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Acceptable Losses
Acceptable Losses 3Red (4)
Sorcery

As an additional cost to cast this spell, discard a card at random.

Acceptable Losses deals 5 damage to target creature.

Odyssey (Common)
Acidic Dagger
Acidic Dagger 4 (4)
Artifact

4, Tap: Whenever target creature deals combat damage to a non-Wall creature this turn, destroy that non-Wall creature. When the targeted creature leaves the battlefield this turn, sacrifice Acidic Dagger. Activate only before blockers are declared.

Mirage (Rare)
Acolyte of Xathrid
Acolyte of Xathrid Black (1)
Creature — Human Cleric (0/1)

1Black, Tap: Target player loses 1 life.

Magic 2010 (Common)
Addle
Addle 1Black (2)
Sorcery

Choose a color. Target player reveals their hand and you choose a card of that color from it. That player discards that card.

Vintage Masters (Common)
Adventurers' Guildhouse
Adventurers' Guildhouse (0)
Land

Green legendary creatures you control have "bands with other legendary creatures." (Any legendary creatures can attack in a band as long as at least one has "bands with other legendary creatures." Bands are blocked as a group. If at least two legendary creatures you control, one of which has "bands with other legendary creatures," are blocking or being blocked by the same creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

Legends (Uncommon)
Air Bladder
Air Bladder Blue (1)
Enchantment — Aura

Enchant creature

Enchanted creature has flying.

Enchanted creature can block only creatures with flying.

Nemesis (Common)
Akron Legionnaire
Akron Legionnaire 6WhiteWhite (8)
Creature — Giant Soldier (8/4)

Except for creatures named Akron Legionnaire and artifact creatures, creatures you control can't attack.

Masters Edition III (Rare)
Other Versions
Fifth Edition (Rare)
Chronicles (Rare)
Alabaster Leech
Alabaster Leech White (1)
Creature — Leech (1/3)

White spells you cast cost White more to cast.

Invasion (Rare)
Aladdin's Ring
Aladdin's Ring 8 (8)
Artifact

8, Tap: Aladdin's Ring deals 4 damage to any target.

Arabian Nights (Rare)
Other Versions
Classic Sixth Edition (Rare)
Ninth Edition (Rare)
Aleatory
Aleatory 1Red (2)
Instant

Cast this spell only during combat after blockers are declared.

Flip a coin. If you win the flip, target creature gets +1/+1 until end of turn.

Draw a card at the beginning of the next turn's upkeep.

Mirage (Uncommon)
Amulet of Kroog
Amulet of Kroog 2 (2)
Artifact

2, Tap: Prevent the next 1 damage that would be dealt to any target this turn.

Fifth Edition (Common)
Andradite Leech
Andradite Leech 2Black (3)
Creature — Leech (2/2)

Black spells you cast cost Black more to cast.

Black: Andradite Leech gets +1/+1 until end of turn.

Invasion (Rare)
Angel's Mercy
Angel's Mercy 2WhiteWhite (4)
Instant

You gain 7 life.

Magic 2013 (Common)
Other Versions
Magic 2012 (Common)
Avacyn Restored (Common)
An-Havva Township
An-Havva Township (0)
Land

Tap: Add Colorless.

1, Tap: Add Green.

2, Tap: Add Red or White.

Homelands (Uncommon)
Aphetto Vulture
Aphetto Vulture 4BlackBlack (6)
Creature — Zombie Bird (3/2)

Flying

When Aphetto Vulture dies, you may put target Zombie card from your graveyard on top of your library.

Onslaught (Uncommon)
Aquus Steed
Aquus Steed 3Blue (4)
Creature — Beast (1/3)

2Blue, Tap: Target creature gets -2/-0 until end of turn.

Return to Ravnica (Uncommon)
Arachnoid
Arachnoid 6 (6)
Artifact Creature — Spider (2/6)

Reach (This creature can block creatures with flying.)

Fifth Dawn (Uncommon)
Archangel's Light
Archangel's Light 7White (8)
Sorcery

You gain 2 life for each card in your graveyard, then shuffle your graveyard into your library.

Dark Ascension (Mythic Rare)
Arcum's Sleigh
Arcum's Sleigh 1 (1)
Artifact

2, Tap: Target creature gains vigilance until end of turn. Activate only during combat and only if defending player controls a snow land.

Ice Age (Uncommon)
Armistice
Armistice 2White (3)
Enchantment

3WhiteWhite: You draw a card and target opponent gains 3 life.

Mercadian Masques (Rare)
Armored Cancrix
Armored Cancrix 4Blue (5)
Creature — Crab (2/5)

Magic 2014 Core Set (Common)
Other Versions
Magic 2011 (Common)
Ashenmoor Cohort
Ashenmoor Cohort 5Black (6)
Creature — Elemental Warrior (4/3)

Ashenmoor Cohort gets +1/+1 as long as you control another black creature.

Shadowmoor (Common)
Aven Flock
Aven Flock 4White (5)
Creature — Bird Soldier (2/3)

Flying (This creature can't be blocked except by creatures with flying or reach.)

White: Aven Flock gets +0/+1 until end of turn.

Odyssey (Common)
Other Versions
Eighth Edition (Common)
Ninth Edition (Common)
Aven Trooper
Aven Trooper 3White (4)
Creature — Bird Soldier (1/1)

Flying

2White, Discard a card: Aven Trooper gets +1/+2 until end of turn.

Torment (Common)
Aysen Abbey
Aysen Abbey (0)
Land

Tap: Add Colorless.

1, Tap: Add White.

2, Tap: Add Green or Blue.

Homelands (Uncommon)
Aysen Highway
Aysen Highway 3WhiteWhiteWhite (6)
Enchantment

White creatures have plainswalk. (They can't be blocked as long as defending player controls a Plains.)

Homelands (Rare)
Balm of Restoration
Balm of Restoration 2 (2)
Artifact

1, Tap, Sacrifice Balm of Restoration: Choose one —

• You gain 2 life.

• Prevent the next 2 damage that would be dealt to any target this turn.

Fallen Empires (Rare)
Balshan Griffin
Balshan Griffin 3BlueBlue (5)
Creature — Griffin (3/2)

Flying

1Blue, Discard a card: Return Balshan Griffin to its owner's hand.

Odyssey (Uncommon)
Bargain
Bargain 2White (3)
Sorcery

Target opponent draws a card.

You gain 7 life.

Portal Second Age (Uncommon)
Baton of Courage
Baton of Courage 3 (3)
Artifact

Flash

Sunburst (This enters the battlefield with a charge counter on it for each color of mana spent to cast it.)

Remove a charge counter from Baton of Courage: Target creature gets +1/+1 until end of turn.

Fifth Dawn (Common)
Beast Walkers
Beast Walkers 1WhiteWhite (3)
Creature — Human Beast Soldier (2/2)

Green: Beast Walkers gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

Homelands (Rare)
Berserkers of Blood Ridge
Berserkers of Blood Ridge 4Red (5)
Creature — Human Berserker (4/4)

Berserkers of Blood Ridge attacks each combat if able.

Magic 2011 (Common)
Other Versions
Magic 2010 (Common)
Bewilder
Bewilder 2Blue (3)
Instant

Target creature gets -3/-0 until end of turn.

Draw a card.

Time Spiral (Common)
Blessed Wine
Blessed Wine 1White (2)
Instant

You gain 1 life.

Draw a card at the beginning of the next turn's upkeep.

Fifth Edition (Common)
Blinding Spray
Blinding Spray 4Blue (5)
Instant

Creatures your opponents control get -4/-0 until end of turn.

Draw a card.

Khans of Tarkir (Uncommon)
Bog Elemental
Bog Elemental 3BlackBlack (5)
Creature — Elemental (5/4)

Protection from white

At the beginning of your upkeep, sacrifice Bog Elemental unless you sacrifice a land.

Prophecy (Rare)
Bog Hoodlums
Bog Hoodlums 5Black (6)
Creature — Goblin Warrior (4/1)

Bog Hoodlums can't block.

When Bog Hoodlums enters the battlefield, clash with an opponent. If you win, put a +1/+1 counter on Bog Hoodlums. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)

Lorwyn (Common)
Bog Serpent
Bog Serpent 5Black (6)
Creature — Serpent (5/5)

Bog Serpent can't attack unless defending player controls a Swamp.

When you control no Swamps, sacrifice Bog Serpent.

Planar Chaos (Common)
Boreal Griffin
Boreal Griffin 3WhiteWhite (5)
Snow Creature — Griffin (3/2)

Flying

Snow: Boreal Griffin gains first strike until end of turn. (Snow can be paid with one mana from a snow source.)

Coldsnap (Common)
Borrowing the East Wind
Borrowing the East Wind Variable ColorlessGreenGreen (2)
Sorcery

Borrowing the East Wind deals X damage to each creature with horsemanship and each player.

Portal Three Kingdoms (Rare)
Bountiful Harvest
Bountiful Harvest 4Green (5)
Sorcery

You gain 1 life for each land you control.

Magic 2013 (Common)
Other Versions
Magic 2010 (Common)
Magic 2012 (Common)
Break Open
Break Open 1Red (2)
Instant

Turn target face-down creature an opponent controls face up.

Onslaught (Common)
Bring Low
Bring Low 3Red (4)
Instant

Bring Low deals 3 damage to target creature. If that creature has a +1/+1 counter on it, Bring Low deals 5 damage to it instead.

Khans of Tarkir (Common)
Bull Rush
Bull Rush Red (1)
Instant

Target creature gets +2/+0 until end of turn.

Worldwake (Common)
Burrowing
Burrowing Red (1)
Enchantment — Aura

Enchant creature

Enchanted creature has mountainwalk. (It can't be blocked as long as defending player controls a Mountain.)

Unlimited Edition (Uncommon)
Other Versions
Limited Edition Beta (Uncommon)
Caldera Lake
Caldera Lake (0)
Land

Caldera Lake enters the battlefield tapped.

Tap: Add Colorless.

Tap: Add Blue or Red. Caldera Lake deals 1 damage to you.

Vintage Masters (Uncommon)
Call for Blood
Call for Blood 4Black (5)
Instant — Arcane

As an additional cost to cast this spell, sacrifice a creature.

Target creature gets -X/-X until end of turn, where X is the sacrificed creature's power.

Betrayers of Kamigawa (Common)
Callous Deceiver
Callous Deceiver 2Blue (3)
Creature — Spirit (1/3)

1: Look at the top card of your library.

2: Reveal the top card of your library. If it's a land card, Callous Deceiver gets +1/+0 and gains flying until end of turn. Activate only once each turn.

Champions of Kamigawa (Common)
Caravan Hurda
Caravan Hurda 4White (5)
Creature — Giant (1/5)

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Zendikar (Common)
Caregiver
Caregiver White (1)
Creature — Human Cleric (1/1)

White, Sacrifice a creature: Prevent the next 1 damage that would be dealt to any target this turn.

Ravnica: City of Guilds (Common)
Cavern Crawler
Cavern Crawler 2Red (3)
Creature — Insect (0/3)

Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)

Red: Cavern Crawler gets +1/-1 until end of turn.

Mercadian Masques (Common)
Celestial Prism
Celestial Prism 3 (3)
Artifact

2, Tap: Add one mana of any color.

Fourth Edition (Uncommon)
Other Versions
Limited Edition Alpha (Uncommon)
Limited Edition Beta (Uncommon)
Unlimited Edition (Uncommon)
Revised Edition (Uncommon)
Cephalid Aristocrat
Cephalid Aristocrat 4Blue (5)
Creature — Cephalid Noble (3/3)

Whenever Cephalid Aristocrat becomes the target of a spell or ability, mill two cards.

Torment (Common)
Cephalid Shrine
Cephalid Shrine 1BlueBlue (3)
Enchantment

Whenever a player casts a spell, counter that spell unless that player pays Variable Colorless, where X is the number of cards in all graveyards with the same name as the spell.

Odyssey (Rare)
Cephalid Snitch
Cephalid Snitch 1Blue (2)
Creature — Cephalid Wizard (1/1)

Sacrifice Cephalid Snitch: Target creature loses protection from black until end of turn.

Torment (Common)
Chaoslace
Chaoslace Red (1)
Instant

Target spell or permanent becomes red. <I>(Its mana symbols remain unchanged.)</I>

Limited Edition Alpha (Rare)
Chaotic Strike
Chaotic Strike 1Red (2)
Instant

Cast this spell only during combat after blockers are declared.

Flip a coin. If you win the flip, target creature gets +1/+1 until end of turn.

Draw a card.

Invasion (Uncommon)
Coastal Hornclaw
Coastal Hornclaw 4Blue (5)
Creature — Bird (3/3)

Sacrifice a land: Coastal Hornclaw gains flying until end of turn.

Prophecy (Common)
Other Versions
Eighth Edition (Common)
Coma Veil
Coma Veil 4Blue (5)
Enchantment — Aura

Enchant artifact or creature

Enchanted permanent doesn't untap during its controller's untap step.

Shards of Alara (Common)
Conservator
Conservator 4 (4)
Artifact

3, Tap: Prevent the next 2 damage that would be dealt to you this turn.

Revised Edition (Uncommon)
Other Versions
Limited Edition Alpha (Uncommon)
Limited Edition Beta (Uncommon)
Unlimited Edition (Uncommon)
Consuming Bonfire
Consuming Bonfire 3RedRed (5)
Tribal Sorcery — Elemental

Choose one —

• Consuming Bonfire deals 4 damage to target non-Elemental creature.

• Consuming Bonfire deals 7 damage to target Treefolk creature.

Lorwyn (Common)
Coral Helm
Coral Helm 3 (3)
Artifact

3, Discard a card at random: Target creature gets +2/+2 until end of turn.

Fifth Edition (Rare)
Coral Reef
Coral Reef BlueBlue (2)
Enchantment

Coral Reef enters the battlefield with four polyp counters on it.

Sacrifice an Island: Put two polyp counters on Coral Reef.

Blue, Tap an untapped blue creature you control, Remove a polyp counter from Coral Reef: Put a +0/+1 counter on target creature.

Homelands (Common)
Cradle to Grave
Cradle to Grave 1Black (2)
Instant

Destroy target nonblack creature that entered the battlefield this turn.

Planar Chaos (Common)
Craterize
Craterize 3Red (4)
Sorcery

Destroy target land.

Magic 2013 (Common)
Crawling Filth
Crawling Filth 5Black (6)
Creature — Spirit (2/2)

Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)

Soulshift 5 (When this creature dies, you may return target Spirit card with mana value 5 or less from your graveyard to your hand.)

Betrayers of Kamigawa (Common)
Crazed Goblin
Crazed Goblin Red (1)
Creature — Goblin Warrior (1/1)

Crazed Goblin attacks each combat if able.

Darksteel (Common)
Crevasse
Crevasse 2Red (3)
Enchantment

Creatures with mountainwalk can be blocked as though they didn't have mountainwalk.

Legends (Uncommon)
Crystal Rod
Crystal Rod 1 (1)
Artifact

Whenever a player casts a blue spell, you may pay 1. If you do, you gain 1 life.

Eighth Edition (Uncommon)
Other Versions
Limited Edition Beta (Uncommon)
Unlimited Edition (Uncommon)
Revised Edition (Uncommon)
Fourth Edition (Uncommon)
Fifth Edition (Uncommon)
Seventh Edition (Uncommon)
Crystal Seer
Crystal Seer 4Blue (5)
Creature — Vedalken Wizard (2/2)

When Crystal Seer enters the battlefield, look at the top four cards of your library, then put them back in any order.

4Blue: Return Crystal Seer to its owner's hand.

Guildpact (Common)
Culling Mark
Culling Mark 2Green (3)
Sorcery

Target creature blocks this turn if able.

Born of the Gods (Common)
Cursed Monstrosity
Cursed Monstrosity 4Black (5)
Creature — Horror (4/3)

Flying

Whenever Cursed Monstrosity becomes the target of a spell or ability, sacrifice it unless you discard a land card.

Odyssey (Rare)
Cut the Tethers
Cut the Tethers 2BlueBlue (4)
Sorcery

For each Spirit, return it to its owner's hand unless that player pays 3.

Champions of Kamigawa (Uncommon)
Cyclopean Snare
Cyclopean Snare 2 (2)
Artifact

3, Tap: Tap target creature, then return Cyclopean Snare to its owner's hand.

Ravnica: City of Guilds (Uncommon)
Cyclops Tyrant
Cyclops Tyrant 5Red (6)
Creature — Cyclops (3/4)

Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)

Cyclops Tyrant can't block creatures with power 2 or less.

Magic 2014 Core Set (Common)
Dark Offering
Dark Offering 4BlackBlack (6)
Sorcery

Destroy target nonblack creature. You gain 3 life.

Portal Second Age (Uncommon)
Daughter of Autumn
Daughter of Autumn 2GreenGreen (4)
Legendary Creature — Avatar (2/4)

White: The next 1 damage that would be dealt to target white creature this turn is dealt to Daughter of Autumn instead.

Homelands (Rare)
Death of a Thousand Stings
Death of a Thousand Stings 4Black (5)
Instant — Arcane

Target player loses 1 life and you gain 1 life.

At the beginning of your upkeep, if you have more cards in hand than each opponent, you may return Death of a Thousand Stings from your graveyard to your hand.

Saviors of Kamigawa (Common)
Deathcurse Ogre
Deathcurse Ogre 5Black (6)
Creature — Ogre Warrior (3/3)

When Deathcurse Ogre dies, each player loses 3 life.

Champions of Kamigawa (Common)
Deathlace
Deathlace Black (1)
Instant

Target spell or permanent becomes black. <I>(Mana symbols on that permanent remain unchanged.)</I>

Limited Edition Beta (Rare)
Death's Caress
Death's Caress 3BlackBlack (5)
Sorcery

Destroy target creature. If that creature was a Human, you gain life equal to its toughness.

Dark Ascension (Common)
Defensive Maneuvers
Defensive Maneuvers 3White (4)
Instant

Creatures of the creature type of your choice get +0/+4 until end of turn.

Onslaught (Common)
Defensive Stance
Defensive Stance Blue (1)
Enchantment — Aura

Enchant creature

Enchanted creature gets -1/+1.

New Phyrexia (Common)
Dematerialize
Dematerialize 3Blue (4)
Sorcery

Return target permanent to its owner's hand.

Flashback 5BlueBlue (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Odyssey (Common)
Desert Sandstorm
Desert Sandstorm 2Red (3)
Sorcery

Desert Sandstorm deals 1 damage to each creature.

Portal Three Kingdoms (Common)
Deserter's Quarters
Deserter's Quarters 2 (2)
Artifact

You may choose not to untap Deserter's Quarters during your untap step.

6, Tap: Tap target creature. It doesn't untap during its controller's untap step for as long as Deserter's Quarters remains tapped.

Journey into Nyx (Uncommon)
Disorient
Disorient 3Blue (4)
Instant

Target creature gets -7/-0 until end of turn.

Magic 2010 (Common)
Dispersing Orb
Dispersing Orb 3BlueBlue (5)
Enchantment

3Blue, Sacrifice a permanent: Return target permanent to its owner's hand.

Onslaught (Uncommon)
Dreg Reaver
Dreg Reaver 4Black (5)
Creature — Zombie Beast (4/3)

Shards of Alara (Common)
Dripping Dead
Dripping Dead 4BlackBlack (6)
Creature — Zombie (4/1)

Dripping Dead can't block.

Whenever Dripping Dead deals combat damage to a creature, destroy that creature. It can't be regenerated.

Legions (Common)
Dromad Purebred
Dromad Purebred 4White (5)
Creature — Camel Beast (1/5)

Whenever Dromad Purebred is dealt damage, you gain 1 life.

Ravnica: City of Guilds (Common)
Dryad's Favor
Dryad's Favor Green (1)
Enchantment — Aura

Enchant creature

Enchanted creature has forestwalk. (It can't be blocked as long as defending player controls a Forest.)

Magic 2011 (Common)
Dwarven Sea Clan
Dwarven Sea Clan 2Red (3)
Creature — Dwarf (1/1)

Tap: Choose target attacking or blocking creature whose controller controls an Island. Dwarven Sea Clan deals 2 damage to that creature at end of combat. Activate only before the end of combat step.

Homelands (Rare)
Elder Spawn
Elder Spawn 4BlueBlueBlue (7)
Creature — Spawn (6/6)

At the beginning of your upkeep, unless you sacrifice an Island, sacrifice Elder Spawn and it deals 6 damage to you.

Elder Spawn can't be blocked by red creatures.

Legends (Rare)
Elvish Pathcutter
Elvish Pathcutter 3Green (4)
Creature — Elf Scout (1/2)

2Green: Target Elf creature gains forestwalk until end of turn. (It can't be blocked as long as defending player controls a Forest.)

Onslaught (Common)
Ember Shot
Ember Shot 6Red (7)
Instant

Ember Shot deals 3 damage to any target.

Draw a card.

Judgment (Common)
Essence Bottle
Essence Bottle 2 (2)
Artifact

3, Tap: Put an elixir counter on Essence Bottle.

Tap, Remove all elixir counters from Essence Bottle: You gain 2 life for each elixir counter removed this way.

Tempest (Uncommon)
Eternity Snare
Eternity Snare 5Blue (6)
Enchantment — Aura

Enchant creature

When Eternity Snare enters the battlefield, draw a card.

Enchanted creature doesn't untap during its controller's untap step.

Born of the Gods (Uncommon)
Other Versions
Time Spiral (Common)
Extinguish
Extinguish 1Blue (2)
Instant

Counter target sorcery spell.

Starter 1999 (Common)
Face of Fear
Face of Fear 5Black (6)
Creature — Horror (3/4)

2Black, Discard a card: Face of Fear gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)

Odyssey (Uncommon)
1234 >
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