"Arabian Nights", {t} (26)
, : Gain control of target artifact for as long as you control Aladdin.
, : The next time you would draw a card this turn, instead look at the top X cards of your library, put all but one of them on the bottom of your library in a random order, then draw a card. X can't be 0.
, : Aladdin's Ring deals 4 damage to any target.
: Draw two cards, then discard three cards.
Whenever City of Brass becomes tapped, it deals 1 damage to you.
: Add one mana of any color.
: Cuombajj Witches deals 1 damage to any target and 1 damage to any target of an opponent's choice.
: Add .
: Desert deals 1 damage to target attacking creature. Activate only during the end of combat step.
, Sacrifice a creature: You gain life equal to the sacrificed creature's toughness.
, : Untap target attacking creature you control. Prevent all combat damage that would be dealt to and dealt by that creature this turn.
: Regenerate target Elephant.
, : Target creature gains flying until end of turn.
: Target creature can't be regenerated this turn.
: Target creature with flying has base power 0 until end of turn.
, , Discard the last card you drew this turn: Draw a card.
, : Untap target creature.
Remove Jeweled Bird from your deck before playing if you're not playing for ante.
: Ante Jeweled Bird. If you do, put all other cards you own from the ante into your graveyard, then draw a card.
: Destroy target Djinn or Efreet.
: Draw a card. Activate only if you have exactly seven cards in hand.
: Prevent the next 1 damage that would be dealt to target creature this turn.
You may choose not to untap Old Man of the Sea during your untap step.
: Gain control of target creature with power less than or equal to Old Man of the Sea's power for as long as Old Man of the Sea remains tapped and that creature's power remains less than or equal to Old Man of the Sea's power.
, , Exile Ring of Ma'rûf: The next time you would draw a card this turn, instead put a card you own from outside the game into your hand.
, : Target creature gains islandwalk until end of turn. When that creature dies this turn, destroy Sandals of Abdallah. (A creature with islandwalk can't be blocked as long as defending player controls an Island.)
: Draw a card and reveal it. If it isn't a land card, discard it.
: Target attacking creature has base power 0 until end of turn.
: Target creature other than Sorceress Queen has base power and toughness 0/2 until end of turn.
: Target creature gets +1/+1 until end of turn.
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