"Classic Sixth Edition", +tapped, +!cohort, +!conspire, +!hideaway, +!inspired, +!myriad, +!ninjutsu (22)
You may choose not to untap Amber Prison during your untap step.
, : Tap target artifact, creature, or land. That permanent doesn't untap during its controller's untap step for as long as Amber Prison remains tapped.
Enchant land
When enchanted land becomes tapped, destroy it.
Untapped creatures you control get +0/+2.
Charcoal Diamond enters tapped.
: Add .
Whenever City of Brass becomes tapped, it deals 1 damage to you.
: Add one mana of any color.
Dwarven Ruins enters tapped.
, Sacrifice Dwarven Ruins: Add .
Ebon Stronghold enters tapped.
, Sacrifice Ebon Stronghold: Add .
Fire Diamond enters tapped.
Havenwood Battleground enters tapped.
, Sacrifice Havenwood Battleground: Add .
When Hecatomb enters, sacrifice Hecatomb unless you sacrifice four creatures.
Tap an untapped Swamp you control: Hecatomb deals 1 damage to any target.
At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card.
Artifacts, creatures, and lands your opponents control enter tapped.
Marble Diamond enters tapped.
Moss Diamond enters tapped.
Whenever enchanted land becomes tapped, Psychic Venom deals 2 damage to that land's controller.
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Ruins of Trokair enters tapped.
, Sacrifice Ruins of Trokair: Add .
Sky Diamond enters tapped.
Each player may play an additional land during each of their turns.
Whenever a land is tapped for mana, return it to its owner's hand.
Svyelunite Temple enters tapped.
, Sacrifice Svyelunite Temple: Add .
Each player creates a 1/1 green Cat creature token for each untapped Forest they control.
Whenever enchanted land is tapped for mana, its controller adds an additional .
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