a card, put a +1/+1 counter on Lorescale Coatl.
|
|
|
Man-o'-War
( 3)
Creature — Jellyfish
(2/2)
When Man-o'-War enters, return target creature to its owner's hand.
|
|
|
Merfolk Looter
( 2)
Creature — Merfolk Rogue
(1/1)
: Draw a card, then discard a card.
|
|
|
Mesmeric Fiend
( 2)
Creature — Nightmare Horror
(1/1)
When Mesmeric Fiend enters, target opponent reveals their hand and you choose a nonland card from it. Exile that card. When Mesmeric Fiend leaves the battlefield, return the exiled card to its owner's hand.
|
|
|
Mishra's Factory
( 0)
Land
: Add . : Mishra's Factory becomes a 2/2 Assembly-Worker artifact creature until end of turn. It's still a land. : Target Assembly-Worker creature gets +1/+1 until end of turn.
|
|
|
Murder of Crows
( 5)
Creature — Bird
(4/4)
Flying Whenever another creature dies, you may draw a card. If you do, discard a card.
|
|
|
Myriad Landscape
( 0)
Land
Myriad Landscape enters tapped. : Add . , , Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.
|
|
|
Nyx-Fleece Ram
( 2)
Enchantment Creature — Sheep
(0/5)
At the beginning of your upkeep, you gain 1 life.
|
|
|
Ordeal of Heliod
( 2)
Enchantment — Aura
Enchant creature Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice Ordeal of Heliod. When you sacrifice Ordeal of Heliod, you gain 10 life.
|
|
|
Pacifism
( 2)
Enchantment — Aura
Enchant creature Enchanted creature can't attack or block.
|
|
|
Pendelhaven
( 0)
Legendary Land
: Add . : Target 1/1 creature gets +1/+2 until end of turn.
|
|
|
Perilous Myr
( 2)
Artifact Creature — Phyrexian Myr
(1/1)
When Perilous Myr dies, it deals 2 damage to any target.
|
|
|
Pillage
( 3)
Sorcery
Destroy target artifact or land. It can't be regenerated.
|
|
|
Pillory of the Sleepless
( 3)
Enchantment — Aura
Enchant creature Enchanted creature can't attack or block. Enchanted creature has "At the beginning of your upkeep, you lose 1 life."
|
|
|
Primal Clay
( 4)
Artifact Creature — Shapeshifter
(*/*)
As Primal Clay enters, it becomes your choice of a 3/3 artifact creature, a 2/2 artifact creature with flying, or a 1/6 Wall artifact creature with defender in addition to its other types. (A creature with defender can't attack.)
|
|
|
Promise of Bunrei
( 3)
Enchantment
When a creature you control dies, sacrifice Promise of Bunrei. If you do, create four 1/1 colorless Spirit creature tokens.
|
|
|
Pyroclasm
( 2)
Sorcery
Pyroclasm deals 2 damage to each creature.
|
|
|
Quicksand
( 0)
Land
: Add . , Sacrifice Quicksand: Target attacking creature without flying gets -1/-2 until end of turn.
|
|
|
Quicksilver Dagger
( 3)
Enchantment — Aura
Enchant creature Enchanted creature has ": This creature deals 1 damage to target player or planeswalker. You draw a card."
|
|
|
Rancor
( 1)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+0 and has trample. When Rancor is put into a graveyard from the battlefield, return Rancor to its owner's hand.
|
|
|
Ravenous Chupacabra
( 4)
Creature — Beast Horror
(2/2)
When Ravenous Chupacabra enters, destroy target creature an opponent controls.
|
|
|
Red Elemental Blast
( 1)
Instant
Choose one — • Counter target blue spell. • Destroy target blue permanent.
|
|
|
Reef Worm
( 4)
Creature — Worm
(0/1)
When Reef Worm dies, create a 3/3 blue Fish creature token with "When this creature dies, create a 6/6 blue Whale creature token with ‘When this creature dies, create a 9/9 blue Kraken creature token.'"
|
|
|
Regrowth
( 2)
Sorcery
Return target card from your graveyard to your hand.
|
|
|
Relentless Rats
( 3)
Creature — Rat
(2/2)
Relentless Rats gets +1/+1 for each other creature on the battlefield named Relentless Rats. A deck can have any number of cards named Relentless Rats.
|
|
|
Renewed Faith
( 3)
Instant
You gain 6 life. Cycling (, Discard this card: Draw a card.) When you cycle Renewed Faith, you may gain 2 life.
|
|
|
Ruthless Ripper
( 1)
Creature — Human Assassin
(1/1)
Deathtouch Morph—Reveal a black card in your hand. (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.) When Ruthless Ripper is turned face up, target player loses 2 life.
|
|
|
Sai of the Shinobi
( 1)
Artifact — Equipment
Equipped creature gets +1/+1. Whenever a creature you control enters, you may attach Sai of the Shinobi to it. Equip
|
|
|
Self-Assembler
( 5)
Artifact Creature — Assembly-Worker
(4/4)
When Self-Assembler enters, you may search your library for an Assembly-Worker creature card, reveal it, put it into your hand, then shuffle.
|
|
|
Shadowmage Infiltrator
( 3)
Creature — Human Wizard
(1/3)
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Whenever Shadowmage Infiltrator deals combat damage to a player, you may draw a card.
|
|
|
Sift
( 4)
Sorcery
Draw three cards, then discard a card.
|
|
|
Simian Spirit Guide
( 3)
Creature — Ape Spirit
(2/2)
Exile Simian Spirit Guide from your hand: Add .
|
|
|
Skeletonize
( 5)
Instant
Skeletonize deals 3 damage to target creature. When a creature dealt damage this way dies this turn, create a 1/1 black Skeleton creature token with ": Regenerate this creature."
|
|
|
Spikeshot Goblin
( 3)
Creature — Goblin Shaman
(1/2)
, : Spikeshot Goblin deals damage equal to its power to any target.
|
|
|
Stangg
( 6)
Legendary Creature — Human Warrior
(3/4)
When Stangg enters, create Stangg Twin, a legendary 3/4 red and green Human Warrior creature token. Exile that token when Stangg leaves the battlefield. Sacrifice Stangg when that token leaves the battlefield.
|
|
|