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"Dragon's Maze" (171)

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Advent of the Wurm
Advent of the Wurm 1GreenGreenWhite (4)
Instant

Create a 5/5 green Wurm creature token with trample.

Dragon's Maze (Rare)
Other Versions
Modern Masters 2017 Edition (Rare)
Ætherling (Aetherling)
Ætherling (Aetherling) 4BlueBlue (6)
Creature — Shapeshifter (4/5)

Blue: Exile Aetherling. Return it to the battlefield under its owner's control at the beginning of the next end step.

Blue: Aetherling can't be blocked this turn.

1: Aetherling gets +1/-1 until end of turn.

1: Aetherling gets -1/+1 until end of turn.

Dragon's Maze (Rare)
Alive // Well (Alive)
Alive // Well (Alive) 3Green (4)
Sorcery

Create a 3/3 green Centaur creature token.

Fuse (You may cast one or both halves of this card from your hand.)

Dragon's Maze (Uncommon)
Armed // Dangerous (Armed)
Armed // Dangerous (Armed) 1Red (2)
Sorcery

Target creature gets +1/+1 and gains double strike until end of turn.

Fuse (You may cast one or both halves of this card from your hand.)

Dragon's Maze (Uncommon)
Armored Wolf-Rider
Armored Wolf-Rider 3GreenWhite (5)
Creature — Elf Knight (4/6)

Dragon's Maze (Common)
Ascended Lawmage
Ascended Lawmage 2WhiteBlue (4)
Creature — Vedalken Wizard (3/2)

Flying

Hexproof (This creature can't be the target of spells or abilities your opponents control.)

Dragon's Maze (Uncommon)
Other Versions
Conspiracy: Take the Crown (Uncommon)
Far // Away (Away)
Far // Away (Away) 2Black (3)
Instant

Target player sacrifices a creature.

Fuse (You may cast one or both halves of this card from your hand.)

Dragon's Maze (Uncommon)
Awe for the Guilds
Awe for the Guilds 2Red (3)
Sorcery

Monocolored creatures can't block this turn.

Dragon's Maze (Common)
Azorius Cluestone
Azorius Cluestone 3 (3)
Artifact

Tap: Add White or Blue to your mana pool.

WhiteBlue, Tap, Sacrifice Azorius Cluestone: Draw a card.

Dragon's Maze (Common)
Azorius Guildgate
Azorius Guildgate (0)
Land — Gate

Azorius Guildgate enters the battlefield tapped.

Tap: Add White or Blue to your mana pool.

Dragon's Maze (Common)
Other Versions
Return to Ravnica (Common)
Commander 2013 Edition (Common)
Modern Masters 2017 Edition (Common)
Commander Anthology (Common)
Bane Alley Blackguard
Bane Alley Blackguard 1Black (2)
Creature — Human Rogue (1/3)

Dragon's Maze (Common)
Battering Krasis
Battering Krasis 2Green (3)
Creature — Fish Beast (2/1)

Trample

Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)

Dragon's Maze (Common)
Beck // Call (Beck)
Beck // Call (Beck) GreenBlue (2)
Sorcery

Whenever a creature enters the battlefield this turn, you may draw a card.

Fuse (You may cast one or both halves of this card from your hand.)

Dragon's Maze (Rare)
Beetleform Mage
Beetleform Mage 1GreenBlue (3)
Creature — Human Insect Wizard (2/2)

GreenBlue: Beetleform Mage gets +2/+2 and gains flying until end of turn. Activate this ability only once each turn.

Dragon's Maze (Common)
Blast of Genius
Blast of Genius 4BlueRed (6)
Sorcery

Choose target creature or player. Draw three cards, then discard a card. Blast of Genius deals damage equal to the discarded card's converted mana cost to that creature or player.

Dragon's Maze (Uncommon)
Blaze Commando
Blaze Commando 3RedWhite (5)
Creature — Minotaur Soldier (5/3)

Whenever an instant or sorcery spell you control deals damage, create two 1/1 red and white Soldier creature tokens with haste.

Dragon's Maze (Uncommon)
Flesh // Blood (Blood)
Flesh // Blood (Blood) RedGreen (2)
Sorcery

Target creature you control deals damage equal to its power to target creature or player.

Fuse (You may cast one or both halves of this card from your hand.)

Dragon's Maze (Rare)
Blood Baron of Vizkopa
Blood Baron of Vizkopa 3WhiteBlack (5)
Creature — Vampire (4/4)

Lifelink, protection from white and from black

As long as you have 30 or more life and an opponent has 10 or less life, Blood Baron of Vizkopa gets +6/+6 and has flying.

Dragon's Maze (Mythic Rare)
Other Versions
Commander 2017 (Mythic Rare)
Blood Scrivener
Blood Scrivener 1Black (2)
Creature — Zombie Wizard (2/1)

If you would draw a card while you have no cards in hand, instead draw two cards and lose 1 life.

Dragon's Maze (Rare)
Boros Battleshaper
Boros Battleshaper 5RedWhite (7)
Creature — Minotaur Soldier (5/5)

At the beginning of each combat, up to one target creature attacks or blocks this combat if able and up to one target creature can't attack or block this combat.

Dragon's Maze (Rare)
Boros Cluestone
Boros Cluestone 3 (3)
Artifact

Tap: Add Red or White to your mana pool.

RedWhite, Tap, Sacrifice Boros Cluestone: Draw a card.

Dragon's Maze (Common)
Other Versions
Commander 2015 (Common)
Boros Guildgate
Boros Guildgate (0)
Land — Gate

Boros Guildgate enters the battlefield tapped.

Tap: Add Red or White to your mana pool.

Dragon's Maze (Common)
Other Versions
Gatecrash (Common)
Duel Decks: Heroes vs. Monsters (Common)
Commander 2013 Edition (Common)
Commander 2015 (Common)
Modern Masters 2017 Edition (Common)
Commander 2017 (Common)
Boros Mastiff
Boros Mastiff 1White (2)
Creature — Hound (2/2)

Battalion — Whenever Boros Mastiff and at least two other creatures attack, Boros Mastiff gains lifelink until end of turn. (Damage dealt by a creature with lifelink also causes its controller to gain that much life.)

Dragon's Maze (Common)
Breaking // Entering (Breaking)
Breaking // Entering (Breaking) BlueBlack (2)
Sorcery

Target player puts the top eight cards of his or her library into his or her graveyard.

Fuse (You may cast one or both halves of this card from your hand.)

Dragon's Maze (Rare)
Bred for the Hunt
Bred for the Hunt 1GreenBlue (3)
Enchantment

Whenever a creature you control with a +1/+1 counter on it deals combat damage to a player, you may draw a card.

Dragon's Maze (Uncommon)
Other Versions
Commander 2016 (Uncommon)
Bronzebeak Moa
Bronzebeak Moa 2GreenWhite (4)
Creature — Bird (2/2)

Whenever another creature enters the battlefield under your control, Bronzebeak Moa gets +3/+3 until end of turn.

Dragon's Maze (Uncommon)
Other Versions
Modern Masters 2017 Edition (Uncommon)
Turn // Burn (Burn)
Turn // Burn (Burn) 1Red (2)
Instant

Burn deals 2 damage to target creature or player.

Fuse (You may cast one or both halves of this card from your hand.)

Dragon's Maze (Uncommon)
Beck // Call (Call)
Beck // Call (Call) 4WhiteBlue (6)
Sorcery

Create four 1/1 white Bird creature tokens with flying.

Fuse (You may cast one or both halves of this card from your hand.)

Dragon's Maze (Rare)
Carnage Gladiator
Carnage Gladiator 2BlackRed (4)
Creature — Skeleton Warrior (4/2)

Whenever a creature blocks, that creature's controller loses 1 life.

1BlackRed: Regenerate Carnage Gladiator.

Dragon's Maze (Uncommon)
Other Versions
Conspiracy: Take the Crown (Uncommon)
Modern Masters 2017 Edition (Uncommon)
Catch // Release (Catch)
Catch // Release (Catch) 1BlueRed (3)
Sorcery

Gain control of target permanent until end of turn. Untap it. It gains haste until end of turn.

Fuse (You may cast one or both halves of this card from your hand.)

Dragon's Maze (Rare)
Clear a Path
Clear a Path Red (1)
Sorcery

Destroy target creature with defender.

Dragon's Maze (Common)
Other Versions
Magic 2015 Core Set (Common)
Council of the Absolute
Council of the Absolute 2WhiteBlue (4)
Creature — Human Advisor (2/4)

As Council of the Absolute enters the battlefield, choose a noncreature, nonland card name.

Your opponents can't cast spells with the chosen name.

Spells with the chosen name you cast cost 2 less to cast.

Dragon's Maze (Mythic Rare)
Crypt Incursion
Crypt Incursion 2Black (3)
Instant

Exile all creature cards from target player's graveyard. You gain 3 life for each card exiled this way.

Dragon's Maze (Common)
Armed // Dangerous (Dangerous)
Armed // Dangerous (Dangerous) 3Green (4)
Sorcery

All creatures able to block target creature this turn do so.

Fuse (You may cast one or both halves of this card from your hand.)

Dragon's Maze (Uncommon)
Deadbridge Chant
Deadbridge Chant 4BlackGreen (6)
Enchantment

When Deadbridge Chant enters the battlefield, put the top ten cards of your library into your graveyard.

At the beginning of your upkeep, choose a card at random in your graveyard. If it's a creature card, put it onto the battlefield. Otherwise, put it into your hand.

Dragon's Maze (Mythic Rare)
Debt to the Deathless
Debt to the Deathless Variable ColorlessWhiteWhiteBlackBlack (4)
Sorcery

Each opponent loses two times X life. You gain life equal to the life lost this way.

Dragon's Maze (Uncommon)
Deputy of Acquittals
Deputy of Acquittals WhiteBlue (2)
Creature — Human Wizard (2/2)

Flash (You may cast this spell any time you could cast an instant.)

When Deputy of Acquittals enters the battlefield, you may return another target creature you control to its owner's hand.

Dragon's Maze (Common)
Other Versions
Modern Masters 2017 Edition (Common)
Dimir Cluestone
Dimir Cluestone 3 (3)
Artifact

Tap: Add Blue or Black to your mana pool.

BlueBlack, Tap, Sacrifice Dimir Cluestone: Draw a card.

Dragon's Maze (Common)
Dimir Guildgate
Dimir Guildgate (0)
Land — Gate

Dimir Guildgate enters the battlefield tapped.

Tap: Add Blue or Black to your mana pool.

Dragon's Maze (Common)
Other Versions
Gatecrash (Common)
Commander 2013 Edition (Common)
Modern Masters 2017 Edition (Common)
Down // Dirty (Dirty)
Down // Dirty (Dirty) 2Green (3)
Sorcery

Return target card from your graveyard to your hand.

Fuse (You may cast one or both halves of this card from your hand.)

Dragon's Maze (Uncommon)
Down // Dirty (Down)
Down // Dirty (Down) 3Black (4)
Sorcery

Target player discards two cards.

Fuse (You may cast one or both halves of this card from your hand.)

Dragon's Maze (Uncommon)
Dragonshift
Dragonshift 1BlueRed (3)
Instant

Until end of turn, target creature you control becomes a blue and red Dragon with base power and toughness 4/4, loses all abilities, and gains flying.

Overload 3BlueBlueRedRed (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")

Dragon's Maze (Rare)
Drown in Filth
Drown in Filth BlackGreen (2)
Sorcery

Choose target creature. Put the top four cards of your library into your graveyard, then that creature gets -1/-1 until end of turn for each land card in your graveyard.

Dragon's Maze (Common)
Emmara Tandris
Emmara Tandris 5GreenWhite (7)
Legendary Creature — Elf Shaman (5/7)

Prevent all damage that would be dealt to creature tokens you control.

Dragon's Maze (Rare)
Breaking // Entering (Entering)
Breaking // Entering (Entering) 4BlackRed (6)
Sorcery

Put a creature card from a graveyard onto the battlefield under your control. It gains haste until end of turn.

Fuse (You may cast one or both halves of this card from your hand.)

Dragon's Maze (Rare)
Exava, Rakdos Blood Witch
Exava, Rakdos Blood Witch 2BlackRed (4)
Legendary Creature — Human Cleric (3/3)

First strike, haste

Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)

Each other creature you control with a +1/+1 counter on it has haste.

Dragon's Maze (Rare)
Far // Away (Far)
Far // Away (Far) 1Blue (2)
Instant

Return target creature to its owner's hand.

Fuse (You may cast one or both halves of this card from your hand.)

Dragon's Maze (Uncommon)
Fatal Fumes
Fatal Fumes 3Black (4)
Instant

Target creature gets -4/-2 until end of turn.

Dragon's Maze (Common)
Feral Animist
Feral Animist 1RedGreen (3)
Creature — Goblin Shaman (2/1)

3: Feral Animist gets +X/+0 until end of turn, where X is its power.

Dragon's Maze (Uncommon)
Other Versions
Guildpact (Uncommon)
Flesh // Blood (Flesh)
Flesh // Blood (Flesh) 3BlackGreen (5)
Sorcery

Exile target creature card from a graveyard. Put X +1/+1 counters on target creature, where X is the power of the card you exiled.

Fuse (You may cast one or both halves of this card from your hand.)

Dragon's Maze (Rare)
Fluxcharger
Fluxcharger 2BlueRed (4)
Creature — Weird (1/5)

Flying

Whenever you cast an instant or sorcery spell, you may switch Fluxcharger's power and toughness until end of turn.

Dragon's Maze (Uncommon)
Gaze of Granite
Gaze of Granite Variable ColorlessBlackBlackGreen (3)
Sorcery

Destroy each nonland permanent with converted mana cost X or less.

Dragon's Maze (Rare)
Give // Take (Give)
Give // Take (Give) 2Green (3)
Sorcery

Put three +1/+1 counters on target creature.

Fuse (You may cast one or both halves of this card from your hand.)

Dragon's Maze (Uncommon)
Gleam of Battle
Gleam of Battle 4RedWhite (6)
Enchantment

Whenever a creature you control attacks, put a +1/+1 counter on it.

Dragon's Maze (Uncommon)
Goblin Test Pilot
Goblin Test Pilot 1BlueRed (3)
Creature — Goblin Pilot Wizard (0/2)

Flying

Tap: Goblin Test Pilot deals 2 damage to target creature or player chosen at random.

Dragon's Maze (Uncommon)
Golgari Cluestone
Golgari Cluestone 3 (3)
Artifact

Tap: Add Black or Green to your mana pool.

BlackGreen, Tap, Sacrifice Golgari Cluestone: Draw a card.

Dragon's Maze (Common)
Golgari Guildgate
Golgari Guildgate (0)
Land — Gate

Golgari Guildgate enters the battlefield tapped.

Tap: Add Black or Green to your mana pool.

Dragon's Maze (Common)
Other Versions
Return to Ravnica (Common)
Commander 2013 Edition (Common)
Duel Decks: Jace vs. Vraska (Common)
Commander 2015 (Common)
Modern Masters 2017 Edition (Common)
Commander Anthology (Common)
Gruul Cluestone
Gruul Cluestone 3 (3)
Artifact

Tap: Add Red or Green to your mana pool.

RedGreen, Tap, Sacrifice Gruul Cluestone: Draw a card.

Dragon's Maze (Common)
Gruul Guildgate
Gruul Guildgate (0)
Land — Gate

Gruul Guildgate enters the battlefield tapped.

Tap: Add Red or Green to your mana pool.

Dragon's Maze (Common)
Other Versions
Gatecrash (Common)
Commander 2013 Edition (Common)
Modern Masters 2017 Edition (Common)
Gruul War Chant
Gruul War Chant 2RedGreen (4)
Enchantment

Attacking creatures you control get +1/+0 and have menace.

Dragon's Maze (Uncommon)
Other Versions
Conspiracy: Take the Crown (Uncommon)
Modern Masters 2017 Edition (Uncommon)
Haazda Snare Squad
Haazda Snare Squad 2White (3)
Creature — Human Soldier (1/4)

Whenever Haazda Snare Squad attacks, you may pay White. If you do, tap target creature an opponent controls.

Dragon's Maze (Common)
Haunter of Nightveil
Haunter of Nightveil 3BlueBlack (5)
Creature — Spirit (3/4)

Creatures your opponents control get -1/-0.

Dragon's Maze (Uncommon)
Hidden Strings
Hidden Strings 1Blue (2)
Sorcery

You may tap or untap target permanent, then you may tap or untap another target permanent.

Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)

Dragon's Maze (Common)
Hired Torturer
Hired Torturer 2Black (3)
Creature — Human Rogue (2/3)

Defender

3Black, Tap: Target opponent loses 2 life, then reveals a card at random from his or her hand.

Dragon's Maze (Common)
Izzet Cluestone
Izzet Cluestone 3 (3)
Artifact

Tap: Add Blue or Red to your mana pool.

BlueRed, Tap, Sacrifice Izzet Cluestone: Draw a card.

Dragon's Maze (Common)
Izzet Guildgate
Izzet Guildgate (0)
Land — Gate

Izzet Guildgate enters the battlefield tapped.

Tap: Add Blue or Red to your mana pool.

Dragon's Maze (Common)
Other Versions
Return to Ravnica (Common)
Commander 2013 Edition (Common)
Commander 2015 (Common)
Modern Masters 2017 Edition (Common)
Jelenn Sphinx
Jelenn Sphinx 3WhiteBlue (5)
Creature — Sphinx (1/5)

Flying, vigilance

Whenever Jelenn Sphinx attacks, other attacking creatures get +1/+1 until end of turn.

Dragon's Maze (Uncommon)
Korozda Gorgon
Korozda Gorgon 3BlackGreen (5)
Creature — Gorgon (2/5)

Deathtouch

2, Remove a +1/+1 counter from a creature you control: Target creature gets -1/-1 until end of turn.

Dragon's Maze (Uncommon)
Krasis Incubation
Krasis Incubation 2GreenBlue (4)
Enchantment — Aura

Enchant creature

Enchanted creature can't attack or block, and its activated abilities can't be activated.

1GreenBlue, Return Krasis Incubation to its owner's hand: Put two +1/+1 counters on enchanted creature.

Dragon's Maze (Uncommon)
Kraul Warrior
Kraul Warrior 1Green (2)
Creature — Insect Warrior (2/2)

5Green: Kraul Warrior gets +3/+3 until end of turn.

Dragon's Maze (Common)
Lavinia of the Tenth
Lavinia of the Tenth 3WhiteBlue (5)
Legendary Creature — Human Soldier (4/4)

Protection from red

When Lavinia of the Tenth enters the battlefield, detain each nonland permanent your opponents control with converted mana cost 4 or less. (Until your next turn, those permanents can't attack or block and their activated abilities can't be activated.)

Dragon's Maze (Rare)
Legion's Initiative
Legion's Initiative RedWhite (2)
Enchantment

Red creatures you control get +1/+0.

White creatures you control get +0/+1.

RedWhite, Exile Legion's Initiative: Exile all creatures you control. At the beginning of the next combat, return those cards to the battlefield under their owner's control and those creatures gain haste until end of turn.

Dragon's Maze (Mythic Rare)
Profit // Loss (Loss)
Profit // Loss (Loss) 2Black (3)
Instant

Creatures your opponents control get -1/-1 until end of turn.

Fuse (You may cast one or both halves of this card from your hand.)

Dragon's Maze (Uncommon)
Lyev Decree
Lyev Decree 1White (2)
Sorcery

Detain up to two target creatures your opponents control. (Until your next turn, those creatures can't attack or block and their activated abilities can't be activated.)

Dragon's Maze (Common)
Master of Cruelties
Master of Cruelties 3BlackRed (5)
Creature — Demon (1/4)

First strike, deathtouch

Master of Cruelties can only attack alone.

Whenever Master of Cruelties attacks a player and isn't blocked, that player's life total becomes 1. Master of Cruelties assigns no combat damage this combat.

Dragon's Maze (Mythic Rare)
Maw of the Obzedat
Maw of the Obzedat 3WhiteBlack (5)
Creature — Thrull (3/3)

Sacrifice a creature: Creatures you control get +1/+1 until end of turn.

Dragon's Maze (Uncommon)
Maze Abomination
Maze Abomination 5Black (6)
Creature — Elemental (4/5)

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

Multicolored creatures you control have deathtouch.

Dragon's Maze (Common)
Maze Behemoth
Maze Behemoth 5Green (6)
Creature — Elemental (5/4)

Trample

Multicolored creatures you control have trample.

Dragon's Maze (Common)
Maze Glider
Maze Glider 5Blue (6)
Creature — Elemental (3/5)

Flying

Multicolored creatures you control have flying.

Dragon's Maze (Common)
Maze Rusher
Maze Rusher 5Red (6)
Creature — Elemental (6/3)

Haste

Multicolored creatures you control have haste.

Dragon's Maze (Common)
Maze Sentinel
Maze Sentinel 5White (6)
Creature — Elemental (3/6)

Vigilance

Multicolored creatures you control have vigilance.

Dragon's Maze (Common)
Maze's End
Maze's End (0)
Land

Maze's End enters the battlefield tapped.

Tap: Add Colorless to your mana pool.

3, Tap, Return Maze's End to its owner's hand: Search your library for a Gate card, put it onto the battlefield, then shuffle your library. If you control ten or more Gates with different names, you win the game.

Dragon's Maze (Mythic Rare)
Melek, Izzet Paragon
Melek, Izzet Paragon 4BlueRed (6)
Legendary Creature — Weird Wizard (2/4)

Play with the top card of your library revealed.

You may cast the top card of your library if it's an instant or sorcery card.

Whenever you cast an instant or sorcery spell from your library, copy it. You may choose new targets for the copy.

Dragon's Maze (Rare)
Other Versions
Commander 2015 (Rare)
Mending Touch
Mending Touch Green (1)
Instant

Regenerate target creature.

Dragon's Maze (Common)
Mindstatic
Mindstatic 3Blue (4)
Instant

Counter target spell unless its controller pays 6.

Dragon's Maze (Common)
Mirko Vosk, Mind Drinker
Mirko Vosk, Mind Drinker 3BlueBlack (5)
Legendary Creature — Vampire (2/4)

Flying

Whenever Mirko Vosk, Mind Drinker deals combat damage to a player, that player reveals cards from the top of his or her library until he or she reveals four land cards, then puts those cards into his or her graveyard.

Dragon's Maze (Rare)
Morgue Burst
Morgue Burst 4BlackRed (6)
Sorcery

Return target creature card from your graveyard to your hand. Morgue Burst deals damage to target creature or player equal to the power of the card returned this way.

Dragon's Maze (Common)
Murmuring Phantasm
Murmuring Phantasm 1Blue (2)
Creature — Spirit (0/5)

Defender

Dragon's Maze (Common)
Mutant's Prey
Mutant's Prey Green (1)
Instant

Target creature you control with a +1/+1 counter on it fights target creature an opponent controls. (Each deals damage equal to its power to the other.)

Dragon's Maze (Common)
Nivix Cyclops
Nivix Cyclops 1BlueRed (3)
Creature — Cyclops (1/4)

Defender

Whenever you cast an instant or sorcery spell, Nivix Cyclops gets +3/+0 until end of turn and can attack this turn as though it didn't have defender.

Dragon's Maze (Common)
Other Versions
Duel Decks: Mind vs. Might (Common)
Notion Thief
Notion Thief 2BlueBlack (4)
Creature — Human Rogue (3/1)

Flash

If an opponent would draw a card except the first one he or she draws in each of his or her draw steps, instead that player skips that draw and you draw a card.

Dragon's Maze (Rare)
Obzedat's Aid
Obzedat's Aid 3WhiteBlack (5)
Sorcery

Return target permanent card from your graveyard to the battlefield.

Dragon's Maze (Rare)
Opal Lake Gatekeepers
Opal Lake Gatekeepers 3Blue (4)
Creature — Vedalken Soldier (2/4)

When Opal Lake Gatekeepers enters the battlefield, if you control two or more Gates, you may draw a card.

Dragon's Maze (Common)
Orzhov Cluestone
Orzhov Cluestone 3 (3)
Artifact

Tap: Add White or Black to your mana pool.

WhiteBlack, Tap, Sacrifice Orzhov Cluestone: Draw a card.

Dragon's Maze (Common)
Other Versions
Commander 2015 (Common)
Orzhov Guildgate
Orzhov Guildgate (0)
Land — Gate

Orzhov Guildgate enters the battlefield tapped.

Tap: Add White or Black to your mana pool.

Dragon's Maze (Common)
Other Versions
Gatecrash (Common)
Commander 2013 Edition (Common)
Commander 2015 (Common)
Modern Masters 2017 Edition (Common)
Commander 2017 (Common)
Phytoburst
Phytoburst 1Green (2)
Sorcery

Target creature gets +5/+5 until end of turn.

Dragon's Maze (Common)
Pilfered Plans
Pilfered Plans 1BlueBlack (3)
Sorcery

Target player puts the top two cards of his or her library into his or her graveyard. Draw two cards.

Dragon's Maze (Common)
Other Versions
Modern Masters 2017 Edition (Common)
Plasm Capture
Plasm Capture GreenGreenBlueBlue (4)
Instant

Counter target spell. At the beginning of your next precombat main phase, add X mana in any combination of colors to your mana pool, where X is that spell's converted mana cost.

Dragon's Maze (Rare)
Other Versions
Duel Decks: Elspeth vs. Kiora (Rare)
Pontiff of Blight
Pontiff of Blight 4BlackBlack (6)
Creature — Zombie Cleric (2/7)

Extort (Whenever you cast a spell, you may pay White or Black. If you do, each opponent loses 1 life and you gain that much life.)

Other creatures you control have extort. (If a creature has multiple instances of extort, each triggers separately.)

Dragon's Maze (Rare)
Other Versions
Commander 2014 (Rare)
Possibility Storm
Possibility Storm 3RedRed (5)
Enchantment

Whenever a player casts a spell from his or her hand, that player exiles it, then exiles cards from the top of his or her library until he or she exiles a card that shares a card type with it. That player may cast that card without paying its mana cost. Then he or she puts all cards exiled with Possibility Storm on the bottom of his or her library in a random order.

Dragon's Maze (Rare)