"Classic Sixth Edition", +m/draw.*card/, +!cycling, +!dredge, +!investigate, +!forehead (21)
Each player shuffles their hand and graveyard into their library. You exile the top ten cards of your library. Then each player draws up to seven cards.
Draw three cards, then put two cards from your hand both on top of your library or both on the bottom of your library.
If you would draw a card, return a card from your graveyard to your hand instead. If you can't, you lose the game.
If a card would be put into your graveyard from anywhere, exile that card instead.
Target player discards two cards, then draws as many cards as they discarded this way.
, Pay 2 life: Draw a card.
At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card.
Draw four cards. You lose half your life, rounded up.
Whenever an opponent casts a green spell, you draw a card.
Target player draws two cards.
, : Draw a card, then discard a card.
, : Draw a card.
An opponent chooses one —
• You draw three cards at the beginning of the next turn's upkeep.
• You search your library for a card, put that card into your hand, then shuffle.
Each player draws a card for each creature card in their graveyard.
, , Sacrifice a creature: Draw a card.
Each player draws X cards.
Reveal the first card you draw each turn. Whenever you reveal a basic land card this way, draw a card.
Flying
Whenever Sibilant Spirit attacks, defending player may draw a card.
, Sacrifice two lands: Draw three cards, then discard one of them.
At the beginning of each player's draw step, that player puts the cards in their hand on the bottom of their library in any order, then draws that many cards.
Whenever you cast an enchantment spell, you may draw a card.
Players play with their hands revealed.
If a player would draw a card, they reveal it instead. Then any other player may pay 2 life. If a player does, put that card into its owner's graveyard. Otherwise, that player draws a card.
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