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Abandoned Outpost
( 0)
Land
Abandoned Outpost enters the battlefield tapped. : Add . , Sacrifice Abandoned Outpost: Add one mana of any color.
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Archway Commons
( 0)
Land
Archway Commons enters the battlefield tapped. When Archway Commons enters the battlefield, sacrifice it unless you pay . : Add one mana of any color.
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Azorius Chancery
( 0)
Land
Azorius Chancery enters the battlefield tapped. When Azorius Chancery enters the battlefield, return a land you control to its owner's hand. : Add .
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Azorius Guildgate
( 0)
Land — Gate
Azorius Guildgate enters the battlefield tapped. : Add or .
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Barren Moor
( 0)
Land
Barren Moor enters the battlefield tapped. : Add . Cycling (, Discard this card: Draw a card.)
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Black Dragon Gate
( 0)
Land — Gate
Black Dragon Gate enters the battlefield tapped. As Black Dragon Gate enters the battlefield, choose a color other than black. : Add or one mana of the chosen color.
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Bloodfell Caves
( 0)
Land
Bloodfell Caves enters the battlefield tapped. When Bloodfell Caves enters the battlefield, you gain 1 life. : Add or .
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Blossoming Sands
( 0)
Land
Blossoming Sands enters the battlefield tapped. When Blossoming Sands enters the battlefield, you gain 1 life. : Add or .
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Bog Wreckage
( 0)
Land
Bog Wreckage enters the battlefield tapped. : Add . , Sacrifice Bog Wreckage: Add one mana of any color.
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Bojuka Bog
( 0)
Land
Bojuka Bog enters the battlefield tapped. When Bojuka Bog enters the battlefield, exile target player's graveyard. : Add .
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Boros Garrison
( 0)
Land
Boros Garrison enters the battlefield tapped. When Boros Garrison enters the battlefield, return a land you control to its owner's hand. : Add .
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Boros Guildgate
( 0)
Land — Gate
Boros Guildgate enters the battlefield tapped. : Add or .
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Brokers Hideout
( 0)
Land
When Brokers Hideout enters the battlefield, sacrifice it. When you do, search your library for a basic Forest, Plains, or Island card, put it onto the battlefield tapped, then shuffle and you gain 1 life.
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Cabaretti Courtyard
( 0)
Land
When Cabaretti Courtyard enters the battlefield, sacrifice it. When you do, search your library for a basic Mountain, Forest, or Plains card, put it onto the battlefield tapped, then shuffle and you gain 1 life.
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Cinder Barrens
( 0)
Land
Cinder Barrens enters the battlefield tapped. : Add or .
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Citadel Gate
( 0)
Land — Gate
Citadel Gate enters the battlefield tapped. As Citadel Gate enters the battlefield, choose a color other than white. : Add or one mana of the chosen color.
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Cliffgate
( 0)
Land — Gate
Cliffgate enters the battlefield tapped. As Cliffgate enters the battlefield, choose a color other than red. : Add or one mana of the chosen color.
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Cloudpost
( 0)
Land — Locus
Cloudpost enters the battlefield tapped. : Add for each Locus on the battlefield.
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Command Tower
( 0)
Land
: Add one mana of any color in your commander's color identity.
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Conduit Pylons
( 0)
Land — Desert
When Conduit Pylons enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) : Add . , : Add one mana of any color.
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Crumbling Vestige
( 0)
Land
Crumbling Vestige enters the battlefield tapped. When Crumbling Vestige enters the battlefield, add one mana of any color. : Add . ( represents colorless mana.)
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Crystal Grotto
( 0)
Land
When Crystal Grotto enters the battlefield, scry 1. : Add . , : Add one mana of any color.
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Darkmoss Bridge
( 0)
Artifact Land
Darkmoss Bridge enters the battlefield tapped. Indestructible : Add or .
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Desert
( 0)
Land — Desert
: Add . : Desert deals 1 damage to target attacking creature. Activate only during the end of combat step.
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Dimir Aqueduct
( 0)
Land
Dimir Aqueduct enters the battlefield tapped. When Dimir Aqueduct enters the battlefield, return a land you control to its owner's hand. : Add .
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Dimir Guildgate
( 0)
Land — Gate
Dimir Guildgate enters the battlefield tapped. : Add or .
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Dismal Backwater
( 0)
Land
Dismal Backwater enters the battlefield tapped. When Dismal Backwater enters the battlefield, you gain 1 life. : Add or .
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Domesticated Watercourse (playtest)
( 0)
Land
CARDNAME enters the battlefield tapped. : Add or . : Until end of turn, CARDNAME becomes an Equipment artifact with equip . Whenever equipped creature deals combat damage to a player, draw a card.
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Drifting Meadow
( 0)
Land
Drifting Meadow enters the battlefield tapped. : Add . Cycling (, Discard this card: Draw a card.)
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Drossforge Bridge
( 0)
Artifact Land
Drossforge Bridge enters the battlefield tapped. Indestructible : Add or .
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Dwarven Mine
( 0)
Land — Mountain
(: Add .) Dwarven Mine enters the battlefield tapped unless you control three or more other Mountains. When Dwarven Mine enters the battlefield untapped, create a 1/1 red Dwarf creature token.
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Escape Tunnel
( 0)
Land
, Sacrifice Escape Tunnel: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. , Sacrifice Escape Tunnel: Target creature with power 2 or less can't be blocked this turn.
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Evolving Wilds
( 0)
Land
, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
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Fertile Thicket
( 0)
Land
Fertile Thicket enters the battlefield tapped. When Fertile Thicket enters the battlefield, you may look at the top five cards of your library. If you do, reveal up to one basic land card from among them, then put that card on top of your library and the rest on the bottom in any order. : Add .
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Forest
( 0)
Basic Land — Forest
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Forge of Heroes
( 0)
Land
: Add . : Choose target commander that entered the battlefield this turn. Put a +1/+1 counter on it if it's a creature and a loyalty counter on it if it's a planeswalker.
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Forgotten Cave
( 0)
Land
Forgotten Cave enters the battlefield tapped. : Add . Cycling (, Discard this card: Draw a card.)
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Foul Orchard
( 0)
Land
Foul Orchard enters the battlefield tapped. : Add or .
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Gateway Plaza
( 0)
Land — Gate
Gateway Plaza enters the battlefield tapped. When Gateway Plaza enters the battlefield, sacrifice it unless you pay . : Add one mana of any color.
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Gingerbread Cabin
( 0)
Land — Forest
(: Add .) Gingerbread Cabin enters the battlefield tapped unless you control three or more other Forests. When Gingerbread Cabin enters the battlefield untapped, create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.")
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Glimmerpost
( 0)
Land — Locus
When Glimmerpost enters the battlefield, you gain 1 life for each Locus on the battlefield. : Add .
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Gold Mine (playtest)
( 0)
Land
: Add . Legacy — , Mark one of CARDNAME's unmarked nodes: Add one mana of any color. BOX, BOX, BOX, BOX, BOX
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Goldmire Bridge
( 0)
Artifact Land
Goldmire Bridge enters the battlefield tapped. Indestructible : Add or .
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Golgari Guildgate
( 0)
Land — Gate
Golgari Guildgate enters the battlefield tapped. : Add or .
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Golgari Rot Farm
( 0)
Land
Golgari Rot Farm enters the battlefield tapped. When Golgari Rot Farm enters the battlefield, return a land you control to its owner's hand. : Add .
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Gruul Guildgate
( 0)
Land — Gate
Gruul Guildgate enters the battlefield tapped. : Add or .
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Gruul Turf
( 0)
Land
Gruul Turf enters the battlefield tapped. When Gruul Turf enters the battlefield, return a land you control to its owner's hand. : Add .
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Halimar Depths
( 0)
Land
Halimar Depths enters the battlefield tapped. When Halimar Depths enters the battlefield, look at the top three cards of your library, then put them back in any order. : Add .
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Hickory Woodlot
( 0)
Land
Hickory Woodlot enters the battlefield tapped with two depletion counters on it. , Remove a depletion counter from Hickory Woodlot: Add . If there are no depletion counters on Hickory Woodlot, sacrifice it.
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Highland Forest
( 0)
Snow Land — Mountain Forest
(: Add or .) Highland Forest enters the battlefield tapped.
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Highland Lake
( 0)
Land
Highland Lake enters the battlefield tapped. : Add or .
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Idyllic Grange
( 0)
Land — Plains
(: Add .) Idyllic Grange enters the battlefield tapped unless you control three or more other Plains. When Idyllic Grange enters the battlefield untapped, put a +1/+1 counter on target creature you control.
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Island
( 0)
Basic Land — Island
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Izzet Boilerworks
( 0)
Land
Izzet Boilerworks enters the battlefield tapped. When Izzet Boilerworks enters the battlefield, return a land you control to its owner's hand. : Add .
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Izzet Guildgate
( 0)
Land — Gate
Izzet Guildgate enters the battlefield tapped. : Add or .
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Jasconian Isle (playtest)
( 0)
Land Creature — — Island Fish
(3/4)
(CARDNAME isn't a spell, it's affected by summoning sickness, it's blue, and it has ": Add .") CARDNAME enters the battlefield tapped. CARDNAME doesn't untap during your untap step. At the beginning of your upkeep, you may pay . If you do, untap CARDNAME.
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Jungle Hollow
( 0)
Land
Jungle Hollow enters the battlefield tapped. When Jungle Hollow enters the battlefield, you gain 1 life. : Add or .
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Kabira Crossroads
( 0)
Land
Kabira Crossroads enters the battlefield tapped. When Kabira Crossroads enters the battlefield, you gain 2 life. : Add .
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Khalni Garden
( 0)
Land
Khalni Garden enters the battlefield tapped. When Khalni Garden enters the battlefield, create a 0/1 green Plant creature token. : Add .
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Lonely Sandbar
( 0)
Land
Lonely Sandbar enters the battlefield tapped. : Add . Cycling (, Discard this card: Draw a card.)
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Looming Spires
( 0)
Land
Looming Spires enters the battlefield tapped. When Looming Spires enters the battlefield, target creature gets +1/+1 and gains first strike until end of turn. : Add .
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Maestros Theater
( 0)
Land
When Maestros Theater enters the battlefield, sacrifice it. When you do, search your library for a basic Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle and you gain 1 life.
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Manor Gate
( 0)
Land — Gate
Manor Gate enters the battlefield tapped. As Manor Gate enters the battlefield, choose a color other than green. : Add or one mana of the chosen color.
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Meandering River
( 0)
Land
Meandering River enters the battlefield tapped. : Add or .
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Mirage Mesa
( 0)
Land — Desert
Mirage Mesa enters the battlefield tapped. As it enters, choose a color. : Add one mana of the chosen color.
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Mistvault Bridge
( 0)
Artifact Land
Mistvault Bridge enters the battlefield tapped. Indestructible : Add or .
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Mortuary Mire
( 0)
Land
Mortuary Mire enters the battlefield tapped. When Mortuary Mire enters the battlefield, you may put target creature card from your graveyard on top of your library. : Add .
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Mystic Sanctuary
( 0)
Land — Island
(: Add .) Mystic Sanctuary enters the battlefield tapped unless you control three or more other Islands. When Mystic Sanctuary enters the battlefield untapped, you may put target instant or sorcery card from your graveyard on top of your library.
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Nearby Planet
( 0)
Land
Rangeling (This card is every land type, including Plains, Island, Swamp, Mountain, Forest, Desert, Gate, Lair, Locus, and all those Urza's ones.) Nearby Planet enters the battlefield tapped. When Nearby Planet enters the battlefield, sacrifice it unless you pay .
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