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Æther Storm (Aether Storm)
( 4)
Enchantment
Creature spells can't be cast. Pay 4 life: Destroy Aether Storm. It can't be regenerated. Any player may activate this ability.
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An-Havva Inn
( 3)
Sorcery
You gain X plus 1 life, where X is the number of green creatures on the battlefield.
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Aysen Crusader
( 4)
Creature — Human Knight
(2+*/2+*)
Aysen Crusader's power and toughness are each equal to 2 plus the number of Soldiers and Warriors you control.
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Broken Visage
( 5)
Instant
Destroy target nonartifact attacking creature. It can't be regenerated. Create a black Spirit creature token. Its power is equal to that creature's power and its toughness is equal to that creature's toughness. Sacrifice the token at the beginning of the next end step.
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Clockwork Gnomes
( 4)
Artifact Creature — Gnome
(2/2)
, : Regenerate target artifact creature.
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Clockwork Steed
( 4)
Artifact Creature — Horse
(0/3)
Clockwork Steed enters with four +1/+0 counters on it. Clockwork Steed can't be blocked by artifact creatures. At end of combat, if Clockwork Steed attacked or blocked this combat, remove a +1/+0 counter from it. , : Put up to X +1/+0 counters on Clockwork Steed. This ability can't cause the total number of +1/+0 counters on Clockwork Steed to be greater than four. Activate only during your upkeep.
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Didgeridoo
( 1)
Artifact
: You may put a Minotaur permanent card from your hand onto the battlefield.
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Drudge Spell
( 2)
Enchantment
, Exile two creature cards from your graveyard: Create a 1/1 black Skeleton creature token. It has ": Regenerate this creature." When Drudge Spell leaves the battlefield, destroy all Skeleton tokens. They can't be regenerated.
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Dry Spell
( 2)
Sorcery
Dry Spell deals 1 damage to each creature and each player.
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Eron the Relentless
( 5)
Legendary Creature — Human Rogue
(5/2)
Haste : Regenerate Eron the Relentless.
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Evaporate
( 3)
Sorcery
Evaporate deals 1 damage to each white and/or blue creature.
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Faerie Noble
( 3)
Creature — Faerie Noble
(1/2)
Flying Other Faerie creatures you control get +0/+1. : Other Faerie creatures you control get +1/+0 until end of turn.
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Ghost Hounds
( 2)
Creature — Dog Spirit
(1/1)
Vigilance Whenever Ghost Hounds blocks or becomes blocked by a white creature, Ghost Hounds gains first strike until end of turn.
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Giant Oyster
( 4)
Creature — Oyster
(0/3)
You may choose not to untap Giant Oyster during your untap step. : For as long as Giant Oyster remains tapped, target tapped creature doesn't untap during its controller's untap step, and at the beginning of each of your draw steps, put a -1/-1 counter on that creature. When Giant Oyster leaves the battlefield or becomes untapped, remove all -1/-1 counters from the creature.
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Greater Werewolf
( 5)
Creature — Werewolf
(2/4)
At end of combat, put a -0/-2 counter on each creature blocking or blocked by Greater Werewolf.
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Irini Sengir
( 4)
Legendary Creature — Vampire Dwarf
(2/2)
Green enchantment spells and white enchantment spells cost more to cast.
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Joven's Ferrets
( 1)
Creature — Ferret
(1/1)
Whenever Joven's Ferrets attacks, it gets +0/+2 until end of turn. At end of combat, tap all creatures that blocked Joven's Ferrets this turn. They don't untap during their controller's next untap step.
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Joven's Tools
( 6)
Artifact
, : Target creature can't be blocked this turn except by Walls.
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Merchant Scroll
( 2)
Sorcery
Search your library for a blue instant card, reveal that card, put it into your hand, then shuffle.
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Mystic Decree
( 4)
World Enchantment
All creatures lose flying and islandwalk.
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Narwhal
( 4)
Creature — Whale
(2/2)
First strike, protection from red
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Orcish Mine
( 3)
Enchantment — Aura
Enchant land Orcish Mine enters with three ore counters on it. At the beginning of your upkeep and whenever enchanted land becomes tapped, remove an ore counter from Orcish Mine. When the last ore counter is removed from Orcish Mine, destroy enchanted land and Orcish Mine deals 2 damage to that land's controller.
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Rashka the Slayer
( 5)
Legendary Creature — Human Archer
(3/3)
Reach (This creature can block creatures with flying.) Whenever Rashka the Slayer blocks one or more black creatures, Rashka gets +1/+2 until end of turn.
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Retribution
( 4)
Sorcery
Choose two target creatures controlled by the same opponent. That player chooses and sacrifices one of those creatures. Put a -1/-1 counter on the other.
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Reveka, Wizard Savant
( 4)
Legendary Creature — Dwarf Wizard
(0/1)
: Reveka, Wizard Savant deals 2 damage to any target and doesn't untap during your next untap step.
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Root Spider
( 4)
Creature — Spider
(2/2)
Whenever Root Spider blocks, it gets +1/+0 and gains first strike until end of turn.
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Roots
( 4)
Enchantment — Aura
Enchant creature without flying When Roots enters, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step.
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Sea Sprite
( 2)
Creature — Faerie
(1/1)
Flying, protection from red
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Sea Troll
( 3)
Creature — Troll
(2/1)
: Regenerate Sea Troll. Activate only if Sea Troll blocked or was blocked by a blue creature this turn.
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Sengir Autocrat
( 4)
Creature — Human
(2/2)
When Sengir Autocrat enters, create three 0/1 black Serf creature tokens. When Sengir Autocrat leaves the battlefield, exile all Serf tokens.
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Serra Aviary
( 4)
World Enchantment
Creatures with flying get +1/+1.
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Serra Bestiary
( 2)
Enchantment — Aura
Enchant creature At the beginning of your upkeep, sacrifice Serra Bestiary unless you pay . Enchanted creature can't attack or block, and its activated abilities with in their costs can't be activated.
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Serra Inquisitors
( 5)
Creature — Human Cleric
(3/3)
Whenever Serra Inquisitors blocks or becomes blocked by one or more black creatures, Serra Inquisitors gets +2/+0 until end of turn.
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Spectral Bears
( 2)
Creature — Bear Spirit
(3/3)
Whenever Spectral Bears attacks, if defending player controls no black nontoken permanents, it doesn't untap during your next untap step.
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Willow Priestess
( 4)
Creature — Faerie Druid
(2/2)
: You may put a Faerie permanent card from your hand onto the battlefield. : Target green creature gains protection from black until end of turn.
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