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"Fifth Edition", +prevent, +!absorb, +!"can't be prevented", +!protection (20)

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Alabaster Potion
Alabaster Potion Variable ColorlessWhiteWhite (2)
Instant

Choose one —

• Target player gains X life.

• Prevent the next X damage that would be dealt to any target this turn.

Fifth Edition (Common)
Other Versions
Fourth Edition (Common)
Legends (Common)
Masters Edition III (Uncommon)
Amulet of Kroog
Amulet of Kroog 2 (2)
Artifact

2, Tap: Prevent the next 1 damage that would be dealt to any target this turn.

Fifth Edition (Common)
Other Versions
Fourth Edition (Common)
Antiquities (Common)
Masters Edition IV (Common)
Circle of Protection: Artifacts
Circle of Protection: Artifacts 1White (2)
Enchantment

2: The next time an artifact source of your choice would deal damage to you this turn, prevent that damage.

Fifth Edition (Uncommon)
Other Versions
Fourth Edition (Uncommon)
Antiquities (Uncommon)
Fifth Dawn (Uncommon)
Circle of Protection: Black
Circle of Protection: Black 1White (2)
Enchantment

1: The next time a black source of your choice would deal damage to you this turn, prevent that damage.

Fifth Edition (Common)
Other Versions
Limited Edition Beta (Common)
Unlimited Edition (Common)
Revised Edition (Common)
Fourth Edition (Common)
Classic Sixth Edition (Common)
Seventh Edition (Common)
Eighth Edition (Uncommon)
Ninth Edition (Uncommon)
Ice Age (Common)
Tempest (Common)
Circle of Protection: Blue
Circle of Protection: Blue 1White (2)
Enchantment

1: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.

Fifth Edition (Common)
Other Versions
Limited Edition Alpha (Common)
Limited Edition Beta (Common)
Unlimited Edition (Common)
Revised Edition (Common)
Fourth Edition (Common)
Classic Sixth Edition (Common)
Seventh Edition (Common)
Eighth Edition (Uncommon)
Ice Age (Common)
Tempest (Common)
Circle of Protection: Green
Circle of Protection: Green 1White (2)
Enchantment

1: The next time a green source of your choice would deal damage to you this turn, prevent that damage.

Fifth Edition (Common)
Other Versions
Limited Edition Alpha (Common)
Limited Edition Beta (Common)
Unlimited Edition (Common)
Revised Edition (Common)
Fourth Edition (Common)
Classic Sixth Edition (Common)
Seventh Edition (Common)
Eighth Edition (Uncommon)
Ice Age (Common)
Tempest (Common)
Circle of Protection: Red
Circle of Protection: Red 1White (2)
Enchantment

1: The next time a red source of your choice would deal damage to you this turn, prevent that damage.

Fifth Edition (Common)
Other Versions
Limited Edition Alpha (Common)
Limited Edition Beta (Common)
Unlimited Edition (Common)
Revised Edition (Common)
Fourth Edition (Common)
Classic Sixth Edition (Common)
Seventh Edition (Common)
Eighth Edition (Uncommon)
Ninth Edition (Uncommon)
Ice Age (Common)
Tempest (Common)
Circle of Protection: White
Circle of Protection: White 1White (2)
Enchantment

1: The next time a white source of your choice would deal damage to you this turn, prevent that damage.

Fifth Edition (Common)
Other Versions
Limited Edition Alpha (Common)
Limited Edition Beta (Common)
Unlimited Edition (Common)
Revised Edition (Common)
Fourth Edition (Common)
Classic Sixth Edition (Common)
Seventh Edition (Common)
Eighth Edition (Uncommon)
Ice Age (Common)
Tempest (Common)
Fog
Fog Green (1)
Instant

Prevent all combat damage that would be dealt this turn.

Fifth Edition (Common)
Other Versions
Limited Edition Alpha (Common)
Limited Edition Beta (Common)
Unlimited Edition (Common)
Revised Edition (Common)
Fourth Edition (Common)
Classic Sixth Edition (Common)
Seventh Edition (Common)
Mirage (Common)
Beatdown Box Set (Common)
Magic 2010 (Common)
Archenemy (Common)
Magic 2011 (Common)
Masters Edition IV (Common)
Magic 2012 (Common)
Magic 2013 (Common)
Magic 2014 Core Set (Common)
Eternal Masters (Common)
Jumpstart: Historic Horizons (Common)
Foxfire
Foxfire 2Green (3)
Instant

Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn.

Draw a card at the beginning of the next turn's upkeep.

Fifth Edition (Common)
Other Versions
Ice Age (Common)
Gaseous Form
Gaseous Form 2Blue (3)
Enchantment — Aura

Enchant creature

Prevent all combat damage that would be dealt to and dealt by enchanted creature.

Fifth Edition (Common)
Other Versions
Fourth Edition (Common)
Classic Sixth Edition (Common)
Legends (Common)
Tempest (Common)
Beatdown Box Set (Common)
Tempest Remastered (Common)
Eternal Masters (Common)
Greater Realm of Preservation
Greater Realm of Preservation 1White (2)
Enchantment

1White: The next time a black or red source of your choice would deal damage to you this turn, prevent that damage.

Fifth Edition (Uncommon)
Other Versions
Legends (Uncommon)
Masters Edition (Uncommon)
Heal
Heal White (1)
Instant

Prevent the next 1 damage that would be dealt to any target this turn.

Draw a card at the beginning of the next turn's upkeep.

Fifth Edition (Common)
Other Versions
Ice Age (Common)
Masters Edition III (Common)
Healing Salve
Healing Salve White (1)
Instant

Choose one —

• Target player gains 3 life.

• Prevent the next 3 damage that would be dealt to any target this turn.

Fifth Edition (Common)
Other Versions
Limited Edition Alpha (Common)
Limited Edition Beta (Common)
Unlimited Edition (Common)
Revised Edition (Common)
Fourth Edition (Common)
Classic Sixth Edition (Common)
Seventh Edition (Common)
Eighth Edition (Common)
Mirage (Common)
Urza's Saga (Common)
Battle Royale Box Set (Common)
Duel Decks: Divine vs. Demonic (Common)
Masters Edition IV (Common)
Duel Decks Anthology, Divine vs. Demonic (Common)
Pentagram of the Ages
Pentagram of the Ages 4 (4)
Artifact

4, Tap: The next time a source of your choice would deal damage to you this turn, prevent that damage.

Fifth Edition (Rare)
Other Versions
Classic Sixth Edition (Rare)
Ice Age (Rare)
Masters Edition IV (Uncommon)
Prismatic Ward
Prismatic Ward 1White (2)
Enchantment — Aura

Enchant creature

As Prismatic Ward enters, choose a color.

Prevent all damage that would be dealt to enchanted creature by sources of the chosen color.

Fifth Edition (Common)
Other Versions
Ice Age (Common)
Reverse Damage
Reverse Damage 1WhiteWhite (3)
Instant

The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way.

Fifth Edition (Rare)
Other Versions
Limited Edition Alpha (Rare)
Limited Edition Beta (Rare)
Unlimited Edition (Rare)
Revised Edition (Rare)
Fourth Edition (Rare)
Classic Sixth Edition (Rare)
Seventh Edition (Rare)
Ninth Edition (Rare)
Sacred Boon
Sacred Boon 1White (2)
Instant

Prevent the next 3 damage that would be dealt to target creature this turn. At the beginning of the next end step, put a +0/+1 counter on that creature for each 1 damage prevented this way.

Fifth Edition (Uncommon)
Other Versions
Ice Age (Uncommon)
Masters Edition II (Uncommon)
Samite Healer
Samite Healer 1White (2)
Creature — Human Cleric (1/1)

Tap: Prevent the next 1 damage that would be dealt to any target this turn.

Fifth Edition (Common)
Other Versions
Limited Edition Alpha (Common)
Limited Edition Beta (Common)
Unlimited Edition (Common)
Revised Edition (Common)
Fourth Edition (Common)
Classic Sixth Edition (Common)
Seventh Edition (Common)
Eighth Edition (Common)
Ninth Edition (Common)
Tenth Edition (Common)
Starter 2000 (Common)
Serra Paladin
Serra Paladin 2WhiteWhite (4)
Creature — Human Knight (2/2)

Tap: Prevent the next 1 damage that would be dealt to any target this turn.

1WhiteWhite, Tap: Target creature gains vigilance until end of turn.

Fifth Edition (Uncommon)
Other Versions
Homelands (Common)
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