"Eternal Masters", |"double strike", |"first strike", |trample (12)
Enchant creature
Enchanted creature gets +2/+2 and has trample.
Whenever enchanted creature deals damage, you gain that much life.
First strike
Ballynock Cohort gets +1/+1 as long as you control another white creature.
Trample
As long as Brawn is in your graveyard and you control a Forest, creatures you control have trample.
Haste
Threshold — As long as seven or more cards are in your graveyard, Centaur Chieftain has "When Centaur Chieftain enters, creatures you control get +1/+1 and gain trample until end of turn."
( can be paid with either or .)
Trample; haste; shroud (This creature can't be the target of spells or abilities.)
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Shroud (This creature can't be the target of spells or abilities.)
When Nekrataal enters, destroy target nonartifact, nonblack creature. That creature can't be regenerated.
Enchanted creature gets +2/+0 and has trample.
When Rancor is put into a graveyard from the battlefield, return Rancor to its owner's hand.
: Regenerate Silvos, Rogue Elemental.
Flying, first strike, vigilance, lifelink, protection from red and from green
Target creature gets +2/+2 and gains trample until end of turn.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Flying, trample
When Worldgorger Dragon enters, exile all other permanents you control.
When Worldgorger Dragon leaves the battlefield, return the exiled cards to the battlefield under their owners' control.
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