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Armguard Familiar
Armguard Familiar 1Blue (2)
Artifact Creature — Equipment Beast (2/1)

Ward 2 (Whenever this permanent becomes the target of a spell or ability an opponent controls, counter it unless that player pays 2.)

Equipped creature gets +2/+1 and has ward 2.

Reconfigure 4 (4: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)

Kamigawa: Neon Dynasty (Common)
Bonded Herdbeast
Bonded Herdbeast 4Green (5)
Creature — Beast (4/5)

4Phyrexian Red: Transform Bonded Herdbeast. Activate only as a sorcery. (Phyrexian Red can be paid with either Red or 2 life.)

March of the Machine (Common)
Burrowing Razormaw
Burrowing Razormaw 2Green (3)
Creature — Beast (4/2)

When Burrowing Razormaw dies, mill four cards. (Put the top four cards of your library into your graveyard.)

The Brothers' War (Common)
Contagious Vorrac
Contagious Vorrac 2Green (3)
Creature — Phyrexian Boar Beast (3/3)

When Contagious Vorrac enters the battlefield, look at the top four cards of your library. You may reveal a land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. If you didn't put a card into your hand this way, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Phyrexia: All Will Be One (Common)
Converter Beast
Converter Beast 3Green (4)
Creature — Phyrexian Beast (0/1)

When Converter Beast enters the battlefield, incubate 5. (Create an Incubator token with five +1/+1 counters on it and "2: Transform this artifact." It transforms into a 0/0 Phyrexian artifact creature.)

March of the Machine (Common)
Dreg Recycler
Dreg Recycler 1Black (2)
Creature — Phyrexian Beast (2/2)

Tap, Sacrifice an artifact or creature: Each opponent loses 1 life and you gain 1 life.

March of the Machine (Common)
Escaped Experiment
Escaped Experiment 1Blue (2)
Artifact Creature — Phyrexian Beast (2/1)

Whenever Escaped Experiment attacks, target creature an opponent controls gets -X/-0 until end of turn, where X is the number of artifacts you control.

Phyrexia: All Will Be One (Common)
Furnace Strider
Furnace Strider 4Red (5)
Creature — Phyrexian Beast (4/5)

Furnace Strider enters the battlefield with two oil counters on it.

Remove an oil counter from Furnace Strider: Target creature you control gains haste until end of turn.

Phyrexia: All Will Be One (Common)
Plated Kilnbeast
Plated Kilnbeast (0)
Creature — Phyrexian Beast (7/5)

Menace (This creature can't be blocked except by two or more creatures.)

March of the Machine (Common)
Sawblade Scamp
Sawblade Scamp Red (1)
Creature — Phyrexian Beast (1/1)

Haste

Whenever you cast a noncreature spell, put an oil counter on Sawblade Scamp.

Tap, Remove an oil counter from Sawblade Scamp: It deals 1 damage to each opponent.

Phyrexia: All Will Be One (Common)
Shrapnel Slinger
Shrapnel Slinger 1Red (2)
Artifact Creature — Phyrexian Beast (2/2)

When Shrapnel Slinger enters the battlefield, you may sacrifice a creature. When you do, destroy target artifact an opponent controls.

Phyrexia: All Will Be One (Common)
Skyscythe Engulfer
Skyscythe Engulfer 5Green (6)
Creature — Phyrexian Beast (6/5)

Reach, trample

Skyscythe Engulfer can't be blocked by creatures with flying.

Phyrexia: All Will Be One (Common)
Spring Splasher
Spring Splasher 1Blue (2)
Creature — Frog Beast (2/1)

Whenever Spring Splasher attacks, target creature defending player controls gets -3/-0 until end of turn.

Outlaws of Thunder Junction (Common)
Trained Arynx
Trained Arynx 1White (2)
Creature — Cat Beast Mount (3/1)

Whenever Trained Arynx attacks while saddled, it gains first strike until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Saddle 2 (Tap any number of other creatures you control with total power 2 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)

Outlaws of Thunder Junction (Common)
Trench Stalker
Trench Stalker 4Black (5)
Creature — Beast Horror (4/5)

As long as you've drawn two or more cards this turn, Trench Stalker has deathtouch and lifelink.

The Brothers' War (Common)
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